Buenas,
A falta de un espacio propio para el nuevo proyecto me he decido y he abierto aqui este Hilo. Espero que no moleste. Es sobre una entrevista que le ha hecho a Johan en Gamespot. Creo que es lo suficientemente interesante como para traladarla aqui, para que vayamos rompiendo en fuego.
Fuente
SALUDOS
A falta de un espacio propio para el nuevo proyecto me he decido y he abierto aqui este Hilo. Espero que no moleste. Es sobre una entrevista que le ha hecho a Johan en Gamespot. Creo que es lo suficientemente interesante como para traladarla aqui, para que vayamos rompiendo en fuego.
Nikolai said:I thought we should make a Johan/dev quote library. I'll naturally read this forum a lot and see lots of them myself, but I will guaranteed miss some(even with those handy "PI official comment" icons to the left of the threads), so any help would be recieved with thanks.
Johan on Rome having "a significant character system":
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it will
Johan on Kurek's hope of Rome having "actual CKesque characters, generals and politicians and all that republican era sexyness that goes along with it.":
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I dont want to give out all the information yet, but your hopes sounds close to our design document.
Johan on what calender will be used in Rome:
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The dates are in AUC
Johan on what AUC is, and when the game starts:
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474 Ab Urbe Condita (years since the founding)
And that is a about a decade or so before the 1st punic war.
Johan on the conclusion of C.N. that the start of Rome is before the 1st Punic war:
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Thats the intent
Johan on the chance that there will be a tactical map:
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Won't happen.
Johan on whether we'll be allowed to play as Ultima Thule(Sweden) or not:
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no
Johan describing Rome:
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A detailed strategy game with great scope. The entire game is centered on the characters featured in the game, and diplomacy is completely character-driven. People have learnt to expect a game rich in warfare from us, and they will not be disappointed this time around either. Religion also plays a big part, as [religion was] much more [important] back then.
Johan on events and starting dates:
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There are no historical events as such, but players will be able to experience the creation of empires and the rise of Rome. Players will be able to start at any date, and at the beginning of each game, [conditions] will closely replicate history, but once the game evolves, characters develop and the game will develop with them.
Johan on playable nations:
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There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations.
Johan on the possibilities for the players to customize their countries:
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Players can set up trade routes to get access to other resources, appoint characters to various positions in their nation, elect different national ideas depending on their government type...and [they'll have] many more options. The outcome of Europa Universalis: Rome will completely depend on players' strategic and tactical choices.
Johan on what sort of forces Rome will have:
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There are six different units available in the game: militia (standard peasant levy); heavy infantry (such as the legionary); archers (missile troops, such as slingers); cavalry; horse archers (Parthians); and elephant cavalry.
Johan on the map's influence on the game:
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The 3D map and improved terrain adds substantially to the look and feel of the game, and in some instances it will play into [certain] strategies. It's more difficult to open trade routes if your nations are separated by mountains, or to wage war over sea, unless you have a strong fleet. What will be visible to players will depend greatly on the strategies applied.
Johan on the mentioning of POPs:
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Well...I wouldn't say "no pops".. We do differences of slaves, freemen and citizens in provinces.
Johan on the system reqs of Rome:
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Same as EU3 NA
Johan on the mentioning of the old Avalon Hill boardgame Republic of Rome:
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Thats a boardgame I love playing. Too bad getting enough players for an entire weekend is so damn hard when you are no longer a student.
Johan's parting thought in the Gamespot interview:
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Ceterum censeo Carthaginem esse delendam
Fuente
SALUDOS
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