[Sister threads: Ecumenopolis rework | Building/job changes ]
With the Dev Diary #190, we learned that the next update will come with new Industrial districts, including new Industrial ringworld segments. In this thread I will describe my concept for how these Industrial segments could function.
Note: I've updated this thread to account for the increased number and reduced size of ringworld segments.
1. Industrial segments
Industrial segments would produce base +8 Metallurgist and +8 Artisan jobs. Much like in my job shifting suggestion and my Ecumenopolis rework, these jobs could be shifted with 2 planetary decisions capable of applying 5 focus modifiers (each decision shifting 4 jobs per district), and more jobs can be added with Forge and Factory buildings (+4 jobs per district with each upgrade)
Here is how many jobs per segment would be produced with every configuration:
Like on Ecumenopoli, Rogue Servitors will have the same base jobs as organic empires and default to Minor Military Focus, while other Gestalts will simply produce base +16 Foundry Drone jobs, building up to +24 Foundry Drone jobs with T3 Forges.
There's however some worry that allowing ringworlds to focus fully on alloys would render Ecumenopoli obsolete. A way to address this could be to remove the higher focus tiers, and having Ringworlds only use 3 focus settings like on regular planets.
This would result in maximum amount of pops working a single job capping at 20 per segment, with 4 jobs always staying behind:
Either way, I'm open to shifting some numbers as necessary, so feedback is welcome.
With the Dev Diary #190, we learned that the next update will come with new Industrial districts, including new Industrial ringworld segments. In this thread I will describe my concept for how these Industrial segments could function.
Note: I've updated this thread to account for the increased number and reduced size of ringworld segments.
1. Industrial segments
Industrial segments would produce base +8 Metallurgist and +8 Artisan jobs. Much like in my job shifting suggestion and my Ecumenopolis rework, these jobs could be shifted with 2 planetary decisions capable of applying 5 focus modifiers (each decision shifting 4 jobs per district), and more jobs can be added with Forge and Factory buildings (+4 jobs per district with each upgrade)
Major Military Focus: +4 Metallurgist, −4 Artisan
Minor Military Focus: +2 Metallurgist, −2 Artisan
None: No effect
Minor Civilian Focus: +2 Artisan, −2 Metallurgist
Major Civilian Focus: +4 Artisan, −4 Metallurgist
T2 Forge: +1 Metallurgist
T3 Forge: +2 Metallurgist
T2 Factory: +1 Artisan
T3 Factory: +2 Artisan
Here is how many jobs per segment would be produced with every configuration:
| [no building] (10) | T2 Forge (11) | T3 Forge (12) | T2 Factory (11) | T3 Factory (12) | T2 Both (12) |
Major Military | M+9, A+1 | M+10, A+1 | M+11, A+1 | M+9, A+2 | M+9, A+3 | M+10, A+2 |
Minor Military | M+7, A+3 | M+8, A+3 | M+9, A+3 | M+7, A+4 | M+7, A+5 | M+8, A+4 |
[no focus] | M·A+5 | M+6, A+5 | M+7, A+5 | A+6, M+5 | A+7, M+5 | M·A+6 |
Minor Civilian | A+7, M+3 | A+7, M+4 | A+7, M+5 | A+8, M+3 | A+9, M+3 | A+8, M+4 |
Major Civilian | A+9, M+1 | A+9, M+2 | A+9, M+3 | A+10, M+1 | A+11, M+1 | A+10, M+2 |
| [no building] (10) | T2 Forge (11) | T3 Forge (12) | T2 Factory (11) | T3 Factory (12) | T2 Both (12) |
Major Military | F+9, A+1 | F+10, A+1 | F+11, A+1 | F+9, A+2 | F+9, A+3 | F+10, A+2 |
[Minor Military] | F+7, A+3 | F+8, A+3 | F+9, A+3 | F+7, A+4 | F+7, A+5 | F+8, A+4 |
no focus | F·A+5 | F+6, A+5 | F+7, A+5 | A+6, F+5 | A+7, F+5 | F·A+6 |
Minor Civilian | A+7, F+3 | A+7, F+4 | A+7, F+5 | A+8, F+3 | A+9,F+3 | A+8, F+4 |
Major Civilian | A+9, F+1 | A+9, F+2 | A+9, F+3 | A+10, F+1 | A+11, F+1 | A+10, F+2 |
There's however some worry that allowing ringworlds to focus fully on alloys would render Ecumenopoli obsolete. A way to address this could be to remove the higher focus tiers, and having Ringworlds only use 3 focus settings like on regular planets.
Military Focus: +4 Metallurgist, −4 Artisan
None: No effect
Civilian Focus: +4 Artisan, −4 Metallurgist
This would result in maximum amount of pops working a single job capping at 20 per segment, with 4 jobs always staying behind:
[no building] (16) | T2 Forge (20) | T3 Forge (24) | T2 Factory (20) | T3 Factory (24) | T2 Both (24) | |
Military Focus | M+12, A+4 | M+16, A+4 | M+20, A+4 | M+12, A+8 | M·A+12 | M+16, A+8 |
[no focus] | M·A+8 | M+12, A+8 | M+16, A+8 | A+12, M+8 | A+16, M+8 | M·A+12 |
Civilian Focus | A+12, M+4 | A+12, M+8 | M,A+12 | A+16, M+8 | A+20, M+4 | A+16, M+8 |
| [no building] (16) | T2 Forge (20) | T3 Forge (24) | T2 Factory (20) | T3 Factory (24) | T2 Both (24) |
[Military Focus] | F+12, A+4 | F+16, A+4 | F+20, A+4 | F+12, A+8 | F·A+12 | F+16, A+8 |
no focus | F·A+8 | F+12, A+8 | F+16, A+8 | A+12, F+8 | A+16, F+8 | F·A+12 |
Civilian Focus | A+12, F+4 | A+12, F+8 | F·A+12 | A+16, F+8 | A+20, F+4 | A+16, F+8 |
Last edited:
- 5