oops, I just find out that I made a mistake uploading my new file, by the way you will have to open the zip file with winRAR to see the directory-structure
Elias Tarfarius said:1.The treaty formally placed the responsibility for the war on Germany and its allies and imposed on Germany the burden of the reparations payments. Not sure how we could do this in the game. Any ideas?
Elias Tarfarius said:2.The chief territorial clauses were those restoring Alsace and Lorraine to France; placing the former German colonies under League of Nations mandates; awarding most of West Prussia, including Poznan and the Polish Corridor, to Poland; establishing Danzig (see Gdask) as a free city; and providing for plebiscites, which resulted in the transfer of Eupen and Malmédy to Belgium, of N Schleswig to Denmark, and of parts of Upper Silesia to Poland. The Saar Territory (see Saarland) was placed under French administration for 15 years; the Rhineland was to be occupied by the Allies for an equal period; and the right bank of the Rhine was to be permanently demilitarized. These are easy land transfer events. As to demiliterization (The German army was reduced to a maximum of 100,000 soldiers, the German navy was similarly reduced, and Germany was forbidden to build major weapons of aggression. Germany, after futile protests, accepted the treaty, which became effective in Jan., 1920.), I again welcome ideas on representing that. This same idea of arms limitation comes up with the Washington Naval Treaties. I don't think there is a way we can limit the number and kind of ships a country builds in a game.
Elias Tarfarius said:BTW, Strategist, don't forget to include aircraft carriers in the naval tech research. We will have to find some way to graphically represent them in the game, unless it is felt they dont need to be included.