• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
random events: modifications

here are some personal modifications i have made for various reasons; especially the unhapiness of peasents, please take a look at it again; in present state it simplly does not make ANY sense to me as a whole and every REAL option having negative serfdom decrease, lol;

- i usually give a lot more options in playing with monarchs stats, and that does seem to add a lot of "flavours" as outcomes are less predictable; also bad boy choices in a logical frame

-i am esperimenting with increase tax in colonies at the expense of tax in the "mother" country; manufactory when building palaces or cathedrals as well or negative trade that brings less beligerancy;
-making possible exchange of tax on a small scale as boosting capital province atexpense of far away or diffrent religion provinces;that gives a new meaning to capital movement ;)
-making less or more likelly for various forts to appear/dissapear based on state policies
-military traning to come at inflation costs
-small ads or substracts in MOST events that DO ad up or not over time if that state has a specific direction set;

-problems: BAD BOY stuff


event = {
id = 800643
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
domestic = { type = serfdom value = 3 }
NOT = { flag = gaelic_law }
ai = no
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"

action_a = {
name = "Side with the Lords"
command = { type = stability value = -1 }
command = { type = domestic which = SERFDOM value = 1 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = badboy value = 1 }
command = { type = revoltrisk which = 12 value = 4 }
command = { type = revoltrisk which = 24 value = 2 }
command = { type = DIP which = 1 value = 12 }
command = { type = ADM which = -3 value = 12 }
command = { type = MIL which = 2 value = 12 }
}
action_b = {
name = "Side with the Peasants"
command = { type = stability value = -2 }
command = { type = domestic which = serfdom value = -1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = badboy value = -1 }
command = { type = DIP which = -3 value = 12 }
command = { type = ADM which = 2 value = 12 }
command = { type = MIL which = -5 value = 12 }
}
action_c = {
name = "Use This as an Excuse to Increase Taxes"
command = { type = stability value = -4 }
command = { type = domestic which = serfdom value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = revoltrisk which = 12 value = 4 }
command = { type = revoltrisk which = 24 value = 2 }
command = { type = revoltrisk which = 36 value = 2 }
command = { type = revoltrisk which = 60 value = 1 }
command = { type = badboy value = 1 }
command = { type = DIP which = -2 value = 12 }
command = { type = ADM which = -5 value = 12 }
command = { type = MIL which = 3 value = 12 }
}
action_d = {
name = "Pay Off Peasant Leaders"
command = { type = stability value = -1 }
command = { type = inflation value = 1 }
command = { type = badboy value = -1 }
command = { type = DIP which = -4 value = 12 }
command = { type = ADM which = 1 value = 12 }
command = { type = MIL which = -3 value = 12 }
}
}
 
Last edited:

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
Boundary Dispute
#########################################################################
# Reversed options for larger nations to help out the AI

event = {
id = 800003
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = stability value = -1 }
command = { type = casusbelli which = -1 value = 6 }
command = { type = relation which = -3 value = -25 }
command = { type = badboy value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = DIP which = -3 value = 12 }
command = { type = MIL which = 2 value = 12 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = stability value = 1 }
command = { type = relation which = -3 value = 40 }
command = { type = treasury value = -50 }
command = { type = badboy value = -1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = DIP which = 3 value = 12 }
command = { type = ADM which = 2 value = 12 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Cathedral/Mosque events from EEP (pierreluc)
#########################################################################

# Reversed options for small nations to help the AI
event = {
id = 800022
trigger = { OR = { religion = catholic
religion = counterreform
religion = protestant
religion = reformed
religion = orthodox
}
NOT = { stability = 3 }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME1102"
desc = "EVENTHIST1102"
style = 0

action_a = {
name = "EVENT1102B"
command = { type = vp value = -20 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = INNOVATIVE value = 1 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = ADM which = -2 value = 12 }
command = { type = DIP which = -1 value = 12 }
command = { type = infra value = -250 }
command = { type = trade value = -100 }

}
action_b = {
name = "EVENT1102A"
command = { type = stability value = 2 }
command = { type = treasury value = -200 }
command = { type = missionaries value = 1 }
command = { type = badboy value = -1 }
command = { type = domestic which = INNOVATIVE value = -1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = ADM which = 3 value = 12 }
command = { type = DIP which = 1 value = 12 }
command = { type = provincetax which = -1 value = 1 }
command = { type = gainmanufactory which = -1 value = luxury }
command = { type = trade value = 250 }
command = { type = infra value = 250 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Birth of an heir to the throne
#####################################################

event = {
id = 800026
random = yes
trigger = { NOT = { flag = gaelic_law } }
name = "EVENTNAME1129"
desc = "EVENTHIST1129"
style = 0
action_a = {
name = "EVENT1129A"
command = { type = stability value = 1 }
command = { type = badboy value = -1 }
command = { type = provincetax which = -2 value = 1 }
command = { type = DIP which = 3 value = 12 }
command = { type = ADM which = 2 value = 12 }
command = { type = MIL which = -3 value = 12 }
command = { type = treasury value = -50 }
command = { type = domestic which = SERFDOM value = -1 }
command = { type = ADM which = 2 value = 24 }
command = { type = revoltrisk which = 12 value = -2 }
command = { type = cavalry which = -2 value = 2000 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
#########################################################################
# Saint Performs Miracle
#########################################################################
event = {
id = 800033
random = yes
name = "EVENTNAME_A5"
desc = "EVENTHIST_A5"
style = 0
trigger ={
OR = {
religion = catholic
religion = counterreform
}
}

action_a = {
name = "OK"
command = { type = stability value = 2 }
command = { type = revoltrisk value = -1 }
command = { type = domestic which = INNOVATIVE value = -1 }
command = { type = revoltrisk which = 24 value = -6 }
command = { type = conversion which = -1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = badboy value = 1 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Unexpected Invention
#########################################################################

event = {
id = 800081
trigger = {
domestic = { type = innovative value = 7 }
infra = 3
}
random = yes
name = "EVENTNAME27"
desc = "EVENTHIST27"
style = 0

action_a = {
name = "Support this invention!"
command = { type = provincetax which = -1 value = 1 }
command = { type = gainmanufactory which = -1 value = -1 }
command = { type = domestic which = serfdom value = 1 }
command = { type = ADM which = 2 value = 24 }
}
action_b = {
name = "Private backers can support this"
command = { type = infra value = 500 }
command = { type = provincetax which = -1 value = 1 }
command = { type = domestic which = serfdom value = -1 }
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = ADM which = -2 value = 24 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Conversion of Heretics
#########################################################################

event = {
id = 800087
random = yes
trigger = {
NOT = { flag = player_run }
}
name = "EVENTNAME7"
desc = "EVENTHIST7"

action_a = {
name = "OK"
command = { type = conversion which = -1 }
command = { type = badboy value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = SERFDOM value = 1 }
command = { type = ADM which = -4 value = 12 }
command = { type = MIL which = 4 value = 12 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Rush of Merchants
#########################################################################

event = {
id = 800195
random = yes
name = "EVENTNAME28"
desc = "EVENTHIST28"
style = 0

action_a = {
name = "OK"
command = { type = merchants value = 6 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = stability value = -1 }
command = { type = TRADE value = 250 }
command = { type = naval value = 100 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Sufi Poets Idea, text, and effects by Blade! Scripted by Korath
#############################################################

event = {
id = 800217
trigger = {
religion = sunni
continent = asia
domestic = { type = innovative value = 7 }
}
random = yes
name = "Sufi Poets"
desc = "An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts."

action_a = {
name = "Let them laze about elsewhere"
command = { type = vp value = -5 }
command = { type = provincetax which = -2 value = -1 }
command = { type = domestic which = centralization value = 1 }
}
action_b = {
name = "Support Sufi Mystics"
command = { type = treasury value = -100 }
command = { type = trade value = 100 }
command = { type = conversion which = -1 }
command = { type = trade value = 75 }
command = { type = domestic which = innovative value = 1 }
command = { type = provincetax which = -2 value = 1 }
command = { type = badboy value = -1 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Chartering a University
#########################################################################

# Reversed options for small nations to help the AI
event = {
id = 800255
trigger = {
year = 1550
NOT = { domestic = { type = innovative value = 10 } }
NOT = { countrysize = 30 }
domestic = { type = innovative value = 3 }
}
random = yes
name = "EVENTNAME1101"
desc = "EVENTHIST1101"
style = 0

action_a = {
name = "EVENT1101B"
command = { type = vp value = -50 }
command = { type = provincetax which = -1 value = -1 }
command = { type = MIL which = 2 value = 60 }
command = { type = cavalry which = -2 value = 10000 }
command = { type = badboy value = 1 }
command = { type = domestic which = INNOVATIVE value = -1 }
}
action_b = {
name = "EVENT1101A"
command = { type = infra value = 250 }
command = { type = domestic which = innovative value = 1 }
command = { type = treasury value = -200 }
command = { type = badboy value = -1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = ADM which = 4 value = 36 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Build a Great Palace
#########################################################################

event = {
id = 800257
trigger = {
year = 1650
NOT = {
domestic = { type = aristocracy value = 10 }
domestic = { type = centralization value = 10 }
NOT = { countrysize = 30 }
}
}
random = yes
name = "EVENTNAME_A23"
desc = "EVENTHIST_A23"
style = 0
action_a = {
name = "EVENT_A23_B"
command = { type = vp value = -50 }
command = { type = provincetax which = -1 value = 1 }
command = { type = badboy value = -1 }
command = { type = ADM which = -1 value = 9 }
command = { type = MIL which = -1 value = 12 }
command = { type = DIP which = -1 value = 6 }
}
action_b = {
name = "EVENT_A23_A"
command = { type = treasury value = -100 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = centralization value = 1 }
command = { type = vp value = 25 }
command = { type = badboy value = -1 }
command = { type = provincetax which = -2 value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = gainmanufactory which = -1 value = luxury }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Foreign Drill Instructor Available
#########################################################################

# Reversed order of options for small nations to help out the AI
event = {
id = 800311
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
NOT = { countrysize = 9 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_B"
command = { type = provincetax which = -1 value = 1 }
command = { type = revoltrisk which = 12 value = -4 }
}
action_b = {
name = "EVENT_A22_A"
command = { type = treasury value = -250 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
command = { type = INF which = -1 value = 1000 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Fortification Efforts
#########################################################################

event = {
id = 800328
trigger = {
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0

action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = DIP which = -1 value = 36 }
command = { type = ADM which = 1 value = 36 }
command = { type = MIL which = 1 value = 36 }
command = { type = badboy value = -1 }
command = { type = infra value = 150 }
command = { type = trade value = 200 }
command = { type = domestic which = aristocracy value = 1 }
}
action_b = {
name = "Let us consider other options"
command = { type = land value = 250 }
command = { type = trade value = -200 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Reformation of the army
#########################################################################

event = {
id = 800341
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0

action_a = {
name = "OK"
command = { type = land value = 500 }
command = { type = MIL which = 3 value = 24 }
command = { type = domestic which = QUALITY value = 1 }
command = { type = MIL which = 3 value = 24 }
command = { type = ADM which = 1 value = 24 }
command = { type = DIP which = -2 value = 12 }
command = { type = infra value = 300 }
command = { type = trade value = -300 }
command = { type = inflation value = 1 }
command = { type = merchants value = -3 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Reformation of the navy
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get better category

event = {
id = 800346
trigger = {
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 4 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 9 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0

action_a = {
name = "OK"
command = { type = naval value = 250 }
command = { type = warships which = -1 value = 10 }
command = { type = fortress which = -1 value = -1 }
command = { type = domestic which = QUALITY value = -1 }
command = { type = MIL which = -3 value = 24 }
command = { type = ADM which = 2 value = 24 }
command = { type = DIP which = 1 value = 12 }
command = { type = infra value = -300 }
command = { type = trade value = 300 }
command = { type = inflation value = 1 }
command = { type = merchants value = 3 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -4 value = 1 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Enthusiasm for the army
#########################################################################

event = {
id = 800352
trigger = {
NOT = { countrysize = 30}
atwar = yes
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0

action_a = {
name = "OK"
command = { type = infantry which = -1 value = 15000 }
command = { type = MIL which = 3 value = 12 }
command = { type = ADM which = -2 value = 12 }
command = { type = DIP which = -3 value = 12 }
command = { type = casusbelli which = -1 value = 9 }
command = { type = casusbelli which = -1 value = 6 }
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = -100 }
command = { type = relation which = -1 value = -50 }
command = { type = infra value = 200 }
command = { type = trade value = -200 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Enthusiasm for the Navy (warships)
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get one better category

event = {
id = 800364
trigger = {
atwar = yes
naval = 2
NOT = { countrysize = 30 }
}

random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0

action_a = {
name = "OK"
command = { type = warships which = -1 value = 5 }
command = { type = infra value = -200 }
command = { type = trade value = 200 }
command = { type = warships which = -1 value = 15 }
command = { type = MIL which = -3 value = 12 }
command = { type = ADM which = 2 value = 12 }
command = { type = DIP which = 1 value = 12 }
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 100 }
command = { type = relation which = -1 value = 50 }
command = { type = provincetax which = -4 value = 1 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Diplomatic Insult
#########################################################################

event = {
id = 800401
random = yes
trigger = { NOT = { religion = pagan } }
name = "EVENTNAME50"
desc = "EVENTHIST50"

action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 12 }
command = { type = relation which = -3 value = -50 }
command = { type = badboy value = -1 }
command = { type = DIP which = -1 value = 60 }
command = { type = ADM which = -1 value = 60 }
command = { type = MIL which = 1 value = 60 }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Masterful Diplomat bt MattyG
#########################################################################

event = {
id = 800405
random = yes
trigger = { NOT = { religion = pagan } }
name = "Masterful Diplomat"
desc = "We have the services of a charismatic and clever individual to negotiate and entreaty on our behalf. How should he best be used?"

action_a = {
name = "Assign him to develop a broad base of support for us"
command = { type = inflation value = 1 }
command = { type = badboy value = -2 }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = DIP which = 3 value = 36 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
command = { type = relation which = -1 value = 15 }
}
action_b = {
name = "We require stronger ties with select neighbours"
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = badboy value = -1 }
command = { type = DIP which = 1 value = 36 }
command = { type = relation which = -1 value = 75 }
command = { type = dynastic which = -3 }
command = { type = relation which = -1 value = 75 }
command = { type = dynastic which = -3 }
command = { type = relation which = -1 value = 75 }
command = { type = dynastic which = -3 }
}
action_c = {
name = "Negotiate a significant and lasting relationship"
command = { type = cash value = -50 }
command = { type = DIP which = 1 value = 48 }
command = { type = relation which = -1 value = 200 }
command = { type = dynastic which = -3 }
command = { type = alliance which = -3 }
command = { type = ADM which = 2 value = 12 }
command = { type = gainbuilding which = -1 value = bailiff }
}
}
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
# Cessation of Church Functions to Nobility
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.

event = {
id = 800500
random = yes
trigger = {
OR = {
religion = catholic
religion = orthodox
}
NOT = { countrysize = 4 }
}
name = "EVENTNAME_A10"
desc = "EVENTHIST_A10"
style = 0
action_a = {
name = "EVENT_A10_B"
command = { type = domestic which = aristocracy value = -1 }
command = { type = trade value = -50 }
command = { type = infra value = 100 }
command = { type = land value = 100 }
command = { type = naval value = 50 }
}
action_b = {
name = "EVENT_A10_A"
command = { type = domestic which = aristocracy value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = cash value = 100 }
command = { type = trade value = 100 }
command = { type = infra value = -50 }
command = { type = land value = -100 }
command = { type = naval value = 100 }
}
}