Rise of the Haudenosaunee
This is a different kind of AAR. Not purely historical, as that would be boring. i have made some tweaks to the game to make it playable. Most notably, the total pops of the original provinces the Iroquois start with, they are severly underpopulated so i added 1000 to all their pops. As well, I gave them a colonial dynamism. They get 2 colonists a year. As well, I gave them 2 port cities, Cheasapeake, and Manhattan, mainly to facilitate the gathering of colonists.Many may decry these tweaks as ruining the difficulty of playing a nation like the Iroquois, but I would say this: They cannot deal directly with European nations, cannot change religion, and really, can only communicate between themselves and Aztecs/Incas(provided they find them)They cannot use cavalry and artillery,or build any improvements. One more thing, I gave them a generic conquistador to start with, basic stats. He is to allow them to expand east. As for dates, I shall use the actual dates(ie, Jan 1 1492). Hopefully, this will be an ok AAR. It is my first, so forgive me if i make a few mistakes. Wel, here goes...
Iroquois AAR: Settings
Free Ireland
Free Bretagne
Super Hansa
T.O Ingermanland
Moldavian Bujak
All unrest options checked
CoT for all save Skane
Burgundy the Mighty
Unified Prussia
Normal Tax
1492 start date
Iroquois only major
Special Note:
Normal/Agressive, w/IGC 2.3
100ducats to start.
3 colonists
Trade/Infr set to 2, naval is 0, land is 1
The Beginning: Colonies...
In the beginning, The Haudenosaunee(Iroquois, but Iroquois is insult) were rulers over all they surveyed. They had formed the mighty Confederacy, including the Cayuga,Ondaida,Seneca,Onondaga and Mohawk. They were respected by many who lived around their lands. Many wished to join the Confederacy, but few were worthy. Others, jealous of the power the Confederacy held, did not wish to join. They would violently resist the moves of the Haudensaunee . This is the story of the Haudenosaunee, and what befell them
[OOC, ok how's that for a preview?I will use actual Province names, to avoid confusion. I will now begin for real]
1492-
Jan 1 1492: One of our brave warriors, Huron, marches off at the head of a masiive war party, some 5500 men strong. He is to search to the east, to see what lies there. He sets off from Mohawk, capital of the Confederacy, heading towards the Catskills. He arrived after many moons had passed(Feb 16) and was engaged by hostile warriors. After several days of fighting, the enemy warriors fled into the bush(Killed 400, lost 28). Immediately, some traders were sent out, to increase the Confederacy lands.
Huron, after gathering water, marched towards Conneticut
March 2 1492: Huron arrives in Conneticut, and some enemy warriors ambush his war party. 700 arrayed against 5400. Yet the enemy fight to the death, and after a weekk of hard fighting, the last falls.Huron rests,sending a messenger back to the Confederacy, advising them to send some traders here. Huron then moves on into parts unknown...
April 24 1492: Word is sent, a trading post has been set in the Catskills
May 26 1492: Horrors! It appears that not every hostile warrior was killed. Several ambushed the traders settling Conneticut, killing them all. The Confederacy is unfazed, ordering another sent. They also order a settler be sent to Delaware.
Huron arrives in Massachussetts, engaging hostile warriors within hours of his arrival.200 hostile warriors killed, with no loss of Confederate warriors.Huron continues Eastward.
July 2 1492: A trader is sent to Massachussetts, in hopes of expanding the trade of the Confederacy
July 28 1492: Wonderful news. A new colony sits at the mouth of the Delaware River. And our traders have set up in Massachussetts
(To be continued)
This is a different kind of AAR. Not purely historical, as that would be boring. i have made some tweaks to the game to make it playable. Most notably, the total pops of the original provinces the Iroquois start with, they are severly underpopulated so i added 1000 to all their pops. As well, I gave them a colonial dynamism. They get 2 colonists a year. As well, I gave them 2 port cities, Cheasapeake, and Manhattan, mainly to facilitate the gathering of colonists.Many may decry these tweaks as ruining the difficulty of playing a nation like the Iroquois, but I would say this: They cannot deal directly with European nations, cannot change religion, and really, can only communicate between themselves and Aztecs/Incas(provided they find them)They cannot use cavalry and artillery,or build any improvements. One more thing, I gave them a generic conquistador to start with, basic stats. He is to allow them to expand east. As for dates, I shall use the actual dates(ie, Jan 1 1492). Hopefully, this will be an ok AAR. It is my first, so forgive me if i make a few mistakes. Wel, here goes...
Iroquois AAR: Settings
Free Ireland
Free Bretagne
Super Hansa
T.O Ingermanland
Moldavian Bujak
All unrest options checked
CoT for all save Skane
Burgundy the Mighty
Unified Prussia
Normal Tax
1492 start date
Iroquois only major
Special Note:
Normal/Agressive, w/IGC 2.3
100ducats to start.
3 colonists
Trade/Infr set to 2, naval is 0, land is 1
The Beginning: Colonies...
In the beginning, The Haudenosaunee(Iroquois, but Iroquois is insult) were rulers over all they surveyed. They had formed the mighty Confederacy, including the Cayuga,Ondaida,Seneca,Onondaga and Mohawk. They were respected by many who lived around their lands. Many wished to join the Confederacy, but few were worthy. Others, jealous of the power the Confederacy held, did not wish to join. They would violently resist the moves of the Haudensaunee . This is the story of the Haudenosaunee, and what befell them
[OOC, ok how's that for a preview?I will use actual Province names, to avoid confusion. I will now begin for real]
1492-
Jan 1 1492: One of our brave warriors, Huron, marches off at the head of a masiive war party, some 5500 men strong. He is to search to the east, to see what lies there. He sets off from Mohawk, capital of the Confederacy, heading towards the Catskills. He arrived after many moons had passed(Feb 16) and was engaged by hostile warriors. After several days of fighting, the enemy warriors fled into the bush(Killed 400, lost 28). Immediately, some traders were sent out, to increase the Confederacy lands.
Huron, after gathering water, marched towards Conneticut
March 2 1492: Huron arrives in Conneticut, and some enemy warriors ambush his war party. 700 arrayed against 5400. Yet the enemy fight to the death, and after a weekk of hard fighting, the last falls.Huron rests,sending a messenger back to the Confederacy, advising them to send some traders here. Huron then moves on into parts unknown...
April 24 1492: Word is sent, a trading post has been set in the Catskills
May 26 1492: Horrors! It appears that not every hostile warrior was killed. Several ambushed the traders settling Conneticut, killing them all. The Confederacy is unfazed, ordering another sent. They also order a settler be sent to Delaware.
Huron arrives in Massachussetts, engaging hostile warriors within hours of his arrival.200 hostile warriors killed, with no loss of Confederate warriors.Huron continues Eastward.
July 2 1492: A trader is sent to Massachussetts, in hopes of expanding the trade of the Confederacy
July 28 1492: Wonderful news. A new colony sits at the mouth of the Delaware River. And our traders have set up in Massachussetts
(To be continued)
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