RIP Special Forces. 2016-2018. You will be missed.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stolen Rutters

Good morning!
97 Badges
Feb 24, 2005
3.415
4.095
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis: Rome
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Stellaris
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
Our multiplayer game lasted about 2 years longer than it would have, and Russia was just impossible to push through due to the exhaustion of the Axis players in slogging through tile after tile of 20width+engineers pure infantry mass mobilization

Humorously people were complaining that infantry divisions composed entirely of special forces were unrealistic. But the meta is going to shift to divisions composed almost entirely of artillery :p
I was wondering about that. I have so much infantry equipment I was thinking I could build 4Inf+4Art instead of the old 7-2.
 

Forster

Field Marshal
98 Badges
Apr 22, 2001
3.230
234
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
I believe it's a difference between "arbitrary" and "sandbox". Sandbox games still have some rules, questions is about "what are we trying to achieve placing this rules".
For special forces we know a reason:
For whom was it a balance problem? I am willing to bet it was for multi-player. Again, as I said, they set rules and parameters for the game before it starts and can easily place limits on different types of units. Why force everyone to play by mp restrictions?
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.021
3.432
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
For whom was it a balance problem?
For me, for instance. It's bad design when basic infantry isn't used in primary metas, because special forces are better in cost-effect ratio. Also I don't like being obliged to build shore fortresses defended by 5-6 divisions to be protected from one marine division - because I feel it counterhistorical and non-fun as a hell. Naval invasions should be hard. I never played MP, but I definitely understand

And as you can notice, developers didn't enforced another typical mp restrictions (like stratbombers), so I would like to know why you actually believe this is mp restriction. Did mp metas actually forbid armies of marines?
 

Karaya 1

Lt. General
60 Badges
Dec 5, 2011
1.408
44
  • Commander: Conquest of the Americas
  • Stellaris: Apocalypse
  • Age of Wonders
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Dungeonland
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis IV
For me, for instance. It's bad design when basic infantry isn't used in primary metas, because special forces are better in cost-effect ratio. Also I don't like being obliged to build shore fortresses defended by 5-6 divisions to be protected from one marine division - because I feel it counterhistorical and non-fun as a hell. Naval invasions should be hard. I never played MP, but I definitely understand
Im sorry you had to do what now to defend against a single marines division ? Thats just ridiculous, what kind of divisions were you using ?
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.021
3.432
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Im sorry you had to do what now to defend against a single marines division ? Thats just ridiculous, what kind of divisions were you using ?
You see, you're haggling already. :) Question is what's ok. Actually, I play China, and it's crap divisions.
That's balance question - how many marines reasonable army should have to prevent it being ridiculous.
 

Karaya 1

Lt. General
60 Badges
Dec 5, 2011
1.408
44
  • Commander: Conquest of the Americas
  • Stellaris: Apocalypse
  • Age of Wonders
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Dungeonland
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis IV
You see, you're haggling already. :) Question is what's ok. Actually, I play China, and it's crap divisions.
That's balance question - how many marines reasonable army should have to prevent it being ridiculous.
But thats the whole point. If youre using sub par divisions, and your enemy is not because he has better equipment and all that, it really wouldnt matter if he had infantry or marines, because chinas divisions suck for a looong time.

If im the US and want a sizable marine corps to have good success agaisnt a well defended island with a few infantry divisions (and i mean real ones) on it. then i cant bring 6 divisions of 4 marines plus arty and support or even 3 divisions of 8 each plus arty and support. Because the defense is always superior unless you have superior numbers.
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.021
3.432
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
If im the US and want a sizable marine corps to have good success agaisnt a well defended island with a few infantry divisions (and i mean real ones) on it. then i cant bring 6 divisions of 4 marines plus arty and support or even 3 divisions of 8 each plus arty and support. Because the defense is always superior unless you have superior numbers.
Yes. You need half a million to take Okinawa defended with hundred thousand. 1:5. With total air and sea superiority, blockade of island and actually with quality superiority. If you have three real divisions on defense, take fifteen divisions on attack. Including marines. If you can make all your divisions marines, you can do it far more simple (and actually as normal infantry division would be at least 7/2, and taking "few" as three, you'll have 9*3=27 battalions), unrealistic and too effective. It the wish every player would have, and therefore it should be fixed, until we don't believe it's ok to take seashores so effectively as it was with upgraded marines.
 

davidc929

Colonel
27 Badges
May 11, 2009
819
212
  • Semper Fi
  • Darkest Hour
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Arsenal of Democracy
  • Iron Cross
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Actually as far as I know D-Day didn't include any marines historically. It was infantry landing supported with airbone assault.
By the way, Allies were triple against Germans (on Utah beach, for instance, there were 4 allies divisions against one bad German one), they had total sea and air superiority, not to mention sabotage, deceptions, German plans to defeat invasion after main beachheads could be localized. Still casualities were comparable.


Historically.
Battle for Iwa Jima had 110K US troops against 20K Japanese. Casualties - 26K for US, about 19K for Japanese.
Battle of Wake. First landing attempt was canceled. Second one had 1500 japanese marines with overhelming naval and air superiority, not to mention sailors, against 450 americans.
Battle of Tarawa. US forces - something about 50K (just 18K were marines) with great support, Jap forces - something about 5K (and about half of this number were conscripted workers). US casualties and Jap casualities again in same book - about 5K both sides.
Battle of Guam, as opposite, was better - 60K US forces against about 19K Japs. Result - about 8K US casualities against full Jap force destroyed.
Okinawa - half a million US troops against about one hundred thousand Japs. Militray casualities - about 70K US casualities against about full japs army (one hundred).

That's how Pacific War was fared. That's why US leaders prefered to use nuclear bombs, not amphibious attack against Japan heartland.
Not "hey, I have magical Marine Division, that just chew out every fortified position with ease". Actually, in WW2 full USMC was 6 divisions in the end of war.

CLARIFICATION: I'm not trying to say current Pacific Theatre is something good. But being not able just to grab everything you want on beachhead with hordes of Marines is an improvement, not opposing way.
I'd say when you look at the training the DDay landing troops had it was probably as good or better than most nations dedicated marine infantry, if not the USMC.
 
P

PrussianTiger

Guest
Devs have said that one of their design philo's is to have meaningful decisions. Having specials rarer does just that. As Germany I really like and need Moutain, but now I can't have countless divisions so now I have to choose size, how many and where to send them. Adds a whole new layer

I tend to use Paratroopers(Now, never used them much before) to represent guard or elite infantry such as in an empire/monarchist country have 6 or so paratroopers in a division as a Guards division is something I do. I wasn't personally impressed with Paratroopers being dropped into combat so have adjusted my use of them.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
I'd say when you look at the training the DDay landing troops had it was probably as good or better than most nations dedicated marine infantry, if not the USMC.
Exactly. Very specialised training for those front divisions.

Re what are special forces. I'm go with the today's definition of smaller units.

But the term is used more broadly by some. The special part comes from 'Special task' forces.
As such, marines, paras, and mountain do fit that, and did more so back then. Moreover, these forces usually have a smaller section or cadre of even more rigorous training and knowledge for even more special tasks within their remit.
eg. Arctic warfare within mountain- (and UK marines)
scaling cliffs and beach recon (marines)
Pathfinder recon, airstrip seizing (Para)
 

onlysane1

Captain
74 Badges
May 5, 2016
319
199
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Dharma
  • Crusader Kings Complete
  • Europa Universalis IV
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Supreme Ruler: Cold War
  • Victoria 2
  • Cities: Skylines
  • Stellaris: Megacorp
  • Semper Fi
  • Victoria: Revolutions
I'd say when you look at the training the DDay landing troops had it was probably as good or better than most nations dedicated marine infantry, if not the USMC.

It's important to understand that not all Marines in the USMC are, or in this case, were, trained for amphibious assaults. Sure, a lot of the infantry were, but the tank crewmen weren't, the air crews weren't, the motor transport operators weren't. Even within the Pacific theater, USMC divisions performing normal operations can be represented as standard infantry or armored units, while what the game shows as "marine" divisions are the infantry units devoted to naval invasions.

Likewise, the D-day invasion forces would certainly be 'marines' in HOI4's use of the word, specially trained to perform a naval invasion, even though they aren't specially part of the "Marine Corps".
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
I have not played the expansion yet but I think we should also consider how command Powers can affect stuff such as naval landings and other operations.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
I tend to use Paratroopers(Now, never used them much before) to represent guard or elite infantry such as in an empire/monarchist country have 6 or so paratroopers in a division as a Guards division is something I do. I wasn't personally impressed with Paratroopers being dropped into combat so have adjusted my use of them.
Similar here, I'm much more attracted to investing in Paras now.
Also had been scratching head whether to go for more specials or their buff research.
 
P

PrussianTiger

Guest
Similar here, I'm much more attracted to investing in Paras now.
Also had been scratching head whether to go for more specials or their buff research.

For me it'd be dependent upon who I'm playing as, a smaller nation probably more numerous SF, a bigger country probably better SF.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
For me it'd be dependent upon who I'm playing as, a smaller nation probably more numerous SF, a bigger country probably better SF.
Thing is bigger nation can be more responsibilities. More needs for decent mountain and marine coverage. Plus nice paras
 

stl3l9n

Second Lieutenant
4 Badges
Jan 21, 2018
153
0
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Europa Universalis IV
I support the change, but the amount of mountainiers you can field should be different than the amount of paratroopers and marines. Armies like the Swiss army should be able to support 70-100% mountainiers in their army, while Saudi Arabia should only be able to have a small amount (possibly dependant on the amount of mountains in your land). For most countries, they should be able to support 10-15% mountainiers, 5-8% marines and 3-5% paratroopers in their army with 1940 special forces tech.
 

RedBarron

Second Lieutenant
57 Badges
Sep 16, 2011
139
6
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Shadowrun Returns
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • 500k Club
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I like this idea too, as just upping the cap would mean you could go all in on 1 branch of special forces (leading to the a-historical 24 divisions of Marines that I always abused as Japan in my previous games). This would also allow for expanding certain branch caps by country. Say Switzerland allowing something like 80-90% Mountaineers for example.