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soldarin

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Biggest difference for me was the fact that with Revolutions, the party in power affects the game a whole lot more (limiting what you can do, as well as helping out in some ways). Finally there was a reason, other than roleplaying to not go democracy right from the start. :)

Advice: try vanilla first, then add Revolutions.
 

degen83

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Having to rely on Capitalist to build the factories is my biggest gripe about Ricky, only because my capitalists build the same types of factories when I would prefer them to build different.

So I end up installing a State Capitalist or L-F gov so I can expand/build factories of my choosing. When Automobiles come out, my Caps never build those factories, so I build them.

Seeing as how you can get a gov in power that would allow you to build what you want in Ricky, and with the additional elements of realism (the colonization is more realistic), I think Ricky adds much needed elements to the game.

However if you want to play a game where Russia can colonize Africa and be a major colonial power in Africa and Asia, well Vicky is for you. It depends on what you want as a player, and I like the ability to have the ability to choose.
 

Sovereign

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Sarmatian said:
I haven't even tried Vicky since it appeared that Ricky cuts down on micromanagement and adds more realism. Yes I hate sometimes when my capis build the umpteenth glass factory but hey - it's realism. I as a government can't have direct control over capitalists.

What I thoroughly lack, and what I think a state should have, is the possibility to influence your capitalists indirectly. If we had one more window called "subsidizing" in which you can give money via slider system as a state to stimulate your capis to build a particular type of a factory. You giving money would represent all stuff that governments do when they want to stimulate a particular industry to develop like making things tax exceptions, making bureacratic part simpler, lowering taxes or customs on needed raw materials or machines etc... which in turn should make it cheaper for capis to build and operate that kind of factory.

So you want to stimulate your capis to build more glass factories - just subsidize glass industry. The influence of your capis depends on the amount of money you use to subsidize. I would be utterly overjoyed if someone with coding skills could make something like this now that Paradox released a source code...

Well, hopefully it'll be in Ricky 2. ;)