Snall said:I believe distance is a large factor as well.
thanks for correcting me.
Snall said:I believe distance is a large factor as well.
but hw do they become a pup-group? because a province is enslaved (ala RTW) or because trade, or both?Vulture said:That's been confirmed in some report I though?
No knowledge released as of yet that I know of.jorian said:but hw do they become a pup-group? because a province is enslaved (ala RTW) or because trade, or both?
Incense is probably part of the whole 'spices' field. Kind of how like Gold in the EU series included any precious metal, gems, etc.Jolt said:I fail to understand how is Spices connected in any way with the religious sphere. How about...Incense? I suppose that'd make more sense.
Yes.Nimic said:How does trade actually work in Rome? I know you create trade routes, but does it work like Civ where every (connected) city/province gets the benefit?
Snall said:Yes.
Nimic said:How does trade actually work in Rome? I know you create trade routes, but does it work like Civ where every (connected) city/province gets the benefit?
That seems a bit complicated for a game of this type. But a few more trade goods seems like a good idea to me.grallonsphere said:My sentiment also. Although the game isn't a trading one something more complex would be better.
Stage one (raw material): wood
Stage two (processed material): timber
Stage three (manufacted): furniture
Trade could happen at any of the 3 stages: advanced societies with greater knowledge would import raw materials from tribal backwater etc.
It's not gonna happen for this game but perhaps an expension.
G.
grallonsphere said:My sentiment also. Although the game isn't a trading one something more complex would be better.
Stage one (raw material): wood
Stage two (processed material): timber
Stage three (manufacted): furniture
Trade could happen at any of the 3 stages: advanced societies with greater knowledge would import raw materials from tribal backwater etc.
It's not gonna happen for this game but perhaps an expension.
G.
should be just like anyother of Paradox's games. The newer ones are relitively simple to mod.Shadow Knight said:Will we be able to mod in more trade goods? Cause that list is kind of small.