This post is reserved for comments:
Here I bring this hand-off picture story to as far I played it, (less than a year) to an end with a kicker from the next game where I play Italy, The last picture post.
I will wrap up showing varies aspects, which are common and world-wide occuring game after game to further delve into the in-game culture of Battle Mods.
Everything spins faster, techs, build times, recovery from DoW, life and death. Playing in full out war for 3 or 4 years is very intense and engaging. That being game time, 1930-1934. Risk Battle Mod can go to 1960 though generally impractical.
Here I bring this hand-off picture story to as far I played it, (less than a year) to an end with a kicker from the next game where I play Italy, The last picture post.
I will wrap up showing varies aspects, which are common and world-wide occuring game after game to further delve into the in-game culture of Battle Mods.
Everything spins faster, techs, build times, recovery from DoW, life and death. Playing in full out war for 3 or 4 years is very intense and engaging. That being game time, 1930-1934. Risk Battle Mod can go to 1960 though generally impractical.