Hi everyone. This idea is aimed to make RGO's upgrades much more meaningful, also research and production more real.
Old system (Victoria 1) example, correct me if I'm mistaken:
You have level 1 RGO. You can employ 5 pops and produce 5 whatever goods.
If you upgrade RGO to level 2, you can employ 10 pops and produce 10 goods.
If you have level 1 RGO and research +100% RGO production efficiency, you can employ 5 pops and produce 10 goods.
So here is my idea. Make RGO level limitation be based on maximum goods output not working people.
Example:
You have level 1 RGO. You can produce 5 whatever goods. You need 100k people for it.
If you upgrade RGO to level 2, you can produce 10 goods (with 200k people).
It seems to be the same, doesn't it? Here is the change. If you have level 1 RGO and research +100% RGO production efficiency, you can produce 5 goods (same as without research), but you need only 50k people. Now you have 50k unemployed. You have 3 options:
1. Expand RGO to level 2 and produce 10 goods (with 100k people).
2. Employ them somewhere else.
3. Let them be unemployed. -> Political problems? This research has brought more bad then good, because you country isn't ready for it!
Addition
There can be 2 researches for RGOs in V2. One for more production efficiency and one for maximum output.
Example:
You have level 1 RGO. You can produce 5 goods with 100k people. You research +100% RGO production efficiency and +20% maximum RGO output. Now you can produce 6 goods with 60k people in level 1 RGO. (12 goods with 120k people in level 2)
Other suggestions
-there can be limitation for max possible RGO level
-there can be research +1 max possible RGO level
-provinces can have different max possible RGO level
-provinces can have different production efficiency (same as V1)
So you can have one province with low production cost and low max possible RGO level, other with higher production cost but high max possible RGO level. Or any other combination.
Old system (Victoria 1) example, correct me if I'm mistaken:
You have level 1 RGO. You can employ 5 pops and produce 5 whatever goods.
If you upgrade RGO to level 2, you can employ 10 pops and produce 10 goods.
If you have level 1 RGO and research +100% RGO production efficiency, you can employ 5 pops and produce 10 goods.
So here is my idea. Make RGO level limitation be based on maximum goods output not working people.
Example:
You have level 1 RGO. You can produce 5 whatever goods. You need 100k people for it.
If you upgrade RGO to level 2, you can produce 10 goods (with 200k people).
It seems to be the same, doesn't it? Here is the change. If you have level 1 RGO and research +100% RGO production efficiency, you can produce 5 goods (same as without research), but you need only 50k people. Now you have 50k unemployed. You have 3 options:
1. Expand RGO to level 2 and produce 10 goods (with 100k people).
2. Employ them somewhere else.
3. Let them be unemployed. -> Political problems? This research has brought more bad then good, because you country isn't ready for it!
Addition
There can be 2 researches for RGOs in V2. One for more production efficiency and one for maximum output.
Example:
You have level 1 RGO. You can produce 5 goods with 100k people. You research +100% RGO production efficiency and +20% maximum RGO output. Now you can produce 6 goods with 60k people in level 1 RGO. (12 goods with 120k people in level 2)
Other suggestions
-there can be limitation for max possible RGO level
-there can be research +1 max possible RGO level
-provinces can have different max possible RGO level
-provinces can have different production efficiency (same as V1)
So you can have one province with low production cost and low max possible RGO level, other with higher production cost but high max possible RGO level. Or any other combination.