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Raventhefuhrer

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I think they need a lethality nerf, but I think the suppression needs to probably stay about the same as it is, like .9 percent of where it's at.

Would be happy to see that. In ALB artillery was more of a suppression tool than a killer, outside of really heavy barreled guns and I enjoyed how it was then - it could disable you, but if the opponent didn't follow up then they were wasting time. Now granted it's a balance- mortars should suppress/stun mainly, but they need to also be able to damage AT guns, infantry, etc. But I think you're right - artillery doesn't feel properly calibrated.
 

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Better run through the... bocage
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They drop around 10-12 models out of 40 and I sat there and tried it for an hour. Same thing every time. This is in a cluster of buildings on Colombelles factory with 300mm incendiary rockets. The smaller caliber ones like the Xylophone and Panzerwerfer do even less, around 5-7 models. That isn't unreasonable for what those things are.

I won't argue that Colombelles is a different monster. As are some of the larger towns. Had a match earlier on SME (utter shit show btw because of host settings) where my buddy was 6th AB. He grabbed the town itself and since the match went an hour, it took about the whole hour to level nearly every building. Colombelles has, even more, to blow up, but I'm talking about the somewhat smaller towns and the villages that one werfer makes them totally unusable save maybe one or two partially damaged buildings.

Too much HE.
 

Rojan

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I won't argue that Colombelles is a different monster. As are some of the larger towns. Had a match earlier on SME (utter shit show btw because of host settings) where my buddy was 6th AB. He grabbed the town itself and since the match went an hour, it took about the whole hour to level nearly every building. Colombelles has, even more, to blow up, but I'm talking about the somewhat smaller towns and the villages that one werfer makes them totally unusable save maybe one or two partially damaged buildings.

Too much HE.
Well, I was just giving you the specifications of the tests that I was using. It was a controlled test with me and my friend testing how lethal off-map and heavy rocket artillery was. If you change the HE you are nerfing both its suppression and damage. I think what you would want to be advocating for is a structure integrity increase.

I've had maps with small towns get nuked later in the match and all that, I wouldn't say its unusable though. The rubble still retains line of sight blocking just like the original structure. It just creates a different place to fight in. If I ever don't want to fight in a town it is a hell of a lot easier to just quarantine it with a couple MG's at the outskirts alongside a single AT gun and it will do the job just fine. I actually use that tactic regularly so that I can fight on more preferable terrain.
 

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Better run through the... bocage
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Does it still happen in current meta?

Didn't really encounter any rocket arty spam since release anymore but maybe its just luck.

It may be luck, but I'm not so much addressing the spam as much as the unit stats. Again, I'm fine with availability and price and the suppression and AOE and napalm. I just think the HE could use a tweak.
 

Herrmaus3r

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Personally I think Offmap artillery is more of an issue for gameplay then rocket artillery. the lower caliber ones aren't so bad, but once you start getting to those railway offmaps or the naval gun offmaps it can be a real shitshow. If anything needs to be looked at it's offmap artillery.
 

Rojan

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Personally I think Offmap artillery is more of an issue for gameplay then rocket artillery. the lower caliber ones aren't so bad, but once you start getting to those railway offmaps or the naval gun offmaps it can be a real shitshow. If anything needs to be looked at it's offmap artillery.
It should have its price increased.
 

Sarin

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You are arguing L2P (I know how to play) and I'm arguing that it's shitty gameplay.

Difference.

I'm not losing to rockets. I don't have to in order to see that's it's fuggin dumb where it is at the moment.

No I was saying that your comment on the supply and reload times were flat out false.

The only L2P thing in it was where I said there are specific artillery pieces designed to shoot at the thing you are complaining about. 2400 range arty, is there to kill 1600 range arty...

Its like you saying "The tank keeps shooting me. Its not fair"
And I say "Shoot it with your 1200m range tank. That will kill it and stop the enemy tank"
You then respond "Don't tell me L2P.... This tank thing is just STUPID"
 

St3nm4n

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I have to agree with sarin here. There are plenty of artilery that can especially kill nebels easy. Panzerwerfers they are harder to kill but planes work quite well. The hummel now that one is hard to kill. A big investment though. I dont think it really pays itself of
 

kfdq

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Just played a 1х1 ranked game against the spammer of rocket artillery. What can I say... the game was terrible. Strangely enough, I even won, but it was the victory with the taste of shit, after which I want to take a big break or even remove the game.

So disgusting gameplay I have not experienced throughout all of my 100 games, although I won at the expense of early domination, the rest of the game was very boring and dull. Opponent simply consistently knocked me out of every position without the slightest chance of keeping them. The counter battery fire not helped alot.

Srsly, u need to change that somehow
 

Rojan

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Just played a 1х1 ranked game against the spammer of rocket artillery. What can I say... the game was terrible. Strangely enough, I even won, but it was the victory with the taste of shit, after which I want to take a big break or even remove the game.

So disgusting gameplay I have not experienced throughout all of my 100 games, although I won at the expense of early domination, the rest of the game was very boring and dull. Opponent simply consistently knocked me out of every position without the slightest chance of keeping them. The counter battery fire not helped alot.

Srsly, u need to change that somehow
Replay? Artillery spam in 1v1 is one of the worst tactics there is except for like tons of mortars with the 2nd ID.
 

I WUB PUGS

Better run through the... bocage
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No I was saying that your comment on the supply and reload times were flat out false.

The only L2P thing in it was where I said there are specific artillery pieces designed to shoot at the thing you are complaining about. 2400 range arty, is there to kill 1600 range arty...

Its like you saying "The tank keeps shooting me. Its not fair"
And I say "Shoot it with your 1200m range tank. That will kill it and stop the enemy tank"
You then respond "Don't tell me L2P.... This tank thing is just STUPID"

Well, I'm able to keep pretty consistent rocket fire throughout a game without fear of running low on supplies. Granted I'm playing 40 minute conquest so it isn't universally applicable.

Why are you trying to explain to me that rocket artillery is meant to shoot at towns and shit? Am I denying that at all? Again, you're arguing some L2P bullshit when I'm not saying that isn't what they should be used for at all.

I'm talking about them being tweaked down in lethality while retaining suppression and AOE and napalm for the sake of balance. You're talking all this nonsense about using counter-battery or not clustering in towns and I get that, pretty much EVERYONE in here gets that.

This is about balance, and we should have these discussions concerning how good something is at its specific task. Is it OP/UP for its price, availability, phase, etc?
 

Rojan

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Well, I'm able to keep pretty consistent rocket fire throughout a game without fear of running low on supplies. Granted I'm playing 40 minute conquest so it isn't universally applicable.

Why are you trying to explain to me that rocket artillery is meant to shoot at towns and shit? Am I denying that at all? Again, you're arguing some L2P bullshit when I'm not saying that isn't what they should be used for at all.

I'm talking about them being tweaked down in lethality while retaining suppression and AOE and napalm for the sake of balance. You're talking all this nonsense about using counter-battery or not clustering in towns and I get that, pretty much EVERYONE in here gets that.

This is about balance, and we should have these discussions concerning how good something is at its specific task. Is it OP/UP for its price, availability, phase, etc?
I'm not sure why you are so hung up on lethality of rockets. They aren't anything special at all in that regard. if you made that even less you would be looking at like 3-5 models dropped with a salvo. Might as well shoot flaming marshmallows at that point.
 

I WUB PUGS

Better run through the... bocage
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I'm not sure why you are so hung up on lethality of rockets. They aren't anything special at all in that regard. if you made that even less you would be looking at like 3-5 models dropped with a salvo. Might as well shoot flaming marshmallows at that point.

Sounds fine to me. Hardly sounds like marshmallows.
 

SeekerDolls

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I suspect reducing lethality of rockets results in 'flaming marshmallows' too
Back in some point of ALB, rockets had little more HE than tube-arty counterpart, which was incredibly bad to kill things.

I still remember BM-30 Smerch couldn't finish a single unit even with the minimal firing range.
 

Rojan

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Sounds fine to me. Hardly sounds like marshmallows.
Sorry, can't agree that 300mm rockets should only drop 3-5 models. That is ridiculously weak. It is fine where it is at right now. Dropping rockets the size of a twelve year old boy filled with HE and incendiary filler shouldn't fail to kill a squad.
 

Nebelwerfer 42

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After using them now, I honestly disagree. Rocket arty is a huge drain on supply in a game where FOB's don't exist and 10000 supply units are super rare. They must be resupplied after each salvo and are incredibly fragile. They are powerful in short bursts and great at suppressing which is exactly what they're designed to do.
 

Lumpy3

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After using them now, I honestly disagree. Rocket arty is a huge drain on supply in a game where FOB's don't exist and 10000 supply units are super rare. They must be resupplied after each salvo and are incredibly fragile. They are powerful in short bursts and great at suppressing which is exactly what they're designed to do.
every axis deck has access to opel blitz 10,000 supply trucks except the 3rd falls. i don't see how lack of supply is an issue.
 

CyberianK

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Lately I find that players target more and more munitions waggons because of the supply issues.
Except when I have mostly offmap I use two ammo cards these days instead of only one I used weeks ago because I occasionally loose a waggon in the chaos of battle.

These days you really have to be sneaky with your munitions waggons and also be very careful of counterarty hitting it.