RIP Special Forces. 2016-2018. You will be missed.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
I was only allowed 24 regiments. I meant regiments i think, not batallions. in the division builder thing. 4 marines.

The base is 24 battalions, improving as you expand to 5% of your total battalions. And you can grab tech that boosts the percentage.
 

Mztr44

Major
91 Badges
Jun 19, 2014
591
251
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Stellaris: Lithoids
  • Prison Architect
  • Stellaris: Necroids
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
My only concern is with Mountaineers specifically, in the matter of nations like Afghanistan, Iran, and....well, all of Central Asia, including about half the Chinese states. They're 100% mountains. How can any soldier trained in Tibet not meet the standard of a mountaineer? I've seen what passes for a road in Tibet. Its a mountain. Some nations I've always played with MTN for ground infantry, for RP purposes, and it seems strange to me that Himalayan nations would be forced to raise soldiers who don't know how to survive in their entire nation.

There is maybe one complaint to be had about new special forces. Trying to build puppet special forces counts against your own total not your puppet's. Seems like a bit of an oversight perhaps?
 

Kaosium

Captain
34 Badges
Nov 7, 2015
497
146
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
One change I would probably make is that Commando Expert in MIL high command should increase the %cap slightly. Like 2.5%-5% So countries with specialty in it should get a little bit of boni there. Or make how it counts slightly different. But in general I do find current cap pretty ok/good, and it's nice to have them treated as actual elites (or trying to) instead of just making entire armies of marines/mtn etc.

I agree, and I've been shamelessly building no INF outside Marines and Mountaineers for many positions I play since near the release, though lately that got old and I've been using hybrids with INF or eschewing them entirely.

I like your idea regarding Commando MHC leaders increasing the base, though I think that should also be doubled. France starts with a mere 4 12xMTN divisions and are already double the cap starting with 74 divisions, they'd have to basically double their number of battalions before they built another or got some Marines. How sad is that for positions like Finland or Norway, both with Commando leaders. What could they build, maybe one of those 3-4 battalion generic templates, even with the tech from the tree at the bottom of the INF screen?

I think they should also not make those trees mutually exclusive, you should be able to go through both. That's a huge tech investment, practically the equivalent of a new doctrine tree when you consider the original ones as well, and a lot of it is time-locked and would require researching ahead with no reduction option available if you really wanted to get all you could out of it. Some would increase training time, some reduce it and you could skip one at the end of either tree if you didn't want to make that investment.
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
There is maybe one complaint to be had about new special forces. Trying to build puppet special forces counts against your own total not your puppet's. Seems like a bit of an oversight perhaps?

If you mean using a puppet's templates as master and equipping them yourself, nope, that is WAD. You are paying for all the training and they go into your divisional pool.

Can't cheese around the cap that way in vanilla 1.5 (but it is easily modded) :D
 
Last edited:

Groovdog

Sergeant
54 Badges
Feb 5, 2018
64
0
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Impire
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
If I was a USMC guy prior to the patch I would be very sad. Amphib landings require so much dominance now due to the convoy mechanic change that they are far less useful. It is probably a good thing since it requires more focus on the totality of the game but it is a huge change.
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
If I was a USMC guy prior to the patch I would be very sad. Amphib landings require so much dominance now due to the convoy mechanic change that they are far less useful. It is probably a good thing since it requires more focus on the totality of the game but it is a huge change.

The leader bonuses and force attack option make up for that "lost" dominance quite easily.
 

Groovdog

Sergeant
54 Badges
Feb 5, 2018
64
0
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Impire
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
The leader bonuses and force attack option make up for that "lost" dominance quite easily.
You have to get your convoys there first, that was my point. Wasnt speaking to US Marines specifically as they will always have superior Navy/Air unless you are an idiot.

As a non-sea power (e.g. Germany) that is a nerf. A historically valid nerf but a nerf none the less. It makes you realize how bad the game was before.

Basically saying fixing Sea Lion also makes most any multi zone distance attack far harder, frankly unrealistically so. A handful of troop convoys would not have been caught in the 1930s pre widespread radar crossing say the Med (the English Channel would be a different story). We went from every convoy through to no convoys through.
 

BulgarianFocusTree

First Lieutenant
40 Badges
Oct 21, 2017
273
0
  • Shadowrun: Hong Kong
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Cities: Skylines Deluxe Edition
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
I know Special Force are supposed to be special and all, but at standard 20 width I could only train 2 as Britain by the break out of the war. I suppose I'm supposed to counteract this by attaching Marine divisions to regular infantry?
 

SeekTruthFromFx

General
59 Badges
Sep 17, 2013
1.923
2.522
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
I know Special Force are supposed to be special and all, but at standard 20 width I could only train 2 as Britain by the break out of the war. I suppose I'm supposed to counteract this by attaching Marine divisions to regular infantry?

That's two more than Britain actually had at the outbreak of war, so I don't really see the problem. IRL the UK hadn't really started rearming it's land forces by September 1939. Of course, it should be possible to build a larger army and therefore more special forces, but good luck winning the air war with Interwar Fighters!
 

onlysane1

Captain
74 Badges
May 5, 2016
319
199
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Dharma
  • Crusader Kings Complete
  • Europa Universalis IV
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Supreme Ruler: Cold War
  • Victoria 2
  • Cities: Skylines
  • Stellaris: Megacorp
  • Semper Fi
  • Victoria: Revolutions
i played a US game yesterday. I had 6 divisions of 4 marines each. That can barely break a single normal infantry on a built up island. What the hell.
Edit: How am i supposed to have a real pacific war with that. Seriously.

I'm glad to hear you're playing historically; the US only had 6 divisions of Marines in WWII. Nowadays we're down to 3 divisions.
 

PanzerMan7

Field Marshal
46 Badges
May 19, 2009
2.525
210
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Arsenal of Democracy
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • Semper Fi
  • Naval War: Arctic Circle
  • March of the Eagles
  • Iron Cross
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Darkest Hour
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III Collection
  • Crusader Kings II
The typical arrangement in a multiplayer game was that you would have a division of labour. Romania in the Axis with marines for example, carrying out the naval invasions of the Mediterranean. Their divisions may have been 100% special forces, yes, but when viewed against the faction the % share going special forces was still low.

Now, a nation like Romania will never be able to use special forces, they don't have the mass of infantry to support them, and there is nothing that their teammates can do it about it. Instead, the big countries like Germany will have even more on their plate, having to manage Marines and naval landings as well.

Its not strictly realistic, but HOI4 is a game. Now, conflict will be a lot more stationary, with less movement of territory and more static defense. There will be more reliance on planes to just do the killing that infantry can no longer do. Its a backwards step. Events like DDay are hugely satisfying when they work, but the reality is they rely on masses of marines. Now, most attacks will just flounder at the sea unless backed up by an insane amount of CAS.

44 Widths, Field Marshalls and Special forces were killed off in the name of historical accuracy, fun be damned!

Overthrowing Hitler from inside and Communist Japan were added for fun, historical accuracy... be damned?
I imagine expeditionary forces will get used more now
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
You have to get your convoys there first, that was my point. Wasnt speaking to US Marines specifically as they will always have superior Navy/Air unless you are an idiot.

As a non-sea power (e.g. Germany) that is a nerf. A historically valid nerf but a nerf none the less. It makes you realize how bad the game was before.

Basically saying fixing Sea Lion also makes most any multi zone distance attack far harder, frankly unrealistically so. A handful of troop convoys would not have been caught in the 1930s pre widespread radar crossing say the Med (the English Channel would be a different story). We went from every convoy through to no convoys through.

That is another entirely sore subject. I never liked doing away actual transports. Hopefully the next patch fixes all things bad with the naval game.
 

Forster

Field Marshal
98 Badges
Apr 22, 2001
3.230
234
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
To be honest, I think the limits for special forces is really dumb, especially since HOI IV is supposed to be able to sandbox play. Placing limits because the old way was not working for MP is a joke. MP games have sets of rules that are agreed to before game play starts. If you want to limit your special forces, it can easily be done then. If someone wants to build his whole army as mountain units in single player, let him. That is what sandbox is about. To me, creating your total army that way would get mighty boring, but I admit, I like to run 3 corps of 3 bn each for airborne and 4 or 5 corps each of marines and mountain units, each with 3 divs. All divs have 9 bn of the appropriate type, not including arty, td or aa. That is just me. I don't think that is excessive. Can't do that now.
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
To be honest, I think the limits for special forces is really dumb, especially since HOI IV is supposed to be able to sandbox play. Placing limits because the old way was not working for MP is a joke. MP games have sets of rules that are agreed to before game play starts. If you want to limit your special forces, it can easily be done then. If someone wants to build his whole army as mountain units in single player, let him. That is what sandbox is about. To me, creating your total army that way would get mighty boring, but I admit, I like to run 3 corps of 3 bn each for airborne and 4 or 5 corps each of marines and mountain units, each with 3 divs. All divs have 9 bn of the appropriate type, not including arty, td or aa. That is just me. I don't think that is excessive. Can't do that now.

Fought that battle back when it was announced in the DD, could have used your help on the barricades. :D

I have not really missed it, other than a few edge cases where I had to do some template swapping between Mtn and Marines. Sure, it was nice to create entire armies of Marines as Japan. But there was no way to balance for that in MP or for the ai. It hurt a few of my metas, but I can adapt to change.

Plus I can always easily mod it away if I get an itch to go all SNLF Japan again vs a high slider world. Banzai!! :cool:
 

Forster

Field Marshal
98 Badges
Apr 22, 2001
3.230
234
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
In looking at your reply I noticed I wrote 3 corps of 3 bn for airborne, that should be 3 div of 9 bn each.
Some of us old folks really don't do modding well, so I am stuck until Paradox comes to its collective senses.
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.021
3.432
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
To be honest, I think the limits for special forces is really dumb, especially since HOI IV is supposed to be able to sandbox play.
I believe it's a difference between "arbitrary" and "sandbox". Sandbox games still have some rules, questions is about "what are we trying to achieve placing this rules".
For special forces we know a reason:
Up till now, we have had a bit of a balance issue with Special Forces (Marines, Mountaineers, Paratroopers). They were, pound for pound, better than regular infantry and many people simply replaced all their infantry with mountaineers.

To make sure special forces stay special, we added a restriction based on your whole army
 

Reman

Field Marshal
74 Badges
Jun 26, 2010
2.689
3.735
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings II
  • Imperator: Rome
  • Victoria 2: A House Divided
I'm going to go against the grain here and say I don't like the special forces change overall. I can see what the developers were thinking and I don't begrudge them for trying, but after playing with it for 3-4 games I feel the change has reduced strategic choices.

Previously, marines/mountaineers were a slight quality improvement for an extra cost in guns, XP, and research. The cost was more than people realize and it was hardly a no-brainer for smaller countries. It was also an interesting decision on whether to use marines, mountaineers, or both. The two types obviously excelled in different areas, and there were decisions to be made on which one to use. Alternatively you could try to use both, in which case the decision was whether to split your army 50/50, or to make your entire army one type, then convert to the other when necessary.

The nerf to special forces was allegedly done because they were overpowered and unrealistic. I don't believe they were overpowered relative to their cost. I also don't buy the "unrealistic" argument for 3 reasons:
  1. A lot of people latch onto the "special forces" label when it's not really accurate. When I think of special forces, I think of US army rangers or SAS commandos, not mountaineers. The way special forces are represented in HoI4 is more from equipment than it is from needing exceptional physical condition.
  2. Many smaller countries used special forces more heavily then the limit would allow. Why should Switzerland be limited to only a few percent of its army being mountaineers?
  3. You can put every soldier you have in a tank if you have the production to do so. That's hardly realistic either, but it wouldn't improve the game if an arbitrary limit was placed on the number of armor units too.
I now find myself skipping special forces altogether. They require an exorbitant amount of research time relative to the bonuses they give. Mountaineers are a joke (if I ever encounter a mountain I can't get past, I just go around), and marines aren't nearly as necessary as some people think. Having marines vs. normal infantry will almost never make or break a proper naval invasion. Naval supremacy and air cover are far more important than the battle stats of the initial landing. Therefore, it's better to use your research on doctrines to those areas rather than researching special units that will only ever comprise 5-10% of your army.
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.021
3.432
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Many smaller countries used special forces more heavily then the limit would allow. Why should Switzerland be limited to only a few percent of its army being mountaineers?
Who exactly? Name three.
 

Lord of Beer

Major
14 Badges
Jan 18, 2017
521
5
  • Magicka
  • Majesty 2 Collection
  • Rome Gold
  • Warlock: Master of the Arcane
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Played the first 33-player multiplayer game with 1.5.0 on the Commonwealth Server and can report on how Special Forces are going.

Firstly Army XP is now completely abundant due to the attaches. One divisions training is now redundant. Overall I think its probably a good change, and you can just make whatever division templates you want. So the concern about Special Forces not being worth the Army XP to make the template when you only will use a few divisions is not the case.

Mountaineers are definitely dead. They might have a niche role with the Raj in defending their mountain line, integrated as a single battalion into the broader infantry division. But if you have the special forces capacity, marines would be more versatile, and there's not really anywhere else in the world where you have a big mountain line to defend except for Raj anyway.

Marines still saw some use by Brazil and others in very targeted naval invasions.

Paratroopers were completely absent, probably because the server rules enforced a minimum 20 width division size, and paratroopers cannot paradrop with artillery and so must be a pure 10 battalions of paratroopers. You might be able to get out 3-5 divisions of paratroopers I suppose.

Overall the biggest effect was a huge weakening to the soft attack and breakthrough of attacks across the world. It really slow combat down a lot, each tile must be fought over very hard, and defending divisions take a long while to crack even with the odds stacked against them. Our multiplayer game lasted about 2 years longer than it would have, and Russia was just impossible to push through due to the exhaustion of the Axis players in slogging through tile after tile of 20width+engineers pure infantry mass mobilisation.

Humorously people were complaining that infantry divisions composed entirely of special forces were unrealistic. But the meta is going to shift to divisions composed almost entirely of artillery :p