Trying to describe how characters function seemed a bit overwhelming so I'll use this forum to help flesh out an usable text.
(This is a text in working so I post and edit as it goes.)
BTW: HELP!!! Inputs and clarifications wanted. No comment is to small.
---------------------------------------------------------------------------------------------
To help me I dissected the character mechanics into three (four) parts.
1.) Attributes: Attributes range from 0 to 10 but modifiers caused by Traits can cause Attributes to be higher than their normal range.
Simplified you may say that a '5' in any attributes is mediocre and such character will do no harm or good. Some character roles also gives bonuses for each attribute point above '0' and some actions gives bonuses based on the difference between characters.
So to sum it up: 0 = abysmal; 5 = mediocre; 10 = Best of mankind; 10 < Son of "insert your god's name here".
Martial: This attribute is a Character’s ability to understand warfare and marshal his or her fighting forces in battle.
Useful for anyone who have a military connection. Commanders with the highest score receive bonus in battle. Rulers, Ministers and Magistrates may give morale bonus. Governors defend better when sieged.
Charisma: This attribute is a Character’s ability to influence others.
Useful for everyone as it affects Popularity directly. Rulers needs to be popular. Ministers and Magistrates give bonuses in their area of expertise. Commanders receives combat advantage more often.
Finesse: This attribute is a Character’s ability to get things done, despite obstacles.
Useful for anyone in high positions. Rulers, Ministers and Governors tributes more from their office. Magistrates are better researchers.
2.) Statistics: Statistics range from 0 to 100 and changes more frequently than Attributes.
Popularity: Popularity statistics represents the support a character has from the citizens and free men of the country, as well as from other characters.
Loyalty: Loyalty statistics is a Character’s steadfastness in support of the state and/or the current Ruler and can also be seen as the reverse of a willingness to betray a Friend or Ruler.
Corruptness:
Prominence: Prominence statistics represents the amount of attention and fame a character enjoys.
3.) Minor attributes: Family, Age, Wealth (Holdings / Loyal cohorts), Culture, Religion.
4. Character traits: Personality quirks, or personal characteristics which may give them advantages or disadvantages.
Ambitions, Faction Affiliation and Character Actions is not discussed in this post.
http://www.paradoxian.org/romewiki/Main_Page
(This is a text in working so I post and edit as it goes.)
BTW: HELP!!! Inputs and clarifications wanted. No comment is to small.
---------------------------------------------------------------------------------------------
To help me I dissected the character mechanics into three (four) parts.
1.) Attributes: Attributes range from 0 to 10 but modifiers caused by Traits can cause Attributes to be higher than their normal range.
Simplified you may say that a '5' in any attributes is mediocre and such character will do no harm or good. Some character roles also gives bonuses for each attribute point above '0' and some actions gives bonuses based on the difference between characters.
So to sum it up: 0 = abysmal; 5 = mediocre; 10 = Best of mankind; 10 < Son of "insert your god's name here".
Martial: This attribute is a Character’s ability to understand warfare and marshal his or her fighting forces in battle.
Useful for anyone who have a military connection. Commanders with the highest score receive bonus in battle. Rulers, Ministers and Magistrates may give morale bonus. Governors defend better when sieged.
Charisma: This attribute is a Character’s ability to influence others.
Useful for everyone as it affects Popularity directly. Rulers needs to be popular. Ministers and Magistrates give bonuses in their area of expertise. Commanders receives combat advantage more often.
Finesse: This attribute is a Character’s ability to get things done, despite obstacles.
Useful for anyone in high positions. Rulers, Ministers and Governors tributes more from their office. Magistrates are better researchers.
2.) Statistics: Statistics range from 0 to 100 and changes more frequently than Attributes.
Popularity: Popularity statistics represents the support a character has from the citizens and free men of the country, as well as from other characters.
Loyalty: Loyalty statistics is a Character’s steadfastness in support of the state and/or the current Ruler and can also be seen as the reverse of a willingness to betray a Friend or Ruler.
Corruptness:
Prominence: Prominence statistics represents the amount of attention and fame a character enjoys.
3.) Minor attributes: Family, Age, Wealth (Holdings / Loyal cohorts), Culture, Religion.
4. Character traits: Personality quirks, or personal characteristics which may give them advantages or disadvantages.
Ambitions, Faction Affiliation and Character Actions is not discussed in this post.
http://www.paradoxian.org/romewiki/Main_Page
Last edited: