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Skittelz

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i think, even though its possible, its asking alot on the side of AI. AI will have to recognise where priority roads are. Imagine a very busy main road being a priority-road, when will the crossing streets ever be able to move?

In its current state of extremely heavey traffic i dont see that as a good addition. I really like the idea, dont get me wrong and it would be very cool to have it more realistic like that but i think the extreme traffic should be reduced. (i actually think that the traffic atm is not realistic at all, it is so insanely busy compared to the number of inhabitants...)
 

JimboJJ26

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(i actually think that the traffic atm is not realistic at all, it is so insanely busy compared to the number of inhabitants...)

To be fair, I think the number of inhabitants shown is intentionally less in order for the game to simulate them more easily. It's like when you see a picture of a city with 20,000 people in game and think it should really have over 100,000. It's just easier for the game to simulate the deflated amount, whereas the traffic shown is for the non-deflated number.

As for the road options, I think more variety is greatly necessary.
 

cpy

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i think, even though its possible, its asking alot on the side of AI. AI will have to recognise where priority roads are. Imagine a very busy main road being a priority-road, when will the crossing streets ever be able to move?

In its current state of extremely heavey traffic i dont see that as a good addition. I really like the idea, dont get me wrong and it would be very cool to have it more realistic like that but i think the extreme traffic should be reduced. (i actually think that the traffic atm is not realistic at all, it is so insanely busy compared to the number of inhabitants...)


And thats' why you're bad planner and i'm better planner, i know a little thing called traffic lights where needed.

Also AI wouldn't need change because they already have yield mechanics, but they just take turns instead of waiting.