grallonsphere said:
The corner stone of the success of roman rule was their hability to romanize the local elites of the conquered territories. I'm curious to see if and how this is going to be modeled. I think it should be an essential component of the game.
G.
Yes Romanization was key to their success in western Europe. Romans believed that civilization could only spring from urban living and each newly conquered province would received a brand new stone-work town, settled by the veterans that conquered (and understood) the region.
Then the most pliable villages were relocated into these towns. The most anti-roman tribes would migrate away.
In any case, gold finished the process. All the natives understood that easy gold was made by selling goods, food and art to the brand new Roman capital. Thus trade and language and roads spread out from these Roman seed towns.
Also immediately after being conquered the Civil laws were applied instead of military laws. The Roman Civil laws were usually fair and and less harsh than the native codes and the embrace of civilized culture became more welcoming.
The strongest tool to Romanization of course was how they adopted the elites. Local tribe leaders could no longer wage war as they wanted but they were the
first to be made Roman. They were immediately invited to the Roman baths. They were given Roman titles as magistrates to oversee lands and welcomed into the Roman army as auxiliaries. They wore Roman style togas and set the example for their people.
Finally Rome treated conquered areas better over time, granting more rights and eventually treating the locals as equals (not really but they SAID they did) and full Roman citizens.
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So I hope they building Roman towns/buildings lowers anti-Roman penalties applied by the game. That also time itself will reduce partisan activity.