I recently started playing Stellaris on console after having stopped playing for a few years. (I previously played on PC, but my computer was too slow)
When I got the utopia DLC and I finally built a ring world, I was shocked to see only 5 districts on each section. Now, I understand that each of these district types produce a lot, but my problem with it is that I don’t need what they produce. The only thing I can use the ring world for that would help me is to increase my administrative capacity. Plus, having only 5 districts limits versatility. All my ring world sections are being built up identically because there is no reason to do anything different.
In the version I played years ago, ring worlds were like planets with 50 district capacity on each section (except that I don’t think districts were a thing at the time, I don’t remember exactly how the planets were laid out) and I was hoping to use them in that way because I got very unlucky with planets this play through. But I find that ring worlds only produce food, research, trade, I think consumer goods, maybe something else, but I don’t need any of that. Now if there were districts devoted to industry, producing alloys and strategic resources, that would be worthwhile, but make it 50 districts with smaller amounts.
Keep the food districts but reduce to say 2 times normal planet production instead of 120 food per district.
Merge the commercial and city districts, continue to call them city districts.
Keep the research districts and have them produce say 10 of each type per district (the amount could be less, I don’t know what would be balanced)
Then have an industry district, where each district produces maybe 5 alloys and 2 volatile motes, 2 exotic gasses, and 2 rare crystals. This would require a lot of mineral upkeep, but by the time you are building ring worlds you should have enough mineral production in your empire to manage the upkeep.
Any thoughts?
When I got the utopia DLC and I finally built a ring world, I was shocked to see only 5 districts on each section. Now, I understand that each of these district types produce a lot, but my problem with it is that I don’t need what they produce. The only thing I can use the ring world for that would help me is to increase my administrative capacity. Plus, having only 5 districts limits versatility. All my ring world sections are being built up identically because there is no reason to do anything different.
In the version I played years ago, ring worlds were like planets with 50 district capacity on each section (except that I don’t think districts were a thing at the time, I don’t remember exactly how the planets were laid out) and I was hoping to use them in that way because I got very unlucky with planets this play through. But I find that ring worlds only produce food, research, trade, I think consumer goods, maybe something else, but I don’t need any of that. Now if there were districts devoted to industry, producing alloys and strategic resources, that would be worthwhile, but make it 50 districts with smaller amounts.
Keep the food districts but reduce to say 2 times normal planet production instead of 120 food per district.
Merge the commercial and city districts, continue to call them city districts.
Keep the research districts and have them produce say 10 of each type per district (the amount could be less, I don’t know what would be balanced)
Then have an industry district, where each district produces maybe 5 alloys and 2 volatile motes, 2 exotic gasses, and 2 rare crystals. This would require a lot of mineral upkeep, but by the time you are building ring worlds you should have enough mineral production in your empire to manage the upkeep.
Any thoughts?
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