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This is really helpful. Thank you for your work. To be nitpicky if there was a column for monthly profit it would've been tiny bit easier to apply compare with in-game stats. Also, maybe working values for marketplaces with set numbers of total trade value (5, 10, 15, 20...) could be possible? Just a suggestion.
 
This is really helpful. Thank you for your work. To be nitpicky if there was a column for monthly profit it would've been tiny bit easier to apply compare with in-game stats. Also, maybe working values for marketplaces with set numbers of total trade value (5, 10, 15, 20...) could be possible? Just a suggestion.
Thanks.
Was thinking on updating it for 1.30. If I'll have the time, I'll take those into account.
 
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This should be posted in the wiki. Too good to be buried among forum posts. Thank you for updating the tables to show monthly values, it's much easier to compare with in-game numbers now.
 
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While the work put in is appreciated, this isn't exactly very useful in the game.

Price of trade goods changes over time, goods produced might change as well, being ahead in tech also changes the numbers, production efficiency also changes over time, devastation is also a thing not to mention estates and their privileges.

Again, the work is appreciated but there are so many other factors
 
While the work put in is appreciated, this isn't exactly very useful in the game.

Price of trade goods changes over time, goods produced might change as well, being ahead in tech also changes the numbers, production efficiency also changes over time, devastation is also a thing not to mention estates and their privileges.

Again, the work is appreciated but there are so many other factors
Actually, it is very useful. It gives you a baseline for evaluating the worth of buildings in each specific circumstances. You just have to adjust the numbers accordingly. Without OP's standard ROI values you'll be clueless.
 
Actually, it is very useful. It gives you a baseline for evaluating the worth of buildings in each specific circumstances. You just have to adjust the numbers accordingly. Without OP's standard ROI values you'll be clueless.
Yea...nah

This is more of a min-max thing. Without this you can do simple calculations when in building mode,

In my case in the early game it comes down to:

95 gold temple -> +0.11 monthly gold income
490 gold manufactory -> +0.45 monthly gold income
95 workshop -> +0.14 monthly gold income

or

100 gold for:
+0.1157
+0.1473
+0.0918

Simple really
 
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While the work put in is appreciated, this isn't exactly very useful in the game.

Price of trade goods changes over time, goods produced might change as well, being ahead in tech also changes the numbers, production efficiency also changes over time, devastation is also a thing not to mention estates and their privileges.

Again, the work is appreciated but there are so many other factors
IIRC you should be able to change those in the file, though some stuff may have been added since it was first created.