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Tambourmajor said:
I suppose Paradox made them a Military Republic due to the overwhelming influence of the Barcid family (and thus, military generals) over Carthago's affairs of state.

Still, I'd have preferred them to be a Merchant Republic, because IMO that's simply where Carthago's ambitions were.

I think I saw a screen shot of Carthage as merchant republic. Maybe it changes just before the second punic war?
 

unmerged(64529)

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JASGripen said:
EU III got a lot less cultural weight compared with HoI2/DD/ARMA. My concern is that PI has taken a turn towards "light weight" gaming approach, compared with games which stresses on historical realities.

It's not to be light weight, its to give the game limitless possibilities. Its not supposed to be a historical game. Issues that happened in the Roman era wouldn't exactly replicate if you repeated it in real life.
 

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rocky43 said:
It's not to be light weight, its to give the game limitless possibilities. Its not supposed to be a historical game. Issues that happened in the Roman era wouldn't exactly replicate if you repeated it in real life.
nothing would, most of the things what happened in 'real life (TM)' had VERY bad chances to happen, if you could just get back in the history, you would already help to change it just by letting the CHANCES run amok again
(where a man steps, who will born or not, if a city gets besieged or an other)
 

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rocky43 said:
It's not to be light weight, its to give the game limitless possibilities. Its not supposed to be a historical game. Issues that happened in the Roman era wouldn't exactly replicate if you repeated it in real life.

If 'limitless possibilities' amounts to Austria dominating the whole European continent on a consistant basis, I think the confines of history and the possible clearly need to be reimposed. E.g. why did lots of small states in the HRE survive? In EU3 there is no reason for them to, so they don't. Which is why I hold out hope MMG2 might make EU3 a little less like playing a game of 'super-empires collide' and a little more like playing a game about that time period. Making the game more 'historical' is not necessarily about deterministic event structures and coded AI behaviour that force you to play a certain path, but about recreating the pressures and feeling of the age.
 

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Evans said:
If 'limitless possibilities' amounts to Austria dominating the whole European continent on a consistant basis, I think the confines of history and the possible clearly need to be reimposed. E.g. why did lots of small states in the HRE survive? In EU3 there is no reason for them to, so they don't. Which is why I hold out hope MMG2 might make EU3 a little less like playing a game of 'super-empires collide' and a little more like playing a game about that time period. Making the game more 'historical' is not necessarily about deterministic event structures and coded AI behaviour that force you to play a certain path, but about recreating the pressures and feeling of the age.


I've certainly seen German minors survive through the game, or get recreated as a result of peace demands (the AI seems to demand the release of conquered nations much more frequently in NA, allowing weaker nations to reappear and have more significance in general). I agree that certain countries (France, Austria) tend to dominate, but I've also seen many games where they don't.
 

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Evans said:
If 'limitless possibilities' amounts to Austria dominating the whole European continent on a consistant basis, I think the confines of history and the possible clearly need to be reimposed. E.g. why did lots of small states in the HRE survive? In EU3 there is no reason for them to, so they don't. Which is why I hold out hope MMG2 might make EU3 a little less like playing a game of 'super-empires collide' and a little more like playing a game about that time period. Making the game more 'historical' is not necessarily about deterministic event structures and coded AI behaviour that force you to play a certain path, but about recreating the pressures and feeling of the age.

We basically agree. Lets pray to Jupiter for a good game :)


rocky43 said:
It's not to be light weight, its to give the game limitless possibilities. Its not supposed to be a historical game. Issues that happened in the Roman era wouldn't exactly replicate if you repeated it in real life.

Yes, good that you agree with me, as that was appr.what I wrote in the original post. :) I don't think anyone would have a game which just replicates history, it wouldn't be a game.

What I want is national traits which makes the different nations to behave in a historical way. IMO this was not done in EU III, but it is done in the HoI2/DD/ARMA series and EU II for example.
 

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Alexander Seil said:
Besides the historical issue of who was "really in charge" of Carthage (the short - we have no idea, really)...the title of the Carthaginian ruler in the AAR is "High General"

Now, go to Gamespot and check out the Images section - the title for the Roman guy in the latest batch of screens is "Consul," so Rome is in fact an oligarchic republic in the game.

This is also from the #8 dev diary, so its seems that youre right about Rome being an oligarchic republic:

rome_dd_8.jpg


and of course this is from the beta AAR:

nationalideas.jpg


The game dates could mean something however. Hopefully oligarchic republic is something Rome has degenerated into sometime before the coming of Caesar, or something like that. And the reign of Hannibal may also be simulated by having Carthage become military republic at that time. Im talking about if you choose later start dates of course, not historical events.

Still its weird to see though.
 

unmerged(80821)

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The point of the game is to have unhistorical possibilities, but it should also fallow somewhat close to history if you just let the game run without a human player. (like Rome having civil wars, just not people specific and not geographically specific)

My favorite is Victoria with the VIP because this gives you historical events to unify Germany which the AI will do if just let be, but you can conquer Prussia and Austria as Belgium while in a reactionary dictatorship the entire game (man that was a great game) But it seems that to get historically plausible outcomes (like MM of course) we will have to wait for EU:Rome Europa Barbarum or whatever it is called.