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oops, I just find out that I made a mistake uploading my new file, by the way you will have to open the zip file with winRAR to see the directory-structure
 

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I wasn't satisfied with my 27 German events so I deleted them and now added three new events, in the last 30 minutes, and uploaded them. You can now download them, I also placed the link in my first post.
 

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Polish political parties.
1.Right-wing:
a)ENDECJA(Narodowa Demokracja)-nationalist, strong state without minority and foreigners, bourgeoise, pro-military,
b)Chadecja(Polskie Stronnictwo Chrześcijańskiej Demokracji)-Chadecja criticized socialist, capitalism and communism, demanded bigger church influence to the state and propageted chrisitans study
c)Konserwatyści- typical conservative party
2.Left-wing:
a)PPS(Polska Partia Socjalistyczna)-socialist, full citizenship
b)Komuniści(Komunistyczna Partia Robotnicza Polski, Komunistyczna Partia Polski)-communist party. This party tried to fuel strikes and manifestation, wanted to create Polish Rad Republic
c)PSL WYZWOLENIE-peasant's party. Postulate: agricultural reforms,
3.Centre:
a)PSL Piast- the same postulates as PSL WYZWOLENIE but this party was more popular with farmers
b)Narodowa Partia Robotnicza-founded in 1920
4.MInority Parties
a)Ukrainian-2 parties socialist and communism, propageted terrorism
b)Jews-BUND-nationalist
 

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POL;2401;Narodowa Demokracja;1919;2000;conservative;State_Capitalism:;protectionism;moralism;limited_citizenship;jingoism;Polish;all;x
POL;2402;CHADECJA;1919;2000;conservative;laissez_faire;free_trade;moralism;residence;pacifism;all;catholic;x
POL;2403;PPS;1919;2000;;socialist;planned_economy;free_trade;secularized;full_citizenship;anti_military;all;all;x
POL;2404;Komuniści;1919;2000;communist;planned_economy;free_trade;atheism:;full_citizenship;anti_military;all;all;x
need some change. and ideas
 

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Some parties that roberd missed (I'm terrible at making party agendas, so I'll just write a few sentences, and hope that someone'll make good use of it :) ):

- Polska Partia Socjalistyczna (PPS). Socialist party, for socialising some sectors of the industry, disposession of land holdings, social liberties, religious tolerance, and autonomy for minorities
- Narodowa Partia Robotnicza (NPR). Socialist party founded in 1920. Pretty much like the above except NPR were pro-catholic and adopted a doctrine of national superiority of Poles.
- Stronnictwo Chlopskie. Founded in 1926 due to dissiolving of PSL-Wyzwolenie, however their agendas were pretty much the same.

Roberd also mentions communists as a singe political entity. It would be better IMO to split that movement into single parties like:
- Komunistyczna Partia Robotnicza Polski (KPRP), from 1925 as Komunistyczna Partia Polski. Actually illegal, but I'd leave that to the player via event. Anti-national and anti-polish party. Typical leninist ideas, naturally pro-soviet. If by any chance this party would come to power an event should appear to incorporate Poland into the USSR or become a satelite at best.
- Niezalezna Partia Chlopska (NPCh). Founded 1924, disbanded 1927. Extremely left-wing. Anti-clerical, anti-minority. Seeked an alliance with the soviets, also illegal.

So at the beginning of the scenario the followinf parties (mentioned above by me of roberd) should be active: Narodowa Demokracja (as ruling party), Konserwatyści, Chrześcijańska Demokracja, PSL-Piast and PSL-Wyzwolenie and PPS. KPRP should also be waken but banned until the war is over.

PS roberd, where do you get your info from?
 

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I don't have them. Have you checked my few Germany events already?
 

Elias Tarfarius

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Won't be able to do that until I have my own comp Monday. The comp I am using doesn't have winrar and it won't let me install anything.
 

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You guys are ageinst a pre- versailles start? I have tested it and it wasn't to difficult to create some versailles events. If I will create the French, britain, and German versailles events, is anyone against it? Zaan you won't have to bother you with the provs Poland will get from Germany, I will create that events too, is there anyone with real problems with this? I think the only way to turn Germany to communist is to start it jan. 1 1919, what would make the game a little more flexible.
 

Elias Tarfarius

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These Versailles events would happen on June 28th 1919? Sounds fine to me and the chance of making Germany turn commie is too good to pass up. I guess writting events for Versailles wouldn't be that hard, it just mean work :D .

As to the events to write for it:

1.The treaty formally placed the responsibility for the war on Germany and its allies and imposed on Germany the burden of the reparations payments. Not sure how we could do this in the game. Any ideas?
2.The chief territorial clauses were those restoring Alsace and Lorraine to France; placing the former German colonies under League of Nations mandates; awarding most of West Prussia, including Poznan and the Polish Corridor, to Poland; establishing Danzig (see Gdask) as a free city; and providing for plebiscites, which resulted in the transfer of Eupen and Malmédy to Belgium, of N Schleswig to Denmark, and of parts of Upper Silesia to Poland. The Saar Territory (see Saarland) was placed under French administration for 15 years; the Rhineland was to be occupied by the Allies for an equal period; and the right bank of the Rhine was to be permanently demilitarized. These are easy land transfer events. As to demiliterization (The German army was reduced to a maximum of 100,000 soldiers, the German navy was similarly reduced, and Germany was forbidden to build major weapons of aggression. Germany, after futile protests, accepted the treaty, which became effective in Jan., 1920.), I again welcome ideas on representing that. This same idea of arms limitation comes up with the Washington Naval Treaties. I don't think there is a way we can limit the number and kind of ships a country builds in a game.

BTW, Strategist, don't forget to include aircraft carriers in the naval tech research. We will have to find some way to graphically represent them in the game, unless it is felt they dont need to be included.
 

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Elias Tarfarius said:
1.The treaty formally placed the responsibility for the war on Germany and its allies and imposed on Germany the burden of the reparations payments. Not sure how we could do this in the game. Any ideas?

I thought about it, what do you think of a yearly event which takes, say 10.000 from Germany and adds 5.000 to both france and the UK? I can double these numbers if you want but I fear that would criple the German economy to much.

Elias Tarfarius said:
2.The chief territorial clauses were those restoring Alsace and Lorraine to France; placing the former German colonies under League of Nations mandates; awarding most of West Prussia, including Poznan and the Polish Corridor, to Poland; establishing Danzig (see Gdask) as a free city; and providing for plebiscites, which resulted in the transfer of Eupen and Malmédy to Belgium, of N Schleswig to Denmark, and of parts of Upper Silesia to Poland. The Saar Territory (see Saarland) was placed under French administration for 15 years; the Rhineland was to be occupied by the Allies for an equal period; and the right bank of the Rhine was to be permanently demilitarized. These are easy land transfer events. As to demiliterization (The German army was reduced to a maximum of 100,000 soldiers, the German navy was similarly reduced, and Germany was forbidden to build major weapons of aggression. Germany, after futile protests, accepted the treaty, which became effective in Jan., 1920.), I again welcome ideas on representing that. This same idea of arms limitation comes up with the Washington Naval Treaties. I don't think there is a way we can limit the number and kind of ships a country builds in a game.

I already started writing these events and I think we can't force the germans to keep their army under the 100,000.

Elias Tarfarius said:
BTW, Strategist, don't forget to include aircraft carriers in the naval tech research. We will have to find some way to graphically represent them in the game, unless it is felt they dont need to be included.

Thanks to say I nearly forgot them.
 

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Mind you, that Germany had one other chance to go communist. During the Polish-Bolshevik war, if the Poles would've lost the anti-capitalist campaign would likely carry on to Germany. As for the start date, while I'm still for Versailles date, I think I can manage to create that on my own once the scenario is finished, so we can start from jan 1919.
 

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I edited a savegame to test some of my gemany events and they worked well. I can place my savegame on the web too so you can use it to test some things too, but it will be over 10 MB, what do you think should I place it?

PS. Is there someone who looked at my first German events?
 

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May 6, 2004
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Click on the link here to download my testgame, it is a zip with 2 files included, Place them both in your savegame dir and you can start it. To insert events to test (for example my german events) you will have to place them in your 1914 events file, located here: victoria/db/events/1914.txt
If you test my events you will get a few errors but if you click the continue button the game will run smoothly.
 
Feb 26, 2004
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Thoughts on the Middle East:

Iran was stilled called Persia at the time. It didn't become Iran until after ww2 some time.
Iraq should be uncivilized, and so should Turkey. Iraq should be a satellite of the UK, and Turkey should have territorial claims on the land it had back when it was the Ottoman Empire (except perhaps Libya, since that was a kind of colony anyway).
Oman should be a satellite of the UK, and so should Yemen.

Your savefile seems to be corrupt... or my Victoria is.
 
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