I think there should be a Royal Faction in this game, which would help to promote realm stability, and could help to allow the Ruler to change laws within the realm. This would add alot of flavour events to a kingdom, depending on who is in the faction and the decissions of the faction members.
Royal Faction Benifits and Requirements
Dukes would be able to join the faction when they get to a 30 or higher possitive relation to the Ruler
Members of the faction no longer receive the short reign penalty modifier
Members supply a 10% bonus to levies while in the faction
Ruler Must invite vassals to faction just like any other faction
Clergy members of the faction pay their taxes to the Ruler rather then the Pope (or Patriach)
Once in the faction a member would have to leave in order to join another faction (independance, lower athoraty, ect)
Counts can join the faction at a 20 or higher relation to Ruler as long as they arent a vassal of a Duke
Court Advisors who are unlanded may join the faction at 0 or higher relation
Royal faction members will always vote yes to law changes the Ruler proposses
Faction members will transfer tech at a 20% bonus rate between their holdings
Royal Faction Downsides
Counts who are members will gain events asking the ruler to give them De Jue Duke titles the Rule holds
Court Advisors who are unmarried will have events asking for the any member's daughters hand in marrage as long as they arent clergymen. Event chain will eventually lead to them also asking for a countship in any uncreated Duke titles De Jue land
Royal dividends will be paid to each member from the treasury (0.04 to Advisors, 0.1 to counts, and 0.25 to Dukes) each month.
Mayor faction members pay 10% less taxes to the Ruler since its assumed the Mayor is loyal to the ruler so no tax audits are done.
Dismissing an Advisor and putting in one who is not part of the faction will give a -10 modifier to all faction members for 5 years.
Kicking a member of the Royal Faction without cause will give a -20 modifier to all faction members.
Faction members may leave any time they wish regardless of their relations to the Ruler
All landed and direct vassal Kingsmen are automaticly part of the Royal Faction regardless of their relations to the ruler (this plus the dividends should help to stop some people from filling their whole kingdom with their own family and promote dynasty diversity)
Any Duke who is 65 relation or higher and not part of the faction will get a -50 modifier as long as he has not been a member of the faction in the past 5 years (scorned by the Ruler) and is not a member of a rival faction.
Pretenders may still form their own faction for the throne while being a member of the Royal Faction
Royal Factions apply only to King or Empirer Titles
Assasination attemps have a +10% bonus modifier since people are seen to be trusted in the factoin (this one could be both good and bad for the player).
Revoking the title of a faction member without cause will give a -80 relation modifier to all faction members.
Event Chains
These are just a couple of suggestions for events in the faction. If you have more please add them in comments if you like this idea.
Advisors
Unmarried advisors ask for hand of daugher of a faction member in marrage (weighted Count 70%, Duke 25%, Ruler 5%)
Marrage is yes then member may ask for land in Duke or Kings holdings (count level title) after a son is born (30% chance if marries dukes daughter and 20% if marries Kings daughter)
Marrage is no then advisor may leave court (weighted Count say no 12% leave court, Duke 25%, Ruler 40%) Dukes and Ruler have option to be insulted if has proud trait and imprision Advisor
Clergy
Clergy ask for king to demand Pope crusade
If Ruler says no then clergy will have option of being insulted (-40 relations) 70% chance, Clergy tells Pope of decission (-25 relation to Pope) 25% chance, Clergy asks for Ruler to be excummunicated by Pope 5% chance
Pope may choose one of 5 options (Yes call to arms with Ruler joining war (gain Crusader trait) 10% chance, More Tithe is required before war can begin (loss 1 years income to Pope) 30% chance, Pope likes your Zelousness (gain Zelous trait and +25 relation to Pope) 28% chance, Pope uses your call to rally others (Pope receives +1 diplomatic skill) 30% chance, Pope refusses call to war (-2% religous athority) 2% chance.
Royal Faction Benifits and Requirements
Dukes would be able to join the faction when they get to a 30 or higher possitive relation to the Ruler
Members of the faction no longer receive the short reign penalty modifier
Members supply a 10% bonus to levies while in the faction
Ruler Must invite vassals to faction just like any other faction
Clergy members of the faction pay their taxes to the Ruler rather then the Pope (or Patriach)
Once in the faction a member would have to leave in order to join another faction (independance, lower athoraty, ect)
Counts can join the faction at a 20 or higher relation to Ruler as long as they arent a vassal of a Duke
Court Advisors who are unlanded may join the faction at 0 or higher relation
Royal faction members will always vote yes to law changes the Ruler proposses
Faction members will transfer tech at a 20% bonus rate between their holdings
Royal Faction Downsides
Counts who are members will gain events asking the ruler to give them De Jue Duke titles the Rule holds
Court Advisors who are unmarried will have events asking for the any member's daughters hand in marrage as long as they arent clergymen. Event chain will eventually lead to them also asking for a countship in any uncreated Duke titles De Jue land
Royal dividends will be paid to each member from the treasury (0.04 to Advisors, 0.1 to counts, and 0.25 to Dukes) each month.
Mayor faction members pay 10% less taxes to the Ruler since its assumed the Mayor is loyal to the ruler so no tax audits are done.
Dismissing an Advisor and putting in one who is not part of the faction will give a -10 modifier to all faction members for 5 years.
Kicking a member of the Royal Faction without cause will give a -20 modifier to all faction members.
Faction members may leave any time they wish regardless of their relations to the Ruler
All landed and direct vassal Kingsmen are automaticly part of the Royal Faction regardless of their relations to the ruler (this plus the dividends should help to stop some people from filling their whole kingdom with their own family and promote dynasty diversity)
Any Duke who is 65 relation or higher and not part of the faction will get a -50 modifier as long as he has not been a member of the faction in the past 5 years (scorned by the Ruler) and is not a member of a rival faction.
Pretenders may still form their own faction for the throne while being a member of the Royal Faction
Royal Factions apply only to King or Empirer Titles
Assasination attemps have a +10% bonus modifier since people are seen to be trusted in the factoin (this one could be both good and bad for the player).
Revoking the title of a faction member without cause will give a -80 relation modifier to all faction members.
Event Chains
These are just a couple of suggestions for events in the faction. If you have more please add them in comments if you like this idea.
Advisors
Unmarried advisors ask for hand of daugher of a faction member in marrage (weighted Count 70%, Duke 25%, Ruler 5%)
Marrage is yes then member may ask for land in Duke or Kings holdings (count level title) after a son is born (30% chance if marries dukes daughter and 20% if marries Kings daughter)
Marrage is no then advisor may leave court (weighted Count say no 12% leave court, Duke 25%, Ruler 40%) Dukes and Ruler have option to be insulted if has proud trait and imprision Advisor
Clergy
Clergy ask for king to demand Pope crusade
If Ruler says no then clergy will have option of being insulted (-40 relations) 70% chance, Clergy tells Pope of decission (-25 relation to Pope) 25% chance, Clergy asks for Ruler to be excummunicated by Pope 5% chance
Pope may choose one of 5 options (Yes call to arms with Ruler joining war (gain Crusader trait) 10% chance, More Tithe is required before war can begin (loss 1 years income to Pope) 30% chance, Pope likes your Zelousness (gain Zelous trait and +25 relation to Pope) 28% chance, Pope uses your call to rally others (Pope receives +1 diplomatic skill) 30% chance, Pope refusses call to war (-2% religous athority) 2% chance.