Robotic Ascension path improvements.

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NilsFabian

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I don't know if it is a bug or a feature but the robotoc ascension perk needs some improvements.

It is annoying, that ascended Robots don't have the opportunity to migrate freely through the empire even if there biological ancestors could.

In addition it would be nice to fuse all robotic pops into one. It's a bit annoying that you can't assimilate robots from other empires so you end up with 15 different robotspecies in your empire
 
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Archael90

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I don't know if it is a bug or a feature but the robotoc ascension perk needs some improvements.

It is annoying, that ascended Robots don't have the opportunity to migrate freely through the empire even if there biological ancestors could.

In addition it would be nice to fuse all robotic pops into one. It's a bit annoying that you can't assimilate robots from other empires so you end up with 15 different robotspecies in your empire
They cant migrate, but they can automatically resettle (or i recall it wrong?)
Migration cannot be applied to robot assembly, but really, would that +0,01 pop assembly would make any change?
 

NilsFabian

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They cant migrate, but they can automatically resettle (or i recall it wrong?)
As far as I know they don't resettle automatically.
Unless there is an option / slider I haven't clicked yet.

One planet is overcrowded others are in dire needs of workers.
 

Archael90

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As far as I know they don't resettle automatically.
Unless there is an option / slider I haven't clicked yet.

One planet is overcrowded others are in dire needs of workers.
Arent they slaves? Slaves cannot resettle automatically.
If not, then maybe they have migration control enabled? i dont remember if your robots can have disabled migration controls.
 

NilsFabian

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Arent they slaves? Slaves cannot resettle automatically.
If not, then maybe they have migration control enabled? i dont remember if your robots can have disabled migration controls.
No my ascended Robots aren't slaves they are the ruling species of my empire.
And you can't allow Robots the right to migrate. There is no option in the species rights tab.

Thats whats annoying me that you have no chance to give your robot citizens the right to migrate.
 
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Archael90

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No my ascended Robots aren't slaves they are the ruling species of my empire.
And you can't allow Robots the right to migrate. There is no option in the species rights tab.

Thats whats annoying me that you have no chance to give your robot citizens the right to migrate.
You may have civic "slavers guild" which turns % of all your pops, even citizens into slaves.
Other than that - it looks like a bug.

Migration controls

Migration controls affect both migration between planets within the empire and migration to and from empires with a Migration Treaty.

With migration controls disabled:


  • Free pops will automatically resettle to another owned planet when unemployed.
  • Slaves will automatically resettle when unemployed only if a Slave Processing Facility is on the planet.

With migration controls enabled:


  • Free pops will never automatically resettle.
  • Machine pops in machine empires will automatically resettle when unemployed.
  • Robot pops with servitude citizenship will automatically resettle when unemployed if a Slave Processing Facility is on the planet.
  • Pops will never be selected for biological growth on a planet unless already on that planet.
  • If all pops on a planet have migration controls enabled, then emigration from that planet is set to zero; emigration is otherwise unaffected.
it looks like machine robots can resettle, but synths cant xD
 

NilsFabian

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And the problem is. Ascended synth are Free citizens and not counted as machines. It shows that they are imune against the Contingency.
 
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Ryika

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Synth Robots can automatically resettle, they - like machine empire drones - simply ignore migration controls if they have citizen rights.
 
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NilsFabian

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Synth Robots can automatically resettle, they - like machine empire drones - simply ignore migration controls if they have citizen rights.
Never really noticed. Some planets are full of unemployed others empty and I don't remember seeing them move.
But thanks maybe I might have to look more carefully
 

Strangedane

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I don't know if it is a bug or a feature but the robotoc ascension perk needs some improvements.

It is annoying, that ascended Robots don't have the opportunity to migrate freely through the empire even if there biological ancestors could.

In addition it would be nice to fuse all robotic pops into one. It's a bit annoying that you can't assimilate robots from other empires so you end up with 15 different robotspecies in your empire
Robots don't migrate.
Would be really weird if you got migration growth on assembly.
3 bolts and a plate of sheet metal migrates every month to give +0,1 assembly?
You still get auto resettling, and the strongest overall ascension path.

Yeah, all robots should be merged into 1 category.
 

evilcat

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I like the idea of doing something with 20 types of robots from different empires (one that i conquered probably)
I was thinking about purging/dismantling robot specie into alloys using specie laws menu
20 robot species is annoying and obscure specie window, so something needs to be done.
 

NilsFabian

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I like the idea of doing something with 20 types of robots from different empires (one that i conquered probably)
I was thinking about purging/dismantling robot specie into alloys using specie laws menu
20 robot species is annoying and obscure specie window, so something needs to be done.
It is one thing to have certain subtypes of your robots but to have 20 robots that have nothing to do with each other, each of them to be modded individually. No thank you.
 
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Incompetent

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The biggest disappointment of the synth ascension path to me is the transition from Flesh is Weak to Synthetic Evolution. Whereas on the bio/psi ascension paths, the second trait definitely builds on the first, this one seems like a lost opportunity.

1. You get cyborgs, which are otherwise only available to Driven Assimilators. Cyborgs are pretty cool - they have access to the usual organic traits and reproduce organically, but with a synthetic upgrade. If you go for Synthetic Evolution though, you lose the ability to make cyborgs. You're going to still want organics for the organic growth and maybe Thrifty trait, but unless you go through some shenanigans they'll just be basic organics, not cyborgs.

2. The perk lets you use shackled robots without any AI rebellion risk from technologies, also pretty nice. Again though, if you go for Synthetic Evolution, this is taken away: now you can't have shackled robots, because the AI rights policy is locked to Full Citizenship. You also can't have different citizenship levels by (sub-)species with synths like you can with organics.

You could just stop at Flesh is Weak, but by itself it's just not that powerful compared to full bio or full psi ascension, so it feels like a failed experiment. I wish there were another perk to double down on the cyborg + shackled robot empire approach, rather than it only existing as a transitional state on the way to going full synth.
 
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Franton

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1. You get cyborgs, which are otherwise only available to Driven Assimilators. Cyborgs are pretty cool - they have access to the usual organic traits and reproduce organically, but with a synthetic upgrade. If you go for Synthetic Evolution though, you lose the ability to make cyborgs. You're going to still want organics for the organic growth and maybe Thrifty trait, but unless you go through some shenanigans they'll just be basic organics, not cyborgs.
Actually, if you somehow manage to spare cyborg pops from your main species, or obtain them from another planet later (migrated or enslaved), you can imprint their cyborg template on to as many already assimilated pops as you like! You can make sure to retein cyborg pops by building a colony ship, and using it to settle a planet after synth ascension is completed. You can even take advantage of assimilating other species into your synth ascended robots and then convert them back to your cyborg main species if you like!

Unfortunately this still doesn't help with the 20+ foreign robot "species" which cannot be assimilated into any unifying template. You can modify them to all have the same traits, but they will remain separate species nonetheless...
 
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stern

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The biggest disappointment of the synth ascension path to me is the transition from Flesh is Weak to Synthetic Evolution. Whereas on the bio/psi ascension paths, the second trait definitely builds on the first, this one seems like a lost opportunity.
I thought this was intentional because of the lore, no? Your species followed the synthetic ascension, but it is a lie, it just changed your portrait, you sold your divine soul for some production bonuses, there isn't anything unique or special to it, and now you are nothing but the same droid with the personality matrix you could produce in assembly plants.
 

stern

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The biggest problem for me about the synthetic ascension is that it isn't clear exactly what happened to your people, there is very actual impact of it. The awoken don't acknowledge or have any different line to you if you are synthetic, even though they are in the same process. The contingency doesn't treat you differently or interact with you differently.
All of this makes me conclude that the synthetic ascension is a lie invented by a droid species that exterminated his creator species and now believes he is them.