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pi149

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I just got the core game of Victoria and I was wondering how necessary Revolutions is to enjoy the game?
 

OHgamer

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Revolutions defintely provides several very helpful gameplay changes compared to original Victoria, which is why the majority of players who've had Victoria more than six months pruchase and play the Revolutions expansion.

Less micromanagement for economic development of your nation
much better colonization model that restricts overly ahistoric colonization by the AI
ability to split POPs to maximize your national workforce profitability

and many other changes.
 
Oct 3, 2005
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Well, in my opinion vanilla vicky was enjoyable and addictive.
Ricky just makes certain things bit more realistic, which in a way reduces micromanagement so long as you have capis building factories/ railroads for you under a Laissezfaire party.

So if you dislike all the micromanagement of building an economy, Ricky will make the game more enjoyable.
 

noddysseus

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Give Victoria 1.03c a try until you grow tired.
Then get Revolutions.

That way you will be able to enjoy much a different game and probably get best utility out of your purchases.
 

RELee

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It's a mere difference of "fantastic" to "heavenly". Take your pick. ;)
 

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Some people actually like the micromanagement, and like to totally control the RRs, and built the factories (industrial base) the way they want. I play Victoria for the purpose of sculpting my own masterpiece... I don't want a bunch of pesky assistants getting in my way. My hand, is the one doing everything. Part of the challenge, is to stay of top of everything... every POP. And I figure the final version of VIP for the original Vicky game is really good. Good enough for me to not bother with Ricky.

I don't like "less control". I mean, who's playing the game - me, or the capitalists?

Vicky is the original genius of Johan's masterpiece game. Ricky is the modification which made it a more mundane, playable sim for the masses. There's a 'quote' for ya.
 

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Jagdmaus said:
I mean, who's playing the game - me, or the capitalists?


And that is one of the most important things to remember in game development - when you automate things rather than have the human player do it, try to have a way to ensure that those human players who like doing it themselves still have the ability to do so in at least some form. Because whatever basis you automate some function that was formerly human controlled will likely create conditions where the human player would prefer to do something different with the conditions than what the game engine calculates is the best thing to do.
 

Tophat

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Now I'm wondering...................

I have my game of Vicky(bought years ago but left alone for 2 yrs)now patched up to version 1.4. I have been looking at the forums and getting myself back up to date. Unfortunately I now am more than a wee tad confused and need some help. :wacko:

After going through this thread I find myself not wanting to purchase Revolutions if it takes away the ability to select what industry to build in a province.

Now what VIP patch should I download? The .45 download that is 1.4 compatible?

Sorry but I have a bit of confusion going on.
 

germanpeon

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sbr said:
After reading these boards for a year and a half I bought both at the same time and never even tried Vicky without Revolutions.
Yep, me too. :D
 

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Smithers said:
After going through this thread I find myself not wanting to purchase Revolutions if it takes away the ability to select what industry to build in a province.

Actually, it doesn't, it just depends on your economic policy. When a laissez-faire party is in power, then you can't build railroads or factories, but any other economic policy allows you to to do more while limiting the input of your capitalists.
 

Markusw7

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Revolutions is only essential once you have played it. You can't go back to vanilla after that.
 

unmerged(16488)

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sbr said:
From Ayeshteni's sig -

[COLOR=DeepSkyBlue quoting Ayeshteni quoting myself]The difference between playing Vicky & playing Ricky is the difference between believing in God & Being Joan of Arc - with the direct connection with the Lord. - el_slapper[/COLOR]

and he was quoting me :D -

nah, the "lack of control" adds some gameplay, I feel; as depending on what you want to do, the political party will matter. In original vicky, it was not really important. Now, decisive choices are ultimately structuring to gameplay. The choice between ideology & populism, especially. With the first one, you're stuck to what your pops wants. With the second one, you can make better maipulations of the vote - at the risk of electing dictators(dictators suck).

And if you want to control everything, go the commie way of life. It works. Well, migrations are not as good than for democracies.....couldn't go back to 1.04. Too much good(also colonization rules rule).
 

OHgamer

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Smithers said:
I have my game of Vicky(bought years ago but left alone for 2 yrs)now patched up to version 1.4. I have been looking at the forums and getting myself back up to date. Unfortunately I now am more than a wee tad confused and need some help. :wacko:

After going through this thread I find myself not wanting to purchase Revolutions if it takes away the ability to select what industry to build in a province.

it reserves building of factories only if the govt you have in power is laissez-faire or interventionist. If you have a state capitalist or command economy party in power then you do all the building. So the option to build where you want to build is not taken away from you completely, but contingent on which parties you have in power, put in power or allow to be elected into power.

Now what VIP patch should I download? The .45 download that is 1.4 compatible?

Sorry but I have a bit of confusion going on.

The last version of VIP for pre-Revolutions Victoria is 0.45 for Victoria 1.4. Note however, that the VIP development team does not offer any support for this version of the mod, we have moved to strictly development based on Revolutions. This is because the Revolutions expansion pack added a massive number of new moddable elements that VIP uses extensively to give the mod more flavor and depth. The current version of VIP for Revolutions is VIP:R 0.2

And note, with VIP:R, we have added a series of events that allow you, the player, to build one of each kind of factory once you meet certain conditions. These factory building events reflect the debates that most nations had regarding whether the state should play a role in economic development, and help to deal with the reality that often the capitalists will indeed build factories that you don't really want, while ignoring factories that for the purposes of your game you do want. So with VIP:R 0.2 we do have a system that gives the player a bit more degree of control over the factory building process.
 

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But it should be noted that you guys spent like, a number of YEARS working on the VIP mod, before Ricky came out. So it's not like it's just some shoddy, incomplete thing, by any means. ;) Personally I think it's pretty rock-solid, which is saying something when you consider how MANY events there are, and overall how entwined things are... over such a long period of time in history.

If I were a new player, I'd probably go ahead and get Ricky. It's just that for me personally, there just isn't quite enough of an incentive to do so. What the add-on changes most, flies in the face of what I actually like most about the game.

For me, the goal of Victoria is to "see what you can do with your nation", over the course of the era. I want to be in control of everything... not some 'joint venture', with the AI. At the end of the game, I want to be able to look at the result, as say, "I did that... ALL of it."

In summary, you have 2 types of Paradox gamers. In HoI, when playing the CORE mod as the USSR, there would be an event that would pop up at the start of every year. The events would ask you about industrializing. Player A) would click "We need more industry", and the game would automatically start putting Stalin's 5-year plans into effect.

Then there's player B), who wants to tell that event to get out of his face, so he can go in and do everything himself manually... and get everything JUST the way he wants it. That's the kind I am... so, I'll stick with what I've got. It's good enough for me.
 

Sarmatian

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I haven't even tried Vicky since it appeared that Ricky cuts down on micromanagement and adds more realism. Yes I hate sometimes when my capis build the umpteenth glass factory but hey - it's realism. I as a government can't have direct control over capitalists.

What I thoroughly lack, and what I think a state should have, is the possibility to influence your capitalists indirectly. If we had one more window called "subsidizing" in which you can give money via slider system as a state to stimulate your capis to build a particular type of a factory. You giving money would represent all stuff that governments do when they want to stimulate a particular industry to develop like making things tax exceptions, making bureacratic part simpler, lowering taxes or customs on needed raw materials or machines etc... which in turn should make it cheaper for capis to build and operate that kind of factory.

So you want to stimulate your capis to build more glass factories - just subsidize glass industry. The influence of your capis depends on the amount of money you use to subsidize. I would be utterly overjoyed if someone with coding skills could make something like this now that Paradox released a source code...