Vacceo said:
What works for romanization could work for helenization, celtization or germanization, so just give us an aculturation/assimilation framework and the exact cases will depend on game developement as you play it.
Yeap. Romanization might be modelled either as an ability to assimilate other cultures, or as the ability to assimilate other cultures at a higher then usual pace. This probably could be introduced either through a
national idea or as an outcome of certain internal policy settings. Then, for instance, a combination of 'openness' + 'tolerance' + 'imperial policy' could either grant the effect (a sort of threshold dynamics - unless you reach certain levels, you don't ge it) or boost it (speed it up). And of course 'romanization' should be available no only to Romans. The only
caveat I see here is that the effect has to be very slow or limited in scope, otherwise this concept is too powerful and is likely to become an exploit, allowing for ahistorical outcomes.
On the whole, introducing 'romanization' seems to be an excelletn idea, as it adds to the game that speciifc roman flavour!.