Edit: these calculations were incorrect. I'll update once a few multiplayer games with established communities have been played and the meta is somewhat established.
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Your argument seems to be that we should be able to have special forces consist of the whole or majority of our army.....lol wut? I for one am glad the days of spamming mountaineers and marines are done with. I personally never did so, but found it extremely annoying in multiplayer.
The clue is in the name 'special' forces, for why they should be rare. Plus it makes the game better balanced instead of spamming them in place of infantry.Your argument seems to be that we should be able to have special forces consist of the whole or majority of our army.....lol wut? I for one am glad the days of spamming mountaineers and marines are done with. I personally never did so, but found it extremely annoying in multiplayer.
I'm not so sure. I think they were designated "special" due to their training and skill set not the uniqueness of them. I could be incorrect however.The clue is in the name 'special' forces, for why they should be rare. Plus it makes the game better balanced instead of spamming them in place of infantry.
Special Forces are now useless. For 24 * 40-width Marines (assuming they are 14/4) you need 3,336 regular battalions, or 480 divisions of plain 7/2 infantry. Apart from late-game Russia, no country is able to field that number of divisions.
So Paradox, was your intent to nerf an interesting component of the game down by a factor of 10? Sure, special forces were probably overused. By why not try something like increasing the % of infantry equipment they used by 10% first and see if that was worthwhile? Was anyone *really* complaining about special forces ruining the game?
I think the problem here is that people are expecting to have 24 division which are approximately twice the size of a historical division. No nation on earth had that many amphibious or mountain terrain specialists.
Now, a nation like Romania will never be able to use special forces, they don't have the mass of infantry to support them, and there is nothing that their teammates can do it about it.
Marines with tanks and artillery + having naval bombardment and air superiority.Edit: How am i supposed to have a real pacific war with that. Seriously.
Marines with tanks and artillery + having naval bombardment and air superiority.
You can increase the cap with research and only paratroopers need to be "pure" special force divisions. Marines and mountaineers can used together with tanks and artillery or even be filled out with normal infantry (to save on the special force cap).
Special forces have the same problems as normal infantry which is why it make sense to add tanks and artillery to them. The terrain bonus/penalties is just the average of all battalions which mean marines and mountaineers help tanks and artillery fight better on the same terrain as the special forces.
Special forces are cheap and was easy to overuse before the change. Now you need to plan more how you are going to use the limited special force cap.Ok i hadnt realized the research thing. Obviously my Marines always have artillery. Duh. Tanks however are something i usually do not put in. Still, having such a ridiculously low number is just silly.
Whats there to plan ? like 80% of the nations simply go with marines. MTN are just not worth it IMHO. Mountains can still be attack reasonably well without mountaineers, not taking an invasion target quickly, or efficiently has WAY more risks than not taking some Mountain province. They can be killed by planes, subs or ships in general, in addition to combat damage. I would always go with marines myself.Special forces are cheap and was easy to overuse before the change. Now you need to plan more how you are going to use the limited special force cap.
The clue is in the name 'special' forces, for why they should be rare. Plus it makes the game better balanced instead of spamming them in place of infantry.
Whats there to plan ? like 80% of the nations simply go with marines. MTN are just not worth it IMHO. Mountains can still be attack reasonably well without mountaineers, not taking an invasion target quickly, or efficiently has WAY more risks than not taking some Mountain province. They can be killed by planes, subs or ships in general, in addition to combat damage. I would always go with marines myself.
Continuing on with the theme of things Paradox have taken away from us in 1.5.0 (first was Field Marshalls, now this).
Special Forces are now useless. For 24 * 40-width Marines (assuming they are 14/4) you need 3,336 regular battalions, or 480 divisions of plain 7/2 infantry. Apart from late-game Russia, no country is able to field that number of divisions.
In order for special forces like Marines or Mountaineers to work, you need a critical mass of them - enough as the USA to conduct a wide front DDay, or for Raj to defend the Mountain line for example. If you are unable to do that, its simply not worth the Army XP to create their template or even to spend the time to research them.
So as a result we will see special forces going from being used for about 40-50% of all infantry battalions in1.4.2, to about 5% of all battalions, for extremely niche naval invasions. I don't see the point of mountaineers at all now - there is rarely a time when you need to hold just a single mountain tile at all costs, and if there was you could just put mechanised on it or build forts.
For the people arguing - 'oh, you can just increase your cap with the special forces technologies!' - those technologies take a long time to complete, and unless they allow you to reach 100% of your divisions as special forces, it will be better to just invest your research into something that can help *all* your divisions instead - like doctrine or infantry tech.
So Paradox, was your intent to nerf an interesting component of the game down by a factor of 10? Sure, special forces were probably overused. By why not try something like increasing the % of infantry equipment they used by 10% first and see if that was worthwhile? Was anyone *really* complaining about special forces ruining the game?
Can I borrow your math?
24 divisions of 14 Marines and 4 Non-Marines (Arty presumably) would be:
336 SF battalions and 96 battalions. Assuming somehow we don't get any support units. Basically it means that with 1 support unit you will get additional 24 regulars, 48 with 2, 72 with 3 , 96 with 4 and 120 with 5. Let's say we go with 4 support units. That means those 24 divisions already contribute 192 regular battalions towards SF cap.
For 336 SF cap you indeed need 3360 regular battalions (if you want go more numerical route).
7/2 division also probably will include support units (let's say 3) for a total of 12 battalions. (9+3=12).
3360 - battalions is achieved then by 280 divisions 7/2 with 3 support units. (I'm not even sure how you got that 480 divisions there...)
And it seems that 24 divisions also will provide extra 19.2 SF cap
So yeah, your math is quite off.