Robot assembly bugged after Synthetic Evolution

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Speedy15

Private
Jan 17, 2019
10
0
I found out that the problem is because game cannot produce templates anymore!
There are templates and species. They are nearly identical entities in save files. When we make new designs, they are saved as templates. When we apply them, they are added as species as well.
While i couldnt reproduce your steps, i found out that if i delete templates from save file leaving just species, im able to assemble new designs again.
 

ThoughtLuck

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Jan 31, 2012
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@Speedy15 I'm having this exact same issue. Would you mind shedding some light on how to do what you did? Or did you just delete the templates in-game like you would normally if cleaning things up?

@Urza1234 Thanks for chiming in and helping here. I'll be trying your solution as well. Did your approach fix Robots replacing the Ascended Pop after one AP had been assembled?

Edit: I think something can be changed here to maybe patch the issue on a save file. Species 81 is Robots. Species 130 is my Ascended Pops, though it doesn't show up in this code snippet.

species_mod_templates={
{
base=81
killed=yes
name_list="HUMAN3"
name="Robot"
plural="Robots"
adjective="Robot"
class="ROBOT"
portrait="sd_hum_robot"
traits={
trait="trait_mechanical"
trait="trait_robot_durable"
trait="trait_robot_mass_produced"
}
}
{
base=81
killed=yes
name_list="HUMAN3"
name="Robot"
plural="Robots"
adjective="Robot"
class="ROBOT"
portrait="sd_hum_robot"
traits={
trait="trait_mechanical"
trait="trait_robot_double_jointed"
trait="trait_robot_durable"
trait="trait_robot_mass_produced"
}
}
{
base=0
name_list="HUMAN3"
name="Ultra-Terran Variatus"
plural="Ultra-Terrans Variatus"
adjective="Ultra-Terran"
class="ROBOT"
portrait="sd_hum_robot"
traits={
trait="trait_mechanical"
trait="trait_robot_durable"
trait="trait_robot_mass_produced"
trait="trait_robot_propaganda_machines"
}
}

}

Edit 2: I ended up not touching the above, and I believe I have fixed the issue. I'm not 100% certain which change did the trick, but I changed "built_species=81" (my Robots in my game) to "built_species=130" (my Ascended Species).

That was in this snippet:

capital=7​
species_index=130
built_species=81
ethos={
ethic="ethic_xenophobe"
ethic="ethic_fanatic_materialist"
}

I kept the rest of that snippet as it was. This seemed to have removed Robots from my Species list altogether. I then changed all instances of "assembling_species=81" to "assembling_species=130"

Then I had to select the pop being assembled on each planet and force to my Ascended Species. That swapped the species for good, it seems. I've gone through a pop cycle on multiple planets and it's still selecting Robots. I'll report back if it ends up not working after all.
 
Last edited:

Speedy15

Private
Jan 17, 2019
10
0
@ThoughtLuck You did very well. Imho as long as AI is given full rights, there shouldnt be differiantion between robots pops and ascended pops. Plus your way removes problem permanently.

I deleted templates from save file - those that you pointed in your post. This solution has to be repeated with every new design:
1. Apply design on existing pops
2. Save edit to remove template
3. Change planets production