The game is not about recreation of history but to explore "What-If" scenarios.
Example:
What if I develope as soon as possible a jet-fighter, will the allies nuke Berlin instead of Hiroshima?
What if I never meet a superior medium tank, will there be a Panther?
What if Britain and France dont follow an appeasement policy, how would germany react?
The game allows you to explore such scenarios.
What some people want, it seems, is, that you alone may do things different, but the rest of the world should be stupid and dont react to your doings.
If you set the rules to "historic" it counts only for the rest of the world, but not for the player.
You want to break a scripted scenario.
But instead the game tries to react to the player in a certain way the game rules allows it, letting the player think before doing some special things.
This is an incredible achievement.
Example:
What if I develope as soon as possible a jet-fighter, will the allies nuke Berlin instead of Hiroshima?
What if I never meet a superior medium tank, will there be a Panther?
What if Britain and France dont follow an appeasement policy, how would germany react?
The game allows you to explore such scenarios.
What some people want, it seems, is, that you alone may do things different, but the rest of the world should be stupid and dont react to your doings.
If you set the rules to "historic" it counts only for the rest of the world, but not for the player.
You want to break a scripted scenario.
But instead the game tries to react to the player in a certain way the game rules allows it, letting the player think before doing some special things.
This is an incredible achievement.