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Almond_Brown

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Would/does each ringworld segment get provision for a separate Space Station? Imagine the Fleet Cap a 48 section ringworld would provide. LOL! :)
 

Cannes

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Ringworlds have 3 million times the surface area of Earth meaning that if Earth is a size 16 planet, a ringworld is basically a size 48 million planet.

I know this would be unworkable as a planet in Stellaris, but a ringworld basically being a couple of Gaia worlds is sort of absurd. If we assumed that less than 1 percent of the ringworld is made to be actually habitable (the rest being other crap like weapons systems, power, etc) that would still be 400,000 Earths.

I guess if each Ringworld section had special pops where 1 pop equalled 100,000 pops on regular planets and you had 10 ringworld sections each with 40 pops that would represent the enormous size of a ringworld. A ringworld is supposed to be able to contain the population of the entire galaxy.
Don't use Niven's ringworld as a comparison. It's a complete absurdity to think of someone completing a ringworld of that size.
If you "copy" the earth all around it's orbit you would get an area approximately 22000 times the size of earth.
 

Robotkiller

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Or that...
But seriously Gaia Worlds are rare enough anyway. You go crazy when you find one in a system, and go MINE!
Or you find out it's protected by the spiritual Fallen Empire, and get bummed out, then get bummed out even more when an AI rival stupidly colonizes the system and causes said FE to awaken.
 

Brent15

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I don't expect Stellaris to be completely realistic, but if we're talking about projects that encircle an entire sun, they need to scaled to be extremely difficult, rare, time consuming and only completed by very advanced civilizations.

A project like that needs to be expensive enough to discourage players from investing in it under most circumstances but the payoff large enough to make it a goal.

I don't want to see Stellaris go the way of CKII with over the top magical/fantasy elements.
 
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xxaxx

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I don't expect Stellaris to be completely realistic, but if we're talking about projects that encircle an entire sun, they need to scaled to be extremely difficult, rare, time consuming and only completed by very advanced civilizations.

A project like that needs to be expensive enough to discourage players from investing in one but the payoff large enough to make it a goal.

I don't want to see Stellaris go the way of CKII with over the top magical/fantasy elements.

But i'd still like it if they were viable as a goal to get some actual benefits from them, not just basically a trophy when you're godlike anyway.
 
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Brent15

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I agree they should have a substantial payoff and not just be a trophy.
 

Mad King James

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Don't use Niven's ringworld as a comparison. It's a complete absurdity to think of someone completing a ringworld of that size.
If you "copy" the earth all around it's orbit you would get an area approximately 22000 times the size of earth.
We're still talking about thousands of Earths here, no matter how you slice it.
 
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Arnovitz

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The mega-structures are cool and all, but I'm really more excited for the species rights and management. There's a lack of depth so far in the internal political and diplomacy system and getting that nailed down without bugs is more important. Sure, it's good to have new shiny toys, but these appear to be end game things that probably won't change the course of galactic history too much. Plus, how many annoying alerts am I going to get around the year 2400 telling me that the 30 different empires in my galaxy have started some super project? Let's hope these things are truly rare and consequential.

Not trying to diminish what Wiz and the staff have created. I would just like to see more focus on empire and diplomacy mechanics, the economy, and primitive management. This is where I spend most of my time and where I get the most enjoyment.
 
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SolarGuy

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Stellaris is not a realistic game.

We're not really going to be able to realistically represent something like a Ringworld or a Dyson Sphere, so the choice is between having something that is very powerful but doesn't break the game mechanics in half, or not having them at all.

I choose option #1.
Maybe the pops on such megastructures could have special (and HUGE) production modifiers, but very low growth, to simulate each pop being thousands of normal pops? That's what was suggested here before, so I wonder if it could work that way.
 
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MAHak

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Or that...
But seriously Gaia Worlds are rare enough anyway. You go crazy when you find one in a system, and go MINE!

That's why we are going to have ringworlds! One ringworld to to unite them (Gaias) all! So when your neighbour is done building a ringworld, you go MINE!

-Insert some GIF of Gollum with a obsessively envious look.
 

xxaxx

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Here's the thing thou, i many times settle robot/synth only planets that have completely specialized production of minerals/energy/research. Sure you get a slight bump to energy but still seems a much cheaper option to buliding a ringworld that provides 4 planets.... unless they get massive bonuses or as someone else said make it possible to construct Fallen Empire type buildings.
 
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King Travis

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Seems pretty crazy to have something circle the entire star to just provide four planets worth. How are these things attacked or invaded? Or at least be a game ending goal like the spell of mastery in master of magic.
 
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SadeRat

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Stellaris is not a realistic game.

We're not really going to be able to realistically represent something like a Ringworld or a Dyson Sphere, so the choice is between having something that is very powerful but doesn't break the game mechanics in half, or not having them at all.

I choose option #1.

You could at least give us the option to convert more of the segments into habitable segments at ever greater cost. I've played dozens of games with 12-habitable-segment ringworlds, and it did not break the game mechanics in half.

I look forward to ringworlds, but honestly I look forward to habitats more. I don't know what "planet rich" exactly means, but a system with 9 uninhabitable planets can actually support MORE pops in habitats than a 4 habitable-segment ringworld.
 

Tim_Ward

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"Realistically" speaking, if we're super worried about realism, then the population of a stellar empire with dozens of worlds (let's call it 60 billion) could not possibly grow fast enough to fill out a ringworld within the timescale of a game of Stellaris, when a ringworld has a potential population of some 200 quadrillion.

So, yeah, there's that. The thing, like the example in the book, would in reality be mostly empty.

Point is: if you want them in the game, and I assume we all do?, then you have to compromise on realism.
 
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terrycloth

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You could just give it unlimited space but slow the population growth using the normal formula. Eventually only migrants and resettled folks would be growing it.

...eventually you'd probably end up with everyone in the galaxy living on it. Maybe that could be a new victory condition. n.n
 
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I understand limiting the number of planets you get with a single ringworld, but I still hold the opinion that the new habitats alone aren't enough to justify Ringworlds. All that effort just to create four new planets? Even if they're 100 tiles in total, have 100% habitability, and have some resources on them, they aren't that worth it when you consider the fact that the same amount of tiles and pops can come from a short-lived conquest. Yeah, those worlds are fresh and new, but unless there's some major benefit added to them they aren't worth the extra effort.
 
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Qilue

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Jun 20, 2004
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Using the sun as a baseline, a ringworld wouldn't orbit at the same radius as our earth. Earth is essentially a big ball of molten rock with a thin layer of solid rock floating on top. Some of the warming experienced by our planet comes from this molten core. A ringworld would lack this inner heat and would need to orbit closer to the sun.
 
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