After reading through the thread, i can just shake my head...
I really like the approach, that the devs take on HOI IV. They set an historical playground and give us this sandbox to play in. Sure, they could do it like that, that the AI always behaves strict historical. But what kind of game would that be? Yes, a boring one! If Germany would always attack in the same way, Pearl Harbor would always take place in 1941 and the US would always invade the Normandy, what kind of fun would that be concerning the replayability of the game?
If i would want a strict historical game, why should i want diplomacy and not script it? Why should i want choices in production and construction and not just let the game handle it automatically.
What people tend to forget, is, that the specific outcome of WW2 hasn't been set in stone from the beginning. It is numerous choices from Churchill, Stalin, Roosevelt and so on, which could have been different. It is tons of battles, which could have led eventually to different results (what if Rommel would have succeeded over von Rundstedt and Germany put his tanks near the beaches of Normandy?). And with the choices we make in HOI IV we create different outcomes many times. And this creates not only fun, bit also a huge replayability of the game, which - as i tend to think - will bring me hours and hours of fun.
And i also see people complaining, who already bought the most expensive version of the game in preorder and wonder, why the game will not be exactly the fulfilling of their own specific visions.
The devs put tons of hours and work in the game. And the AI surely is not perfect, but there truly is NO game with a perfect AI. Ever played Total War anyone?
I saw the www streams and i know what i can expect from the game. I get a polished, fun and sometimes unpredictable game, which will also be THE BEST ww2 gramd strategy game on the market...