General Update relating to all Yukala Mods
General Update relating to all Yukala Mods:
Sometime back I mentioned working on an idea of specific AI personalities. Though at that time it was a general outline. I have of late with much progress (some un-seen to me at the time) have now 'proved' just such personalities.
It might take a 'white paper' to describe this, especially since I just recently proved the concept out in experiments.
But a few points.
I am more and more convinced the AI's could be made to mimic human playing behavior, especially from what I have seen last few weeks. Where in one case an AI 'pulled' off about 10 divisions from a left flank that had been see-sawing back and forth but with the depleted strength of these divisions mounting and the apparent collapse, the AI quite suddenly pulled them off and routed them forthwith to the far right adding in all fast moving divisions and made for a bat out of hell for Berlin, making it to the eastern border province.
It was a decided tactic and munevering. It failed but I could see by settings recently tried 'why' that could have happened.
Experiments like these need be 'reproduced' and I am confident of same. And when I say 'recent setting changes' I mean in the hundreds. I have 4-quad computer and run tests at full speed so I can run hundreds of them in a relative short space of time.
General Update relating to all Yukala Mods:
Sometime back I mentioned working on an idea of specific AI personalities. Though at that time it was a general outline. I have of late with much progress (some un-seen to me at the time) have now 'proved' just such personalities.
It might take a 'white paper' to describe this, especially since I just recently proved the concept out in experiments.
But a few points.
I am more and more convinced the AI's could be made to mimic human playing behavior, especially from what I have seen last few weeks. Where in one case an AI 'pulled' off about 10 divisions from a left flank that had been see-sawing back and forth but with the depleted strength of these divisions mounting and the apparent collapse, the AI quite suddenly pulled them off and routed them forthwith to the far right adding in all fast moving divisions and made for a bat out of hell for Berlin, making it to the eastern border province.
It was a decided tactic and munevering. It failed but I could see by settings recently tried 'why' that could have happened.
Experiments like these need be 'reproduced' and I am confident of same. And when I say 'recent setting changes' I mean in the hundreds. I have 4-quad computer and run tests at full speed so I can run hundreds of them in a relative short space of time.