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827toPhoenix

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Are there any scripts or modifiers in place so that Rome AI wouldn't get steamrolled within the first 10 years of the game? (happened on the stream today) it would be quite awkward to play a game called Rome without Rome,perhaps the game should have an Historical mode like HOI4 does
 

Denkt

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Scripts wont work, they could maybe add in lucky nation modifiers or something like that but otherwise Rome is just a nation amongst many.
 

pardaloco

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Certainly, they should add a way to increase the power of some nations as in HOI4. I'm convinced that in this game Rome does not win anything important unless the player manages it. If I play with Gauls or Hispanics I would like to see Rome grow and be a great threat.
 

Denkt

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Certainly, they should add a way to increase the power of some nations as in HOI4. I'm convinced that in this game Rome does not win anything important unless the player manages it. If I play with Gauls or Hispanics I would like to see Rome grow and be a great threat.
But paradox games in general tend to be about what if, not about Rome going from nothing into superpower. Some nations may grow strong but which ones may change from game to game.
 

Thorv

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Roman AI in EU:Rome always conquered Italy and often colonized Germany. In the late game, it would stagnate or blob into Eastern Europe. It never defeated Carthage.
 

ASPGolan

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Well, technically, it's kind of weird to ask for things that are needed to counter others that are not working when we don't yet know how the game will work. Just sayin'.

However, it's kind of worth mentioning before release as they might want to consider it if there's time remaining. Almost everybody not playing Rome would prefer to have to deal with them in late game. And preferably they should be in a position of strength by then. This is one scenario that I want to be able to play out myself without having to resort to cheats in order to keep factions alive.

Of course, it wouldn't be a grand strategy game if we want it to both simulate things that allow for many possible outcomes and then also mess with the AI in such major ways. What can go wrong apart from everything? But it would be useful to have it as an option if it's not that big of a bother.
 

Antediluvian Monster

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There have been some previous indications that Roman position in Italy is simply too weak in relation to other central Italian powers, at least from historical perspective. Apparently Etruscans alone are a decent challenge to Rome.
 

Sanny

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AI Rome imploding early on is fairly rare but sometimes happens. Usually they steamroll the Etruscans and the Samnites quickly. We really want AI Rome to be a superpower :)
It's funny because this was a prominent problem with the grand campaign in Rome 2: Total War, if you played another nation other than Rome you tended to see AI Rome implode within 50 turns.
 

KaiserJohan

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There have been some previous indications that Roman position in Italy is simply too weak in relation to other central Italian powers, at least from historical perspective. Apparently Etruscans alone are a decent challenge to Rome.

It is true that one-on-one Rome and the Etruscans are a pretty even match; but Rome also has a relatively large vassal swarm that is quite powerful. It mostly depends on how the AI alliances turns out and we try to make sure the big bad wolf that is Carthage don't mess too much with the italian peninsula, atleast early on... :)
 

Fediuld76

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There have been some previous indications that Roman position in Italy is simply too weak in relation to other central Italian powers, at least from historical perspective. Apparently Etruscans alone are a decent challenge to Rome.

True. During this period Rome had population of around 100,000 but not more. (didn't hit 200,000 until the mid of second century BC and 400,000 at the end of the same century)
Tiny in comparison to Athens (300,000+) let alone Babylon (estimated 1,000,000 at least) or Susa (around half million)

It was a streak of great leaders, cunning and sheer luck that allowed Rome to flourish and build an empire.
Had it been less lucky (due to diplomatic circumstances), it should have been wiped from history, having left the Hellenistic world intact.

Which could have led our civilization been 500-600 years more advanced than it is today.
 

Cephei80

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Are there any scripts or modifiers in place so that Rome AI wouldn't get steamrolled within the first 10 years of the game? (happened on the stream today) it would be quite awkward to play a game called Rome without Rome,perhaps the game should have an Historical mode like HOI4 does
why you think rome would get steam rolled in 10 years ? also why its an issue ? rome survived by an inch during that period and the fact that they might be totally destroyed must be in the game . the samnits the gauls carthage epirus , all were close but for carthage and gauls they didnt want to finish off the wounded wolf so they regreted that , for pyrus he just couldnt and for samnits they were leading a huge coalition twice and they destroyed the whole roman army twice but like carthage they refused to kill the beast .
being unbeatable is the issue , i dont want them to steam roll everyone , let them struggle there in italy like anyone else and use their tiny advantages and vassales to survive .

the night is dark and full of terrors .
 

Will Steel

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The AI Rome should be empowered enough to conquer/vassalize most of Italy (not including Cisalpine Gaul). And after that, be left to its own devices like a regular AI nation.

That way Rome wouldn't be a total pushover, but it won't be the scripted and boring monster like in other games.
 

Chaingun

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Rome tends to survive 80% of time. Etruscans and Samnites were nerfed hard the other week. Expanding outside Italy is another matter currently WIP.

We're definitely going for expansion similar to Ottomans in EU4, but Rome isn't a superpower early on. As long as failure is the minority of the cases though, it's not a bad thing to see some variation on the map. It's similar to how you can get tired of the big green undefeatable blob in EU4.