Near final Report
Near Final Risk Battle Mod Beta Report:
Country Descriptions are now done. Credits will appear in game. Thanks to all.
Additionally, I am going over my GOLD checklist and it is very short.
Beta3 is cut short, my apologies to those willing to Beta3 test. I trust this decision will prove a good one for the community. It is my sincere desire that this mod be fun and be used as springboard for other ideas that always come forth.
Kanatitlan was really the only Beta3 tester and his extreme prowness to find human use weakeness or exploits due either design flaws or oversights was very helpful and much appreciated.
I wish I had the time to tackle the human side of the modding equation much better, however I must admit that I am not so inclined generally and mostly preferred to address AI behavior.
I also am confident that players will appreciate the efforts gone into making this mod now for two years and set each their own playing standard and exploits limits so as to better enjoy the 'spirit' of the mod.
But on the fair side, the AI's have advantages too that the human will only get if they cheat or drive an exploit deep. I therefor still recommend all players begin on the 'Very Easy' setting and most of us will be happy to stay on that difficulty setting. (this includes me )
Sincerely,
Yukala
Near Final Risk Battle Mod Beta Report:
Country Descriptions are now done. Credits will appear in game. Thanks to all.
Additionally, I am going over my GOLD checklist and it is very short.
Beta3 is cut short, my apologies to those willing to Beta3 test. I trust this decision will prove a good one for the community. It is my sincere desire that this mod be fun and be used as springboard for other ideas that always come forth.
Kanatitlan was really the only Beta3 tester and his extreme prowness to find human use weakeness or exploits due either design flaws or oversights was very helpful and much appreciated.
I wish I had the time to tackle the human side of the modding equation much better, however I must admit that I am not so inclined generally and mostly preferred to address AI behavior.
I also am confident that players will appreciate the efforts gone into making this mod now for two years and set each their own playing standard and exploits limits so as to better enjoy the 'spirit' of the mod.
But on the fair side, the AI's have advantages too that the human will only get if they cheat or drive an exploit deep. I therefor still recommend all players begin on the 'Very Easy' setting and most of us will be happy to stay on that difficulty setting. (this includes me )
Sincerely,
Yukala
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