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HoChiMinh said:
I have an idea for the crash. i will post that in the US thread, when it comes up.

I had some too, I think that if the crash happens Germany will get an event decreasing its treasury with 10,000,000 or something like that, which will trigger a bankrupcy, I asked if it was possible to trigger a bankrupcy right away, but that wasn't possible so this is what I thought.
 

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We started using 'VIP ID range' + 500. I don't know if it's secure but I think it is if we want to combine it later with VIP
 

unmerged(21828)

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How will prohibition be handled. What type of political affiliation will determine a rise (or decrease) in militancy? ie)will conservatives be happy about it and liberals not?? I don't know, which is why I'm asking. :D
 

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Attention: New Progress File Online!
 

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I think this is important for us to.. some guidelines and stuff used in VIP when writing events... I really think we need such rules, otherwise you'll get tons of events that will disrupt the game balance...

EDIT:

And some other stuff: I saw the Scandinavian events just now and I saw some events that gave +10 prestige. I don't mind that at all, but I've got similar events for Holland, but I only give +1 prestige. I really think we need to agree upon a "universal standard". And also for financial stuff (when recieving cash or when a player has to pay for something)...
 
Last edited:

Elias Tarfarius

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Nerfix said:
Could you, pretty please, put my name on the participation list?

It is, you were looking at the old list. :D
 

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I agree with Windmolen, needless to say, I am the one responsible for the scandinavia events, and if I have done something wrong, I would be more than glad to correct this. But first we need some guidelines.
 

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Windmolen said:
I think this is important for us to.. some guidelines and stuff used in VIP when writing events... I really think we need such rules, otherwise you'll get tons of events that will disrupt the game balance...

EDIT:
And some other stuff: I saw the Scandinavian events just now and I saw some events that gave +10 prestige. I don't mind that at all, but I've got similar events for Holland, but I only give +1 prestige. I really think we need to agree upon a "universal standard". And also for financial stuff (when recieving cash or when a player has to pay for something)...

Thanks for this link. You are right we need something like this. And about adding 10 prestige. In this period 10 prestige isn't that much anymore, I think the other values (especially industry) can get so high that if the prestige doesn't grow a little faster it will loose it's importance. This will even be more important if we ever insert it to VIP (why we use id's of VIP + 500 and not the VIP id's self).
 

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(Thanks to VIP and Generalisimo ;) )

I've copied some stuff from VIP that is usefull and added some of my own. What do you guy's think??

Regarding dates of events

- If an event is triggered by another event, you can leave date clauses out.

- About using date clauses:
1)
date = { day = 1 month = january year = 1846 }
offset = 500


2)
date = { day = 1 month = january year = 1846 }
offset = 1
deathdate = { day = 30 month = december year = 1850 }

3)
date = { day = 1 month = january year = 1846 }



4)
date = { day = 1 month = january year = 1846 }
deathdate = { day = 30 month = december year = 1850 }


It is obvious that using only the deathdate clause will not work.
Option 1, 2 and 3 are legal, BUT option 4 is illegal, you CANNOT use date and deathdate without specifying an offset. If you do that, you will make the game hang when the engine checks for the event (or the scenario will not load properly in some systems).


- Do not create an event with:
date = { day = 1 month = january year = 1836 }
offset = 1
deathdate = { day = 30 month = december year = 1914 }
Those events will totally overstress the engine because it will need to check it from day one until the last day of the game. (avoid doing that, please use dates that are sensible for the event to happen)

-Always sleep events that cannot happen anymore, for example, if there are two chains of events, one for war and one for peace, when you select one, sleep the other chain, it is useless to keep the engine checking for the other events when they will never happen. (this will help us to not stress the engine when we have thousands of events in "Roaring 20's")

Regarding events

Event commands you SHOULDN'T use:

type = pop_growth_mod value = X
type = attrition_mod value = X
type = work_hour_eff value = X
type = bond_sale_mod value = X
type = tax_eff value = X
type = tariff_eff value = X
type = loan_interest_rate value = X
type = loan_repayment_eff value = X
type = may_inc_capacity
type = may_dec_capacity
type = capacity_cost_mod value = X
type = factory_cost_mod value = X
type = capitalist_bonus value = X
type = aristocrat_bonus value = X
type = account_eff which = [main/education/police/social] value = X
type = strata_income_mod which = [rich/middle/low] value = X
type = education_modifier value = X
type = social_reform_cost_mod value = X
type = political_reform_cost_mod value = X
type = railroad_cost_mod value = X
type = pop_research_mod which = [workforce type] value = X
type = shock_attack which = [land unit type] value = X
type = fire_attack which = [land unit type] value = X
type = gun_attack which = [naval unit type] value = X
type = torpedo_attack which = [naval unit type] value = X
type = shore_bombardment which = [naval unit type] value = X
type = range which = [naval unit type] value = X
type = visibility which = [naval unit type] value = X
type = detection which = [naval unit type] value = X
type = transport_capacity which = [naval unit type] value = X
type = minelayer which = [naval unit type] value = X
type = minesweeper which = [naval unit type] value = X
type = defense which = [unit type] value = X
type = build_time which = [unit type] value = X
type = speed which = [unit type] value = X
type = max_elan which = [unit type] value = X
type = max_organization which = [unit type] value = X
type = supplyconsumption which = [unit type] value = X
type = reliability which = [unit type] value = X

Things like that are there to be modded by inventions, not by events.
Using these commands in events will create a complete unbalance.

Some things I noticed when working on VIP:

If a nation establishes a national bank, give them a commerce tech, instead of messing with loan values, strata income values, etcetera

If a nation opens a new university, or something like that, don't change education_modifier. Add some research points instead.

If a nation builds "something" that improves the quality of life in a city (like a public sewer, large hospital or whatever) don't change the pop_modifier, change life_sustainability instead.

More to come surely :)

About gaining factory's, goods and other stuff

I've a certain rule that I alway's use when coding events: let nations pay for the stuff they recieve. This is something that can be discussed, but I alway's let players pay a 33%-50% price. I think this is fair: they will have to pay for the stuff they get, but it's still a bargain.

When giving country's goods, try to be reasonable. I think it's best if we agree upon a simple rule, like 1 unit = 1000 real-life units (so that 1 small arms will be 1000 small_arms in reality, or 1 ton of steel will be 1000 tonnes of steel in real life :) )... This is ofcourse to be discussed :)
 

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I did not bother to read through this whole thread, so I was wondering, will this mod be compatible with VIP? I had hoped that this might become an addon mod to it.
 

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roberd: great idea

Webb: we can use any kind of help you can give us
 

Kurdistani

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Were is the political parties thread?.... I have a list of political factions/parties in Iran, Iraq, Syria, Egypt and Afghanistan....