Por si se os ha escapado, ayer subieron un nuevo beta para el Rise of Prussia en el foro de ageod. Es la sexta entrega del 1.03, y fundamentalmente corrige bugs, algunos ajustes en el balance, mapa, unidades, etc. Y en la IA.
Aquí el enlace:
http://www.ageod-forum.com/showpost.php?p=187468&postcount=183
Y aquí el changelog:
Aquí el enlace:
http://www.ageod-forum.com/showpost.php?p=187468&postcount=183
Y aquí el changelog:
Fixes several bugs reported either for ROP or for others AGE-engine games.
Plus, these additions, courtesy of PhilThib and Clovis:
Map
* Fixed wrong links in Pilgrams & Iglau
* Fixed erroneous transport networks data in a dozen regions
Models
* Fixed image of Prussian fusiliers and trained infantry (swaped)
* Fixed Sappers and Pontooneers subtype: they should no longer be chosen instead of supplies when depots are built
* Corrected missing fire damage for Hussars & Carabiniers
Units
* fixed French Depot bataillons: they can now be built also in Lorraine
Special Orders
* You can now build fortified camps at the cost of 1 supply + 1 artillery unit
Events
* Fixed the option to convert Militia replacements into Line replacement
* Fixed duplicate appearance of Austrian leaders Colloredo (1757) and Koenigsegg (1759)
* Emden is now unblocked upon Hannover joining the war
Setups
* Fixed duplicate Dyhern & co (3 brigades) wrongly setup in Alsace in 1756 scenario. These units now appear with the 1757 Event 'Armée La Dauphine'
Game Balance
* Locked Prussian forces in the east of the Oder in 1756 scenario, from 2 to 12 turns, to prevent unrealistic transfer westward: they must now await the Russians
* Added extra local supply production in Memel and Koenigsberg upon Russian capture to help the Russians wintering in East Prussia
* Added extra AI modding done by Clovis in summer 2010