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unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
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Just wanted to compile the ideas that have been thrown out into one place, where we can start figuring out what's doable. (Some of the ideas are contradictory.)

This list is being put together under the assumtion of simply expanding the existing scenario to modifying areas *outside* the Euro-Mediterranean sphere. Anything left out is simply because I didn't notice it mentioned, not any sort of judgement call.

- Vinland/Greenland
- Greater Hawaii/Polynesia, if possible with sea zones modified to include "coastal" modifiers to represent the missing islands on the map
- A "new Europe" based on India/China region, perhaps including a city-state-like area in India, and a rival state to China in Indonesia/Indochina
- Persia as a major player, possibly non-Muslim
- Japan (Nippon) as a major player
- Limited eastward expansion of Islam, perhaps limited to Iraq and Arabia and westward
- Disunited China
- Organized native kingdoms capable of resisting colonization in North America and New Zealand
- Taino and Caribs as organized nations (Carribean islands)
- Olmec Empire
- Wabanakis (though I have no clue where these are from... it sounds vaguely NAm)

Other ideas for *inside* the Euro-Meditteranean region (a Jewish state, a survivor Carthage and Rome cold war, etcetera) have been left out of this list but were also raised.
 

Kaigon

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I had an idea about a three-divided India:
Delhi/Mughals - Northwestern part, sunni, cultures: Hindi and Gujarati (& Sikh)
Bengal/Burma - Eastern part, buddhist, cultures: Bengali and Burmanese
Vijayangar/Mysore - Southern part, hinduist, cultures: Dravidian and Maharati
 

unmerged(1047)

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I personally like the idea of organized "native" nations, which would force the Europeans to treat colonization as something closer to a mixture of colonization and conquest. Particularly in areas that we notoriously hostile, like Polynesia, New Zealand, and such....

About Kaigon's India... a three way split, as was done with France?
 

Fintilgin

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Yes, the Wabanaki's lived in the American northeast, (think the Bangor province area), which just happens to be where I live. I'd be -really- interested in helping work on an Aberrated North America. ;)

My ideas in that direction start with a much more expansive Olmec empire (~200 A.D.) which spread over much of NA with (possibly) the help of horses, which in this Aberrant reality never went extinct in NA. The Olmec's acted much like Europe's Roman's, building roads and spreading a more settled, agricultural, city-based civilization. When the Olmec colapsed, (leaving a tiny Byzantine style rump state in Mexico) the coastal NA tribes became independent and much more capable of resisting European expansion.

Strong NA natives might mess up the AI too much for effective colonization though, and really change the flavor of the game. They might be better ideas for a second, more `fantastic' version of Aberration.
 

unmerged(33565)

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I defiantly think we need to chop up China, or have to have it fall apart at one point, although falling apart would make it unplayable. I like all the ideas of natives in NA and think that it could be a really cool area to mess around in with lots of event possibilities. I guess the question is, do we want to think of them as obstacles to colonization, (ie with a mostly normal Europe in place) or do we want to massively change Europe too so that there is no real colonization threat from there. Maybe make it so that it is other way around, Europe is ready for conquest and colonization by the Americans. Or, we could set it up so that we have 3 different areas of game play:

- Euro-Meditteranean theater
- China, India, SE Asia, Polynesia theater (probably the biggest and most dynamic)
- North American/Carb theater

We could set up several major powers (4 or 5 maybe even 8 or 9 in Asia) in each and have them fight it out. Later, as the game starts to get global, start to have intra theater events, so that the game does not start to drag as it hits the 1600s or so. We need to come up with a basic frame work, and from there, we can start looking at more details.
 

ZhugeKongming

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I've already had some ideas about what to do with the Far East.

Aberration basically starts with the Mongols not getting as far as they did in the Orient.

There will be two major Chinese states, a bloated, but economically weak Manchu-ruled one much like the Jin Empire (hell, it might even be the Jin Empire), and a corrupt, weakening Sung Dynasty China. Probably add some smaller, warlord states in, too. I'd like to see one of these smaller states as a Far East trader nation along the lines of the Netherlands. Maybe some kind of coup of the city people in some provinces backed by merchants? It would be interesting. Another of these small states should be a new Chinese dynasty with excellent leaders and monarchs early on, and cores all around. Even in Aberration, I can't think of a plausible way for China to stay divided for very long... Something about a unified empire seems kind of ingrained in the culture, ever since the Han. Anyway, I'm just rambling now. Moving on. :)

Japan will play out pretty much historically until Nobunaga, who doesn't fall to Mitsuhide's coup. He survives and goes on to do what Toyotomi did, i.e. reunite Japan, and then going out for conquests on the mainland. He conquers Korea and parts of the now-falling Jin Empire, then starts incorporating bits of China and Manchuria. Before he dies sometime in the 1600s, he's established a strong shogunate of his heirs who will fight with my new Chinese dynasty for mastery of the Middle Kingdom. Maybe some kind of coup event upon Nobunaga's death could occur, where you choose the shogun dynasty you want. The A choice would be Nobunaga's heirs, and they would lean towards low centralization, high aristocracy, low innovativeness, land, mercantilism, and offensive, and they would get lots of cores throughout the Far East. B choice would be an elected shogun selected upon the death of each succeeding shogun by a coalition of the great houses, and, later, by the merchant-aristocrats. This choice would have a lot less cores, but DP sliders pretty much the opposite of A choice, a CoT in there somewhere, explorers and conquistadors, and maybe a tech change.

I'd like to see a South East Asian power in there, too. Maybe Ayutthaya or something as a successor to the Khmer?

Anyway, just some silly ideas for your consideration. :)
 

Fintilgin

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Personally, I'd love to see a scenario where Europe was not top-dog, or even was the underdog. Seeing Europe get beaten up and colonized would be a nice breath of fresh air. ;)

That would be the Totally Aberrated scenario, though as Aberration itself seems more aimed at just twisting European history. Aberration is geared towards the rest of the world being relativily the same as vanilla EU2, changing it too much would screw Europe. Seems to me Abberating the rest of the world to any great extent would necessitate a fresh start and new scenario.

With that in mind, here are some other ideas for a Totally Aberrated world:

Japan and the Incan Empire would be the two big Pacific naval powers and definate rivals. I'd be interested in events and kill-lists which aimed an AI Japan into moving on the scraps of the decaying Olmec empire, specifically around the Maya/Panama regions. The Incan's would probably move on New Zeland and Australia (higher tax values etc?). In this scenario a Hawaiian/Polynesian nation would be caught between two super-powers and have to walk a carefull road, playing them off against one another, or more likely, be vassalized or conquered by the end of the game. Keeping a independent Hawaii/Polynesia would be more for canny players then the AI.

A `England' style island Native American nation that could unite the Carribiean islands and become a naval powerhouse. Interesting events for them controling NA trade and putting tolls in place for shipping through their waters.

I'd also fiddle with the religions so European religons was called Christianity, but used the Pagan tag, so the aggressive Asians and Americans could more easily conquer and convert them. The real Christian religions would be setup as offshoots of the Olmec/Meso-American gods which ruled America. Christianity would never really undergo the reformation or have an Orthodox variety, because A.) Europe would be less of the focus of the scenario, and B.) Massive outside threats would help keep the Church unified.

Designing Europe to be conquered and colonized would be a bit like setting up NA in a normal EU2 game. A small weak Byzantine Empire would be the equivilent of the Aztecs. Other small nations (HRE, Normandy, Castile etc) would represent Europe's most powerfull states, while most of the rest of the continent would be uncolonized with very aggressive natives in the interior.

Mongol Hordes in Poland/Central Germany?

Trade goods would have to be tweaked, with some European provinces now giving Slaves. :D

European nations (esp. Byzantium) would get a chance to convert to the Native American religion/Olmec religion to give them a better chance to survive. I.E. event choices are something like:
A.) "Retain the Faith of our Fathers, Christ shall yet return!"
B.) "God forgive me, I will do as Constantine did."

You'd also have to make up some up some cool and interesting Native American and Asian revolter nations who could become independent in Europe.

Presumably, some areas, like far eastern Siberia would probably already start up lightly colonized and split between some sort of Manchu/Greater Korea and Japan?

Hrmm... lots to think about. Fun though, eh? :D
 

unmerged(33565)

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Aug 25, 2004
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Calanctus said:
I've already had some ideas about what to do with the Far East.

Aberration basically starts with the Mongols not getting as far as they did in the Orient.

There will be two major Chinese states, a bloated, but economically weak Manchu-ruled one much like the Jin Empire (hell, it might even be the Jin Empire), and a corrupt, weakening Sung Dynasty China. Probably add some smaller, warlord states in, too. I'd like to see one of these smaller states as a Far East trader nation along the lines of the Netherlands. Maybe some kind of coup of the city people in some provinces backed by merchants? It would be interesting. Another of these small states should be a new Chinese dynasty with excellent leaders and monarchs early on, and cores all around. Even in Aberration, I can't think of a plausible way for China to stay divided for very long... Something about a unified empire seems kind of ingrained in the culture, ever since the Han. Anyway, I'm just rambling now. Moving on. :)

I like these Ideas; I was thinking allot of the same things, although more with 3 kingdoms, and several smaller states, however, after looking at the number of provinces I realized that 2 would be more workable. I also agree with the fact that we probably will not be able to hold China apart for the whole game, but I would hope that a Austria type situation will not arise where it gobbles up everything. There are instances in China's history where it was left divided for a couple of hundred years however ;) ....

Calanctus said:
Japan will play out pretty much historically until Nobunaga, who doesn't fall to Mitsuhide's coup. He survives and goes on to do what Toyotomi did, i.e. reunite Japan, and then going out for conquests on the mainland. He conquers Korea and parts of the now-falling Jin Empire, then starts incorporating bits of China and Manchuria. Before he dies sometime in the 1600s, he's established a strong shogunate of his heirs who will fight with my new Chinese dynasty for mastery of the Middle Kingdom. Maybe some kind of coup event upon Nobunaga's death could occur, where you choose the shogun dynasty you want. The A choice would be Nobunaga's heirs, and they would lean towards low centralization, high aristocracy, low innovativeness, land, mercantilism, and offensive, and they would get lots of cores throughout the Far East. B choice would be an elected shogun selected upon the death of each succeeding shogun by a coalition of the great houses, and, later, by the merchant-aristocrats. This choice would have a lot less cores, but DP sliders pretty much the opposite of A choice, a CoT in there somewhere, explorers and conquistadors, and maybe a tech change.

Hmmm, interesting, sort of a "Do we want to go east into Asia, or West to the New World." I would be careful about handing out explores and such as a major reword though because there will not be as many areas open to colonization. I think, right now, there may be only a couple of areas open:
- South Africa
- Brazil
- North America west coast
So colony sites will be very limited. If you want them to have a major impact for the country they will need to show up eary. However, it might be a way to get the Asian and American theaters together, but I don't know how early we really want these two to come together.


Calanctus said:
I'd like to see a South East Asian power in there, too. Maybe Ayutthaya or something as a successor to the Khmer?

Anyway, just some silly ideas for your consideration. :)

Well we are looking at a Polynesian power, maybe an Indonesia, but we really don't have any idea what to do in SE Asia yet, maybe two or three small states that unite to try and hold back a growing Chinese threat. Just tossing out an idea
 

unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
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As for the West Coast of NA... there aren't a lot of provinces to work with, but I could see a nation based on one of the two or three coastal tribes who used boats, such as the Chumash (of the Santa Barbara-Los Angeles area).

Re: Colonization - I did not necessarily mean to suggest solid nationhood for large areas of North America and such. We could certainly facilitate semi-historic European colonization and conquest by leaving some coastal provinces vacant, and possibly making it difficult to colonize them (to the natives).

As for Fintilgin's ideas... please go back and look at the top of the thread. The idea was to do modifications on ROTW *while leaving Europe as it currently is in Abberration*. While your suggestions are just as valid as anyone else's, objectively, they do not seem to fit that category and should therefore be discussed seperately. (Also, I doubt there's really any viability for a Japan-Inca rivalry due to sheer distance.)
 
Last edited:

unmerged(33565)

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Actually Sheridan, in your first message you do quote changes that could be made to Europe, Carthage and Rome type stuff, but your right that Japan and Incas are not really going to end up rivals.

About the west coast, I would like to see some areas stay wild and give a chance for some Asian powers to colonize if possible. I mean if we take up all the islands in the Pacific, where else are they going to go. We could also make it so that some of the Americans have can choose to explore the west coast, or expand into more know territory.

On a side note, we do have to look at the big picture and how much do we want to straighten the ROTW. The more we bump up the powers of the Americas, and other areas, the more we create problems with Europe’s powers that need colonization to win. There is only so much land to go around.

Don't get me wrong, these ideas are great, its just that it does need to be balanced with what already has been done in Europe. Maybe some of these ideas should be taken with the (hopefully) new project of total aberration instead of adding to the current one. This would allow for a better balance. Just my two cents.
 

unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
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*nods* I think I'm not getting my point across (probably my fault - sometimes I have clarity problems)... I had never assumed creating states to completely cover North or South America or sub-saharan Africa... just that some of these areas (perhaps roughly comparable to those in the stock GC, which uses about 1/3rd of the Americas provinces) could be made into playable states with events. Unlike Europe, instead of creating throwaway one-and-two-province countries for them to conquer, I was envisioning open colonizable space, which they may have trouble getting explorers for. (In fact, I'd be very wary of giving any American nation *both* land and sea explorers, though one of the two would be okay.) Indonesia is another area we could leave open provinces, as is Australia.

Other than adding a Polynesian and perhaps a Maori state, and the Vinland and Carribean ideas, I actually see how all of these proposals could be fit within a general scheme of leaving approximately the same number of colonizable provinces as in the stock GC, minus say 25 or so (and in stock GC's there's usually that many vacant provinces in Siberia at the end anyway, unless you have a good player as Russia.) They might just be in different places. (North America for example... in the stock GC there's about 20-25 "native" provinces north of the Aztecs, but they're mainly in a large block near the east coast. We could spread them out more.)

As for Carthage/Rome... true, I did. But it was merely in the sense of making a complete list. The intent of *this* thread was to discuss concepts for doing the ROTW while leaving Europe alone. Thus, discussions of further Europe changes should quite clearly be taken elsewhere. (I'm not against any of those ideas, but like Archduke did with the original mod, we need to put a limit on this discussion. So in this particular thread, I'm asking that we not discuss Europe.)
 
Last edited:

Fintilgin

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Sorry I went a bit overboard on the Europe stuff, I'll save it for another thread. ;)

As for the Incan's and Japan, ::shrug:: If you have a strong, outward looking naval power on either side of the Pacific, both trying to control a very limited number of islands, I don't see why they WOULDN'T come into conflict, especially if Asia and Japan are trying to colonize the Americas.

Personally, I think if you're going to have -more- colonial powers then you should increase the number of open provinces in the Americas. America is sort of the colonial playground of the game.

Actually, if Asia is going to be colonizing, I'd say get rid of all the American nations. The aberration could be that settled civilization never arose in the hemisphere. No Aztecs, No Incans. That would open up a lot of provinces bordering the Pacific and give the Asians a chance to grab some land.

Otherwise, if people really want settled Americans (I tend to think they just mess up the colonial AI) maybe you should have the Iroqouis and some sort of Tupi civilization in southern Brazil/Argentina, and leave the rest open.

How do people feel about using free tags to make more colonial revolters? I'd like to see most of the Americas covered by possible revolters. Some cultural specific revolters would be cool too. Have the game check the culture of the California provinces, say. If they're Chinese, start a event sequence leading to the revolt of the Jade Republic. If they're Japanese, start an event sequence leading to the revolt of the Kariforuna Shogunate. ;)

Also, a strong expansionistic Asia will probably need -some- new European events and modifications. How does Erie react to a Japanese presence south of their Brazillian holdings? Do the massive Chinese trading fleets come to sell their goods in Burgundian or Granadian ports? How do the Kaliphate, Persia and Islam react to a much more powerful, outward looking Hindu India?

Most importantly, how does Europe see itself in the world with another colonial power competing with it for the same limited resources? If Europe can no longer see itself (and Christianity) as the undisputed master of the world and the most advanced civilzation you might see some rather different events popping up on the continent.

If the scenario is going to be a polished whole, some European tweaking will no doubt be in order, that's all I'm trying to say. :)
 
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ZhugeKongming

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Billdo said:
Hmmm, interesting, sort of a "Do we want to go east into Asia, or West to the New World." I would be careful about handing out explores and such as a major reword though because there will not be as many areas open to colonization. I think, right now, there may be only a couple of areas open:
- South Africa
- Brazil
- North America west coast
So colony sites will be very limited. If you want them to have a major impact for the country they will need to show up eary. However, it might be a way to get the Asian and American theaters together, but I don't know how early we really want these two to come together.
Yeah, the whole thing comes kind of late... Just trying not to force the player into going the conquest route every time he plays. I like how open-ended Aberration is, and I think we should keep that open-endedness for the RotW.
Well we are looking at a Polynesian power, maybe an Indonesia, but we really don't have any idea what to do in SE Asia yet, maybe two or three small states that unite to try and hold back a growing Chinese threat. Just tossing out an idea
If we toy with the manpower and tax values a bit, I think there's plenty of room on the islands and on the peninsula for two major or semi-major powers. Thinking about it some more, I'd like to see Ayutthaya become a Prussian-like state, and fight its version of the Seven Years' War against a Chinese power... :D I guess we should wait and see how the real major players--the Chinese, Indians, and maybe the Japanese--are going to be set up first, though.
 

unmerged(1047)

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Fintilgin said:
Sorry I went a bit overboard on the Europe stuff, I'll save it for another thread. ;)
Go ahead and start one if you like. No harm talking about things.

As for the Incan's and Japan, ::shrug:: If you have a strong, outward looking naval power on either side of the Pacific, both trying to control a very limited number of islands, I don't see why they WOULDN'T come into conflict, especially if Asia and Japan are trying to colonize the Americas.
Okay, true. I was thinking a naval rivalry like England and Germany in WWI... which would be quite silly considering the distances, particularly if Polynesia is seperate (though I could see it Japanese)... a colonization race, however, is a bit different.

Personally, I think if you're going to have -more- colonial powers then you should increase the number of open provinces in the Americas. America is sort of the colonial playground of the game.
Maybe it is, but note also that none of these suggestions have talked about South America at all, except for the areas already occupied in the stock game. So we may be freeing up a few there. And as I said, Siberia is usually still open deep into the game. Without a dominant Russian power, that may be even more true in Aberration.

Actually, if Asia is going to be colonizing, I'd say get rid of all the American nations. The aberration could be that settled civilization never arose in the hemisphere. No Aztecs, No Incans. That would open up a lot of provinces bordering the Pacific and give the Asians a chance to grab some land.
I'd like to see some settled Americans. But perhaps not the ones we've seen before. I could honestly see the Pueblo as a nation (perhaps smaller than the Navajo normally), maybe a couple Carribean seafaring tribes, perhaps the Olmec and Wabenaki as were mentioned, and perhaps a tribe or two in the Mississippi Valley area. Maybe leave the Iroquois and Cherokee, cut down to about half their usual size, and cut the rest of the eastern tribes completely.

Otherwise, if people really want settled Americans (I tend to think they just mess up the colonial AI) maybe you should have the Iroqouis and some sort of Tupi civilization in southern Brazil/Argentina, and leave the rest open.

Historically, there was a lot more fighting than you see from those wide-open Native provinces, though. While we're not trying to stick too close to history, I think it would be very ahistorical to open up the entire American hemisphere to colonization without any significant resistance. Unless we want to say that humans never made it across the Bering land beridge, in which case there would be no natives either.

How do people feel about using free tags to make more colonial revolters? I'd like to see most of the Americas covered by possible revolters. Some cultural specific revolters would be cool too. Have the game check the culture of the California provinces, say. If they're Chinese, start a event sequence leading to the revolt of the Jade Republic. If they're Japanese, start an event sequence leading to the revolt of the Kariforuna Shogunate. ;)
Fun idea, that...

Also, a strong expansionistic Asia will probably need -some- new European events and modifications. How does Erie react to a Japanese presence south of their Brazillian holdings? Do the massive Chinese trading fleets come to sell their goods in Burgundian or Granadian ports? How do the Kaliphate, Persia and Islam react to a much more powerful, outward looking Hindu India?

Most importantly, how does Europe see itself in the world with another colonial power competing with it for the same limited resources? If Europe can no longer see itself (and Christianity) as the undisputed master of the world and the most advanced civilzation you might see some rather different events popping up on the continent.

If the scenario is going to be a polished whole, some European tweaking will no doubt be in order, that's all I'm trying to say. :)

Of course there would need to be some interaction events. I just think we could limit the amount of work by setting aside the *current* work that's been done on Europe as 'finished', including province ownerships.
 

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Fintilgin said:
How do people feel about using free tags to make more colonial revolters? I'd like to see most of the Americas covered by possible revolters. Some cultural specific revolters would be cool too. Have the game check the culture of the California provinces, say. If they're Chinese, start a event sequence leading to the revolt of the Jade Republic. If they're Japanese, start an event sequence leading to the revolt of the Kariforuna Shogunate. ;)
And just in case it wasn't weird and radical enough, many of the colonists could be heretics of one sort or another that the mother country has expelled, much like the Thirteen Colonies. We could have a Buddhist or Moslem California... Excellent idea, Fintilgin. :)
 

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I think we should start up the discussion on how powerfully we want to set up Asia, since it seems that it will take up most of the time effort and dictate how we will end up setting up NA.

For instance, the discussion has come up that we divide India into 3 separate powers, although I kind of like the idea of not having Islam at all in India. We also need to ask if we want the Mughals to come in later (I don't like it).

I also like Calanctus's idea of China, with 2 main dynasties and some small ones. One of these should end up controlling all of China.
- Jin from Jiangsu over to Shaanxi up to Ningxia and everything north and east of there under their control.
- Sung from Fujian over to Guizhou and every thing south of that
- The 6 remaining provinces in the west divided between 2 or 3 smaller states (extremely poor states that will be run over)
- A city power made up of Shanghai, Anhua, Zhejaing, which would slowly reunites China under its control.

The City power should slowly eat at the northern Dynasty until it controls good portions of it lands, then unites China in an event. This should set off things in Nippon and SE asia nations that might scramble to try and go after an united China. I would like to see this all happen by about 1500-1550. That way we could get them into the colonial scene. Let me know what you think.

I still have to come up with some ideas for how to handle India.
 

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For my own part, I'd be interested in working on one or more of these ideas:

- The proposed Polynesian state (probably based on Hawaii with small outposts in Fiji and Tahiti, I was thinking... perhaps also Rabaul.) Possibly designed as an ally of a seafaring Japan.
- A Vinland/Greenland state
- The Taino (and/or Seminole) and Carib as rival sea powers in the Carribean. The Carib would be nasty-strong militarily but start out small, with their rivals larger but more trade-oriented.
- A small, very insular Pueblo-Hopi state in the Southwest (no more than 3 provinces), possibly shifted a little further northwest than the stock Navajo state (less toward Texas, but compensating with northern Arizona).

And on a personal note, points to Calanctus for mentioning the Thirteen Colonies ;)
 
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Sheridan said:
For my own part, I'd be interested in working on one or more of these ideas:

- The proposed Polynesian state (probably based on Hawaii with small outposts in Fiji and Tahiti, I was thinking... perhaps also Rabaul.) Possibly designed as an ally of a seafaring Japan.
- A Vinland/Greenland state
- The Taino (and/or Seminole) and Carib as rival sea powers in the Carribean. The Carib would be nasty-strong militarily but start out small, with their rivals larger but more trade-oriented.
- A small, very insular Pueblo-Hopi state in the Southwest (no more than 3 provinces), possibly shifted a little further northwest than the stock Navajo state (less toward Texas, but compensating with northern Arizona).

And on a personal note, points to Calanctus for mentioning the Thirteen Colonies ;)

I think the Polynesian should start with all of the islands in the Pacific east of New Guinean, and maybe even 2 of the 3 provinces in Guinean. Set them up for some competition with Indonesia at first, then later, the winner of that war, fighting a naval Japan.

Other then that, I think I am going to concentrate on Asia, so the rest is up to you.
 

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If y'all would like the help, I'd enjoy participating. :) I'd mostly be interested in working on Native American states and coming up with new colonial revolters/event sequences etc.

The Wabanaki/Penobscot would be right up near Vinland, so I can definately see the two in conflict. They'd probably also get some chances to convert to Christianity or just learn from Vinland and tweak their tech group up a notch.

Maybe an Olmec successor state in eastern Mexico, parts of Texas and Louisana. Maybe some events for them to try to shake their empire up and regain a bit of their former glory.

I'd say greatly reduce the Inca (leaving more of the west coast of SA open to Asian colonization) and have a Tupi civilization in Argentina.

Does anyone have any idea how many free tags there are to play with for making new colonial revolters? I could probably use `em all! ;)

A unique west coast revolter for North America for Chinese, Japanese, and Indian cultures, and other set for South America. That's six.
Three or four Muslim revolters (NA, SA, Carribiean) and slightly more European ones. Maybe 10-14 now... It would also be fun to have some nation specific ones, too like a Gaelic Amazonia complete with harp on flag and some interesting events. So 16-20 tags for American revolters. That might be too many, but with the Crusader King conversion tags and some the new U-tags it'd probably be workable.

I'm trying to think of the best way to script some of these. It might work best to have a generic revolter (like California in the colony event file) and then have it check it's capital culture and tag switch to a cultural specific nation.
 

unmerged(1047)

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Actually, if it's created by event, it would be possible to have it start as whatever country you want. (By having a string of specific revolt events, let's say, written for Japan. Then simply put a trigger into the normal colonial reviolt events for that area which disables those events if it is owned by Japan.) But you could also have it tag-swtitch if it revolted.