Road editor Problen with Bridge railing and texture Stretching

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Simog6

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Is there a way to prevent the railing from compressing into nodes? In the same situation the vanilla roads not do that. (the mesh is the same) I have paintend magenta all the poles of the railing.

And preventing Stretching in the nodes?

Railing Probelm Close up on the right:

Screenshot 31.png


Texture Stretching
Screenshot 29.png


Thanks
 

Samson1971

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Have you Mesh for Wall correct UV´s? Front & Back and Left and Right

The Railing is a Mesh not a Textur. Node Mesh is the same Mesh for Segment.

Problem Fix, Node Mesh have less vertical struts.

Segment-Mesh ist 64 Units Long and Node-Mesh just the same

You can separat Node Mesh create for Junction and the End of Roads, set the Flags in Nodes Properties.
 
Last edited:

Simog6

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Have you Mesh for Wall correct UV´s? Front & Back and Left and Right

The Railing is a Mesh not a Textur. Node Mesh is the same Mesh for Segment.

Segment-Mesh ist 64 Units Long and Node-Mesh just the same

Problem Fix, Node Mesh have less vertical struts.

You can separat Node Mesh create for Junction and the End of Roads, set the Flags in Nodes Properties.

:cool: right ... removing some poles from the railing. Good.
Anyway, I'm using two separate meshes for the wall and the road span. Segments and nodes use the same span but different walls. All main elements have 64u length and same subdivision.

The UV looks correct in Blender. Maybe I'm using wrong UV method or wrong mesh modeling. This is the node wall. The selected faces have the problem:

Immagine.jpg


Thanks
 
Last edited:

Samson1971

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Activate under Properties "Clip Segment Ends"

Node-Mesh must not full 64 Units length if the Node should be used as a tail

Watch out

The Road Connected to other Road, then Node-Mesh full 64 Units length
 
Last edited: