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vonFischmarkt

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Jan 21, 2012
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So, in the current CK3 game, one major geoeconomic feature that isn't really represented is the Major Rivers. Right now, the major advantage of having a county on a major river is the dubious honor of being constantly raided by Vikings. However, these were incredibly important trade routes in the era and even up till today. The fact that the Rhone and Rhine are represented in the game, and yet don't receive any economic benefit is rather ridiculous. The addition of a river port building chain-- to mimic the seaport chain would effectively remedy this issue effectively.
 
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AlipheeseXV

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So, in the current CK3 game, one major geoeconomic feature that isn't really represented is the Major Rivers. Right now, the major advantage of having a county on a major river is the dubious honor of being constantly raided by Vikings. However, these were incredibly important trade routes in the era and even up till today. The fact that the Rhone and Rhine are represented in the game, and yet don't receive any economic benefit is rather ridiculous. The addition of a river port building chain-- to mimic the seaport chain would effectively remedy this issue effectively.

This reminds me of the days back when I played the good old Rome: Total War in combination with the Europa Barbarorum Mod:
While Vanilla Rome also only had ports for the sea in terms of trade (though you also needed it for your war ships), the mod added the building of river ports for inland trade.
As for ck3: Sure, have it for major rivers to show their status for important trade routes!
 

noknok

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Jan 30, 2018
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More to raid! Yay!

Good idea actually. Maybe we can hope for a trade overhaul in the future.
Personally I would like river ports and trade to be represented by a simple financial benefit. I hope they make trade and economy abstract and focus on roleplaying stories and intrigue.