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Razmorg

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This has been suggested multiple times to the devs and they have only confirmed some type of city sprawl will come in post release.

I think roads could be great, not only for the visual effect but also help distinguish counties more. Unless you have different levels of holdings they can look very similar currently.

Also one of my favorite things about I:R is making stylish road connections and while it might not make sense to be able to do it as dynamically, I'd still like to see it here somehow.
 
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Hroppa

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No sign that they plan to add roads to CK3.

That said, for me, they would make the most sense as part of visualising trade in a future patch/DLC. It's pretty inevitable that there will at some point be a patch adding trade and playable merchant republics.
 
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erdem701

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Also one of my favorite things about I:R is making stylish road connections and while it might not make sense to be able to do it as dynamically, I'd still like to see it here somehow.

Yes like some dynamic trade caravans on road, faster mobing, in smaller area basic roads then holdings to holdings stone road improving something like .. would be nice :)
 
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KlinkerFyren

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Visual Roads would be very nice. Even if it would very expensive (since you would have divert serfs from working their/your farms which would decrease income or god forbid actually pay people to build the roads).
 
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Froggie

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Will there a road build options in CK3 ? maybe only capital to capital, would be nice to see in map.
What would be the point?
Armies move between counties to take either the most direct or tactical route.
Other than this it would just be aesthetic.
 
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G S Palmer

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I would love to see this in the game, one of my main goals when playing Imperator was to build roads basically everywhere I could. It was great.
 
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Olden Weiss

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The majority of major arteries that exist in Europe today where originally built by the Roman Empire. I imagine there's no need for a road-building mechanic as a result.
 
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Karlington

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The majority of major roads that exist in Europe today where built by the Roman Empire. I imagine there's no need for a road-building mechanic as a result.

Today, as in 2020? That is definitely not the case. They had 372 great roads, and Sweden alone (which wasn't even under Roman authority) has over 100 today.
 
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ShadyGuy_SuspiciousGoal

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Even if they were built by the Romans, they still needs maintenance, so you absolutely can rebuild the roads or build new ones. I say a road system is very nice. Can increase troop speed, facilitate spread of technology, increase trade values, or even increase the diplomatic range. I think building roads will be fun. The grand boulevard from Iberia to the Holy Land that let Crusaders travel faster. Also something for the Merchant Republic to sink their massive treasury into. Add monthly maintenance so they can't be spammed.

Very strategic. Many thoughts. Such wow.
 
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Olden Weiss

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Today, as in 2020? That is definitely not the case. They had 372 great roads, and Sweden alone (which wasn't even under Roman authority) has over 100 today.

It is indeed the case. I don't mean to say that every road was built by Rome, but that the majority of Europe's major arteries were originally built by Rome. Most of the modern roads you speak of were built between the Renaissance and our present day, not in the period the game covers. Surely smaller roads might have been run out by carts and such, but we're speaking on the grand strategy scale; the kind of roads armies would march on. Those would have almost exclusively been Roman roads during this time.

Here we see the roads network during Hadrian's time...
1597604088663.png

... and here, the trade network used during the middle ages.
1597604075067.png


Russia aside (all of which are minor routes), it's clear to see how many of the European routes align with Roman roads.

There was a video once showing a map of all the major modern highways that were originally built by Rome, but I can't locate it at the moment. If I manage to find it, I'll post it for interest's sake.

Additional point: It's true that renovations would have been done, but we're not talking about renovations. The thread discusses the idea of building new major arteries, and I don't believe based on the historical evidence we have that such a thing was crucial enough to the period to warrant a mechanic. I wouldn't be upset if it were there, mind, I'm simply saying it's not necessary.
 
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Karlington

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It is indeed the case. I don't mean to say that every road was built by Rome, but that the majority of Europe's major arteries were originally built by Rome. Most of the modern roads you speak of were built between the Renaissance and our present day, not in the period the game covers. Surely smaller roads might have been run out by carts and such, but we're speaking on the grand strategy scale; the kind of roads armies would march on. Those would have almost exclusively been Roman roads during this time.

This part I won't argue. To clarify, if someone were to say "Most of the medieval roads were originally built by the Romans," then I won't argue with them. But if someone were to say "Most of the modern-day roads were originally built by the Romans," that's when I'd argue. :)
 
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Xenrek

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Even if they were built by the Romans, they still needs maintenance, so you absolutely can rebuild the roads or build new ones. I say a road system is very nice. Can increase troop speed, facilitate spread of technology, increase trade values, or even increase the diplomatic range. I think building roads will be fun. The grand boulevard from Iberia to the Holy Land that let Crusaders travel faster. Also something for the Merchant Republic to sink their massive treasury into. Add monthly maintenance so they can't be spammed.

Very strategic. Many thoughts. Such wow.
to expand on this; maybe the integration of roads is important for kingdoms and empires; say if you take some land with no decent path for trade or flow of information between it and your lands, the lords there would have an opinion modifier, and locals would have an unrest penalty for not being connected to the rest of the lands.

so the more roads going to a province, the more tech spread, development growth, maybe a tax bonus, etc; combined with the necessity of at least a few roads to maintain order
 
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Olden Weiss

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The medieval road map is awasome, yeah true roads no need every city/holding (because too much roads looks bad on map), just major city should have roads and gave bonus like silk road / roman roads etc...

For what it's worth, I am onboard with seeing roads on the map. It's the ability to build them as we can in Imperator that I don't feel is necessary.

This part I won't argue. To clarify, if someone were to say "Most of the medieval roads were originally built by the Romans," then I won't argue with them. But if someone were to say "Most of the modern-day roads were originally built by the Romans," that's when I'd argue. :)

Fair, I could have worded it differently. The way I should have put it is that the road network established by Rome is still clearly present and utilized to this day.
 
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Varus90

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Fair, I could have worded it differently. The way I should have put it is that the road network established by Rome is still clearly present and utilized to this day.
Much, perhaps most, of world history is based on building on top of what has come before (figuratively and literally) rather than creating something new ex nihilo, after all. But if we accept in the game that there's the possibility that various groups on the margins, such as Slavic tribal pagans, can reform their religion and even build an empire to rival Rome, why shouldn't they be able to build new roads as the Romans did?
 
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