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Battlecry

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Bodhisattvas said:
Had a little problem with an event: "EVTNAME1060", no description, name, ... . Something about a corrupt govenour ;)

BTW, Congratulations @marriage!

A little problem like a flicker, a crash, or your computer exploded, derailed a chemical train and forced the evacuation of 60,000 people?

In any case, I'll have a look at that (although 1060 is a vanilla event, not a mod event...)
 

Battlecry

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To the current team members, a dedicated team forum is now up, and I've PMed you the link.
 

Aytumious

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battlecry said:
I was under the impression that this was not the case, from previous discussions on the topic. My testing has been mostly dedicated elsewhere, however, so I could easily be mistaken (or the source I'm remembering was mistaken). Either way I've already done some changes to Iberia and the Alps region that will make them easier to colonize for Carthage/Rome. Expect a full changelog within the next day or two, followed quickly by 0.41.

The province with the higher civ value plus the governors finesse rating is the only one that can colonize. The people complaining about "ninja" colonizing just didn't know that.
 

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Is this a bug:

bugyesno.jpg


I cant choose this even though I seem to have the prereq.
 

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battlecry said:
There are no GFX (except flags) in the mod, so if it is a problem, its vanilla.

The thing is, if I play vanilla the game runs fine, I've tried uninstalling your mod and re-installing, but no luck there. I had never had a ctd with the game before, either vanilla or previous versions of your combo mod. But I always get the CTD, every game I try with 0.4c. Perhaps its not that line, but It seems it must be something that's changed.
 

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One thing I noticed that I'm not certain is working as it is meant to are the revolt risk modifiers when a province has been taken over during a war. The revolt risks are usually around 15-20% for these provinces and because population growth is tied to revolt risk, you have provinces that have been taken over during the course of a war taking a huge population hit with their pop growth being at -10% over the course of long wars.

If this is by design please disregard my comment.
 

Antimatter

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Aytumious said:
One thing I noticed that I'm not certain is working as it is meant to are the revolt risk modifiers when a province has been taken over during a war. The revolt risks are usually around 15-20% for these provinces and because population growth is tied to revolt risk, you have provinces that have been taken over during the course of a war taking a huge population hit with their pop growth being at -10% over the course of long wars.

If this is by design please disregard my comment.
This is likely a result of the occupied_province modifier from War and Peace mixed with the Dynamic Demographics mod. As battlecry mentioned before, the values all need to be tweaked since each mod that has been combined was working from vanilla with different objectives.
 

Necro

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Nothing changed from vanilla here. Countries with the highest population/number of citizens produce more tech points.


I thought I saw an event early on that provides a 25% tech bonus if you take philosophy vs some other bonus if you take the second option. Could this be the reason for the research rate change? Or was it if you take philosophy you can choose a 25% research national idea?
 

Battlecry

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Seelmeister said:
The thing is, if I play vanilla the game runs fine, I've tried uninstalling your mod and re-installing, but no luck there. I had never had a ctd with the game before, either vanilla or previous versions of your combo mod. But I always get the CTD, every game I try with 0.4c. Perhaps its not that line, but It seems it must be something that's changed.

The CTDs in 0.4c are events related. We're working to correct them, along with a number of other changes for 0.41
 

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Necro said:
Nothing changed from vanilla here. Countries with the highest population/number of citizens produce more tech points.


I thought I saw an event early on that provides a 25% tech bonus if you take philosophy vs some other bonus if you take the second option. Could this be the reason for the research rate change? Or was it if you take philosophy you can choose a 25% research national idea?

Yes thats the prereq for the Idea (to get the idea at tech level 0). But Carthage shouldn't be starting with Philosophy flag instead of Religion flag, so they shouldn't have an advantage at the start
 

Battlecry

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Heero said:
Is this a bug:

bugyesno.jpg


I cant choose this even though I seem to have the prereq.

You don't have both prereqs though. Above the "Land Technology at least 0" prereq it says "Have flag infantry_path" This means you have to have that flag - i.e. choose that path (which you do through an event, and then can change later, if you wish, by subsequent events) in order to get the idea at tech level 0, instead of 3 for instance for latin_path.
 
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Are there any manual quick fixes we can implement to correct the growth rate discrepancies? Having played 200 years in, the entire civilised world has been drastically depopulated by extremely harsh negative rates. The cumulative effect is almost gamebreaking. :(
 

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Goraja said:
Are there any manual quick fixes we can implement to correct the growth rate discrepancies? Having played 200 years in, the entire civilised world has been drastically depopulated by extremely harsh negative rates. The cumulative effect is almost gamebreaking. :(
In the event_modifiers file, remove the revolt_risk part in the occupied_province modifier. That probably won't fix it completely, but it should make it less terrible.
 

RetardedLettuce

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battlecry said:
You don't have both prereqs though. Above the "Have land tech level 0" prereq it says "Have country flag - Infantry" This means you have to have that flag (which you get from an event which fires every ten years or so) in order to get the idea at tech level 0.

But then it should not say "One of the following must be true."
 

Battlecry

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marshman said:
Constant crash fest. Never had a mod so bad.

I suppose I should have specified "Constructive commentary is welcome."
 
Last edited:

Battlecry

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skaladin said:
But then it should not say "One of the following must be true."

Thats the standard text for such prereqs. Tell Paradox about it, because it's not modded in.
 

Battlecry

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Okay folks, 0.4c is busted. There's a number of event and balance issues which cause CTDs and assorted problems. These are all being dealt with as we speak. I apologize for releasing such a bugged mod version. At the time of release (and before) I had no real playtesting team, so alot of stuff was missed. This will not be the case with 0.41 Look for it this week.

EDIT: Due to sizable changes in the mod, v0.41 will now be known as v0.5. After team testing, the new version should be ready/available by this Wednesday, May 7.
 
Last edited: