Wasn't quite sure how to title this thread but what is the risk of dying/losing in the early game?
I'm likely going to be playing quite a lot of multiplayer Stellaris with 4-8 other people when this game is released so it wouldn't be too fun to have to restart an hour or two into a game because someone did something silly that caused them to lose. Restarting as an another race doesn't seem like it will be as fun as switching countries in EU4.
So is it possible to survive most early game threats or are there threats that create a high risk of a loss when one is unlucky enough to encounter it? I understand this isn't as much of a problem in singleplayer as I believe most people wouldn't mind losing early game due to something interesting occurring as it isn't too big of a deal to restart.
Part of the reason why I'm asking this is because I remember reading a tweet by a dev where they encountered a fallen empire that invaded their home system. Though if I remember that correctly it was due to the dev declaring war on them or something similar.
I'm likely going to be playing quite a lot of multiplayer Stellaris with 4-8 other people when this game is released so it wouldn't be too fun to have to restart an hour or two into a game because someone did something silly that caused them to lose. Restarting as an another race doesn't seem like it will be as fun as switching countries in EU4.
So is it possible to survive most early game threats or are there threats that create a high risk of a loss when one is unlucky enough to encounter it? I understand this isn't as much of a problem in singleplayer as I believe most people wouldn't mind losing early game due to something interesting occurring as it isn't too big of a deal to restart.
Part of the reason why I'm asking this is because I remember reading a tweet by a dev where they encountered a fallen empire that invaded their home system. Though if I remember that correctly it was due to the dev declaring war on them or something similar.
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