Thank you for your suggestion, but I have tried it and the RIMP doesn't load like it should, some provinces have the old province.txt files from the vanilla game.Thanks for this mod. Great work.
I have only just installed, but did in a different way.
I am always reluctant to change or rename anything in the vanilla folders.
Maybe you want to check whether the following commands in the launcher don't load it fine without having to go into the vanilla folder:
name = "Rome Improved Map Project"
extend = "common"
extend = "events"
extend = "missions"
extend = "gfx"
replace = "history\provinces"
extend = "history"
extend = "interface"
extend = "localisation"
replace = "map\cache"
extend = "map"
It appears to load fine (apart from some grayish shadows in various locations which probably are shadows of mountains and are not displayed ideally - maybe my graphics card or settings).
Oh, incidentally... i am somewhat surprised that there is no papyrus left in egypt.
Under investigation, it seems that two province.txt files had either native or a wrong spelled culturegroup in it, this can be easily resolved and as a suggestion to save your game. If you are able to read and write your savegames maybe you can change the noculturegroup_malename into a name, it might resolve your crash problem. Thank you for reporting this!Matt_the_king said:Actually looking through my save it turns out that the CAR and ARM have characters called noculturegroup_malename.
The provinces which are faulty are:
103 - Melita (culture should be "carthaginian")
176 - Meskheti (culture should be "armenian")
And while we are at bugfixing I discovered yesterday that an effect added in two new events are wrong as well. If you open the event folder of the RIMP mod and please edit the after_battle.txt so that it works. The martial should be change_martial.
Scroll down until you find RIMP additions and then replace that piece of text for the following:
Code:
########## RIMP additions
# +1 military
character_event = {
id = 515
is_triggered_only = yes
trigger = {
not = { martial = 10 }
or = { not = { traits = dumb }
not = { traits = maniac }
not = { traits = tactically_inflexible }
}
}
title = "EVTNAME515"
desc = "EVTDESC515"
option = {
name = "EVTOPTA515"
change_martial = 1
}
}
# -1 military
character_event = {
id = 516
is_triggered_only = yes
trigger = {
martial = 3
or = { not = { traits = intelligent }
not = { traits = original_thinker }
}
}
title = "EVTNAME516"
desc = "EVTDESC516"
option = {
name = "EVTOPTA516"
change_martial = -1
}
}
BTW: What do you all think of the commanders improving their martial skill by winning battles (or loosing martial skill by loosing battles)?
Last edited: