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UniversalWolf

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It seems to me the Roman concept of citizenship was a very influential cultural aspect of the game's timeframe, yet it has little representation within EURVV. Citizenship in regard to conquered peoples is one of the things Rome did different from every other nation. The grant of partial citizenship rights was one of the reasons Hannibal couldn't strip Rome of her allies even after years of rampaging through Italy. Disputes over citizenship were at the core of the Social War - one of the most significant conflicts of the period and one that falls smack dab in the middle of game - but how are these disputes modeled? They aren't, really.

I would like to see this subject appear in the game in some form, but I'm not sure exactly how it ought to work. At least it ought to be possible for Rome to confer progressive degrees of citizenship on its non-Roman provinces.

Ideas?
 

NoodleNaught

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perhaps some kind of increase in loyalty to start, lower revolt risk. But i'm sure some other groups also used some progressive forms of citizenship.

Also in game the Roman allies are represted as actually provinces of the roman nation, so that causes some problems right there.
 

NoodleNaught

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So the Roman offered citizenship to people who belonged to thier allies kingdoms, or did the offer of citizenship only extend to the aristocrats?
 

UniversalWolf

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But i'm sure some other groups also used some progressive forms of citizenship.
Not that I know of. It's a Roman innovation. The Roman Empire never would have been possible without it.

It's a fairly complicated subject, and the particular rights conferred varied depending on the situation. It would start with things like the ability to create legal contracts and to bring lawsuits, and could progress to voting rights, and eventually full citizenship with the ability to hold public office - all dependent on remaining faithful as Roman allies. Prominent individuals could receive citizenship more easily, I'm sure. On the other hand, the Social War was a civil war over full citizenship rights for entire populations of Italian allies. They'd been partial citizens and allies for many years and had fought in Rome's wars. When the Senate rejected their request for full citizenship, they revolted. Ultimately they got their citizenship.
 

NoodleNaught

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So what about making some advanced diplomacy concepts that are both internal and external in nature? Say being able to grant citizenship to other peoples aristocrats to inspire dis loyalty or as a way to cement a very long term alliance. And it could be used internally maybe to help control all the charactors you have, though i can't think of any real good internal reasons for putting a more advanced concept of citizenship into the game.