The way things are now, Mercantilism is like Patriarch Authority for shekel masters. It builds up gradually over the centuries and you don't need to do anything to maintain it at its present level, no matter how high that level is. The name refers to an economic theory popular in the early modern period, which doesn't make a lot of sense relative to how it works (a policy choice would have pros and cons, not just be some kind of stock you build up over time). Also, its effect just duplicates the effect of 'provincial trade power' modifiers. Overall it doesn't make a lot of sense and in terms of how much it contributes to the game, it doesn't really warrant a line on the trade screen.
Option 1: just get rid of it - it doesn't really add much to the game and it has no real basis in history. Compensate historical merchant republics with slightly better trade NIs.
Option 2: turn it into 'Mercantile Tradition', which is something you have to actively maintain (similar growth/decay to army/navy tradition). Instead of being all about provincial trade power, mercantile tradition would also give bonuses like caravan power and embargo strength, and you get bonus merchants at high levels. The main way to gain it would be to establish trade dominance in nodes where 'competition' is high (competition meaning there are lots of provinces that you neither own nor extract TP from), so it doesn't reward the usual blobbing game. There could also be smaller bonuses from ideas, government type, estates and so on. Events that currently give mercantilism would instead give a one-off boost in MT.
Option 1: just get rid of it - it doesn't really add much to the game and it has no real basis in history. Compensate historical merchant republics with slightly better trade NIs.
Option 2: turn it into 'Mercantile Tradition', which is something you have to actively maintain (similar growth/decay to army/navy tradition). Instead of being all about provincial trade power, mercantile tradition would also give bonuses like caravan power and embargo strength, and you get bonus merchants at high levels. The main way to gain it would be to establish trade dominance in nodes where 'competition' is high (competition meaning there are lots of provinces that you neither own nor extract TP from), so it doesn't reward the usual blobbing game. There could also be smaller bonuses from ideas, government type, estates and so on. Events that currently give mercantilism would instead give a one-off boost in MT.
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