Would/does each ringworld segment get provision for a separate Space Station? Imagine the Fleet Cap a 48 section ringworld would provide. LOL! 
Don't use Niven's ringworld as a comparison. It's a complete absurdity to think of someone completing a ringworld of that size.Ringworlds have 3 million times the surface area of Earth meaning that if Earth is a size 16 planet, a ringworld is basically a size 48 million planet.
I know this would be unworkable as a planet in Stellaris, but a ringworld basically being a couple of Gaia worlds is sort of absurd. If we assumed that less than 1 percent of the ringworld is made to be actually habitable (the rest being other crap like weapons systems, power, etc) that would still be 400,000 Earths.
I guess if each Ringworld section had special pops where 1 pop equalled 100,000 pops on regular planets and you had 10 ringworld sections each with 40 pops that would represent the enormous size of a ringworld. A ringworld is supposed to be able to contain the population of the entire galaxy.
Or you find out it's protected by the spiritual Fallen Empire, and get bummed out, then get bummed out even more when an AI rival stupidly colonizes the system and causes said FE to awaken.Or that...
But seriously Gaia Worlds are rare enough anyway. You go crazy when you find one in a system, and go MINE!
I don't expect Stellaris to be completely realistic, but if we're talking about projects that encircle an entire sun, they need to scaled to be extremely difficult, rare, time consuming and only completed by very advanced civilizations.
A project like that needs to be expensive enough to discourage players from investing in one but the payoff large enough to make it a goal.
I don't want to see Stellaris go the way of CKII with over the top magical/fantasy elements.
We're still talking about thousands of Earths here, no matter how you slice it.Don't use Niven's ringworld as a comparison. It's a complete absurdity to think of someone completing a ringworld of that size.
If you "copy" the earth all around it's orbit you would get an area approximately 22000 times the size of earth.
To late then.I don't want to see Stellaris go the way of CKII with over the top magical/fantasy elements.
Maybe the pops on such megastructures could have special (and HUGE) production modifiers, but very low growth, to simulate each pop being thousands of normal pops? That's what was suggested here before, so I wonder if it could work that way.Stellaris is not a realistic game.
We're not really going to be able to realistically represent something like a Ringworld or a Dyson Sphere, so the choice is between having something that is very powerful but doesn't break the game mechanics in half, or not having them at all.
I choose option #1.
That's what I wrote, but as Wiz has stated this is a game, and things have to be balanced accordingly.We're still talking about thousands of Earths here, no matter how you slice it.
Or that...
But seriously Gaia Worlds are rare enough anyway. You go crazy when you find one in a system, and go MINE!
Stellaris is not a realistic game.
We're not really going to be able to realistically represent something like a Ringworld or a Dyson Sphere, so the choice is between having something that is very powerful but doesn't break the game mechanics in half, or not having them at all.
I choose option #1.