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Denkt

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From Quill's video we can see that rocket artillery is in the game but only as an towed artillery unity.

The questions are:
  • Why only a towed version of rocket artillery?
  • What is the justification of having rocket artillery in the game, if it is very similar to normal artillery it add little to nothing to the game.
 

Deathmachinept

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It was cheaper to produce, it fire more salvos per minute and was easier to tow. You sure there isn't a mobile version? rocket artillery proved more efficient as mobile and than towed for both sides.
 
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During a confusing moment horse drawn rocket artillery were using rockets to launch horses at the enemy. I'm sorry I can't find my meds...
 
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bruebottom

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I'm sorry I can't find my meds...

Dunbal, said in post: 19486399 "Remind me later that my meds are in the kitchen cabinet above the sink"

Why only a towed version of rocket artillery?

Denkt, Keep in mind the game is still in development. I suspect we will be able to build SP rocket battalions when the tech and experience points allow us to modify standard vehicles. In thinking about this - Quill may not have done that process yet in his game.
 

Central

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I'm 99% sure that there will be SP Rocket Art. Maybe quill didn't do the research for SP Art. And the game needs Stalinorgeln because they orgel stalin :D (sry)
 
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Klausewitz

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I'm not sure if towed rocket artillery even existed. Germans and Soviets definately used motorised or self-propelled rocket launchers.
The early models of the Nebelwerfer (after it stopped being a mortar) were simple a mount of a 3.7 Pak with the 5 or 6 tubes for the rockets instead of the pak.
These could be horsedrawn (and so almost certainly were) but the pioneers rapidly mechanized theirs (the 'Stuka zu Fuss' with 6 still crated rockets to a SDKfz 250 or later model with 3 to either side) and the nebelwerfer was very vulnerable to counter battery fire (just aim for the huge cloud of black powder smoke) so mechanization was quite rapid with the only units not mechanized being Nebelwerfer and Rakwerfer in defensive positions (Normandy beach for example).
 
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podcat

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What is the justification of having rocket artillery in the game, if it is very similar to normal artillery it add little to nothing to the game.

in hoi4 rocket artillery is stronger on attack and worse on defense compared to regular artillery. Motivated by their much worse accuracy but higher firepower over areas.
 
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Klausewitz

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Why would that be?
In either attack or defense i can lay a devastating barrage over a certain area in a very short time and with much fewer devices than with tube artillery.
Only reloading takes longer.
But why is that an advantage on the attack and a disadvantage on the defense?
 

Centurion1973

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Why would that be?
In either attack or defense i can lay a devastating barrage over a certain area in a very short time and with much fewer devices than with tube artillery.
Only reloading takes longer.
But why is that an advantage on the attack and a disadvantage on the defense?

WW2 rocket artilery had relatively small range and worse accuracy, than tube artilery. Using area effect weapons is easier, whe you are attacking, because you can better manage safe (for your troops) use of such weapons. Tube artilery is much more viable option, when you are defending and enemy gets relatively close to your troops.
 
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Klausewitz

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edit: Because i realized that i am perfectly okay with dividing artillery along some line, any line for purposes of game mechanics.
 
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Centurion1973

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So you don't plaster directly in front of your lines. But Rocket artillery isn't that much more short-ranged than tube (about 8 km for 21 cm, 11 km for the most long-ranged katyusha) and the enemy still has to move all the way from his jump-off point to your fron, so surely somewhere there is 500 x 140 m were you can drop your rockets.

some examples of german tube artilery:
10 cm K 17 - Maximum firing range 16,500 m (18,045 yds)
10 cm schwere Kanone 18 - Maximum firing range 19,075 m (20,860 yds)
15 cm Kanone 39 - Maximum firing range 24,700 m (27,012 yds)

Since artilery was usually quite far behind the frontline, lower range of rockets (and low caliber tube artilery) translated into ability to provide support for only a relatively short lenght of frontline.
 

podcat

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WW2 rocket artilery had relatively small range and worse accuracy, than tube artilery. Using area effect weapons is easier, whe you are attacking, because you can better manage safe (for your troops) use of such weapons. Tube artilery is much more viable option, when you are defending and enemy gets relatively close to your troops.

you said it better than me :)
 
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Ibn_Solmyr

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Also may precision be more usefull in defensive position as every second the ennemy element can stay close to your forces, it can cause more damage to them. When attacking, you can make raining the hells first, and then only decide what you do after.
 
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Klausewitz

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But why is plastering artillery closer to your lines better than interdicting the enemies jump-off point and transit areas?
 

mursolini

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in hoi4 rocket artillery is stronger on attack and worse on defense compared to regular artillery. Motivated by their much worse accuracy but higher firepower over areas.
???
Historical examples seem to show the opposite. In 1941-1942, Russian Rocket artillery got really famous for actually being able to operate in conditions where regular artillery could not, due to enemy air superiority, and overall advantage in counter-battery fire. German Nebelwefler, was also present, and used from 1940, but didn`t provide huge advantage. In 1944-1945, it was the otther way around. Russian Rocket artillery was used, but was not essential, as regular artillery could operate with little interference. Germans, on the other hand, had to rely on their Nebelweflers much, much more, and they were main threat to allies and soviets alike. Allies, didn`t even bother with having decent rocket artillery, and they were on the offensive.

Also, note how in regular artillery, tube is more expencive, while shells are cheaper, and in rocket artillery, it is the other way around. Losing Rocket artillery, while on defencive is far less of a blow.

Also, Rocket artillery doesn`t require quality steel alloys, which, again, is good when you need to make as much as possible.

Logically, the opposite of what you have, should be in game. Rocket artillery is better for defense, as it can allow to quickly barrage enemies and escape, or quickly halt offensive, when enemy troops are in the open. Tube artillery needs time to land strike, but if you can keep it alive, it is cheaper to operate.

That way, we will see historical Russia goes for a lot of rocket artillery in 1941-1942, while Germany for 1943-1945, while allies can ignore it altogether.

With your way, we will see massive German rocket artillery build up for 1939-1943, allies will build huge quantity from 1942 as well, while Russia will ignore rocket artillery in 1941-1942, because it is on defensive.
WW2 rocket artilery had relatively small range and worse accuracy, than tube artilery. Using area effect weapons is easier, whe you are attacking, because you can better manage safe (for your troops) use of such weapons. Tube artilery is much more viable option, when you are defending and enemy gets relatively close to your troops.
You ignore that defender`s artillery will always be the first target to destroy/suppres/kill with aviation.

It is much harder to do with rocket artillery, than with tube artillery, as tube artillery has to provide continuous fire, while rocket one gives a burst, and changes position right away.
Also, shorter range doesn`t really allow to use it to support long into enemy territory, while it is much less of a problem on defense. Also attacking troops need constant supporting barrage, to keep defenders suppressed, while a powerful quick defencive barrage can kill a lot of attacking troops at once, as they are in the open, stopping offensive in it`s tracks.
 
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Also, note how in regular artillery, tube is more expencive, while shells are cheaper, and in rocket artillery, it is the other way around. Losing Rocket artillery, while on defencive is far less of a blow.

That would seem like the significant thing to me. Rocket units could be cheap and fast to produce but expensive in supply.
 
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