Now, we cannot call ourselves Paradox gamers if we didn't believe in the abilities for minor factions to exploit opportunities to rise in the ranks, so it has been pretty given for a long time that minors in HoI IV would be able to compete well relative to their resources and technological advancement (minors that are more like regional powers, not ACTUAL minors, regional powers including Poland, Finland, Netherlands, Belgium, Spain, Sweden, Canada, Australia, China, Raj, etc.).
However, in the latest World War Wednesday, when Daniel was talking about different military staff he could appoint (around half an hour to 40 minutes in with Tomoyuki Yamashita), he discussed how Minors can rise up to become majors, and with a presented diplomacy filter showing "Majors". Now, I am curious, does the "Majors" diplomacy filter only really just show the major WWII factions that existed (Britain, France, Germany, etc.), or will it update itself to new rising powers (I.e player China humiliates Japan in 1937-8 and takes back Manchuria, and at the very least consequently becomes listed as a "major power")? What does it mean to be a major, especially if we assume minors can become majors and they won't get the nice unique tech trees and national focusi and etc? What requirements would there be to become a major, and what perks come from being a great power (would they be similar to being a great power in Victoria II, as in you get some diplomatic leverage?)
I can think of one bonus in that how if a faction leader gets occupied and capitulates, the war continues with the next major assuming faction leader, rather than just ending. I.e, if Germany manages to nail down both Britain AND the USA, and a player Canada has managed to secure a Major power status somehow, Canada would assume faction leader as opposed to surrendering.
Tl;dr We heard Daniel in the latest WWW talking about how minors can become majors as if the game itself will recognize who is a major and who is not. WILL the game have mechanics to recognize majors, newly rissen majors, and newly fallen majors, and what would those mechanics be for what consequences if they did exist?
However, in the latest World War Wednesday, when Daniel was talking about different military staff he could appoint (around half an hour to 40 minutes in with Tomoyuki Yamashita), he discussed how Minors can rise up to become majors, and with a presented diplomacy filter showing "Majors". Now, I am curious, does the "Majors" diplomacy filter only really just show the major WWII factions that existed (Britain, France, Germany, etc.), or will it update itself to new rising powers (I.e player China humiliates Japan in 1937-8 and takes back Manchuria, and at the very least consequently becomes listed as a "major power")? What does it mean to be a major, especially if we assume minors can become majors and they won't get the nice unique tech trees and national focusi and etc? What requirements would there be to become a major, and what perks come from being a great power (would they be similar to being a great power in Victoria II, as in you get some diplomatic leverage?)
I can think of one bonus in that how if a faction leader gets occupied and capitulates, the war continues with the next major assuming faction leader, rather than just ending. I.e, if Germany manages to nail down both Britain AND the USA, and a player Canada has managed to secure a Major power status somehow, Canada would assume faction leader as opposed to surrendering.
Tl;dr We heard Daniel in the latest WWW talking about how minors can become majors as if the game itself will recognize who is a major and who is not. WILL the game have mechanics to recognize majors, newly rissen majors, and newly fallen majors, and what would those mechanics be for what consequences if they did exist?
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