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It’s the Economy Stupid
written by King

When we came to look at the economy we had four goals. These were to make the economic system more realistic, to make the economic policy of your government more relevant, make the game more fun to play and to see if we could shut off some of the exploits in the current system.

From the initial screen shots most of you probably spotted that it is now not always possible to build a factory, so let’s start by telling you all what has replaced it. The system now works around Capitalists, they accumulate money and then (depending on the economic policy) they’ll build factories and railways. The up shot of this is two things. Firstly if you promote a large amount of Capitalists, what will happen is that none of them will accumulate enough money to build anything and your industrial growth will stall. Secondly tariffs are no longer free money. The higher your tariffs are the less money your Capitalists will accumulate each day, therefore it will take them longer to build factories and railways with. Thus the slower your industrial growth will be (now before you go up in arms about this and point out how many countries industrialised behind a high tariff wall, you’ll see a bit later why this is still true).

Now let’s look at the effects of economic policy on Capitalists. If you are Planned Economy your Capitalists will never build anything. On each other policy your Capitalists will build railways and Factories. As you move from State Capitalism, through Interventionism to Laissez-Faire your Capitalists require steadily less money to build something, thus build quicker. Also if you are Laissez-Faire you cannot build any economic improvements. Under Interventionism you can expand factories and build railways. Under the other two economic policies you have full control. The economic policy of your government can really swing how you’ll play the game. Elections can make a huge difference to your game plan.

As a consequence of this, Laissez-Faire together with Free Trade can lead to some pretty impressive industrial development. In fact if you have some spare cash and want use import subsidies, your Capitalists can really start building. Under Interventionism the dreaded monopoly structure suddenly becomes very tempting (I prefer it myself).

Now back to the tariff question, low tariffs are not always useful. Remember Capitalists earn money from the export of goods, if you have a low industrial base your Capitalists will accumulate money very slowly. Comparing Austria and Prussia is a very good example of this fact in action. Looking at the two countries at the start of the 1836 scenario, Prussian Capitalists will build much more than Austrian Capitalists over any set period (if both countries have the same economic policy). For Austria it could actually be better to go for State Capitalism, use high tariffs to finance the building a few factories yourself, before letting your capitalists take over. Otherwise Prussia is going to own you on the economic front.

So now for the 64 thousand dollar question, what do capitalist build? We spent a lot of time thinking about this, and coming up with a system that works. Capitalists will build virtually any factory that your tech allows them to. However they prefer to build consumer goods factories, (i.e. factories that produce products that your pops will buy). Here is an example of what they build:

2006jun19.jpg


Despite being interventionist for most of the game I have not done anything to the factories in Westphalia. So this gives you a flavour of what Capitalists like to build.

Now I know what you are thinking, what happens if I want to build a huge industrial base, to conquer the world with. Well if you to avoid things like the British shell crisis of 1915 your going to have to intervene in your economy.

One thing worth mentioning, if you don’t like the factory you’re Capitalists are building, well delete it and sooner or later they’ll build another. It’s not like it’s costing you any money.
 
Interresting. I feared that the CPU would build factories, which were mostly useless. But that is not the case. Which is veeeery good.
 
Great news! This new features will really improve the game. And if AI will be decent too this exp. will rock
 
Seems interesting...
But I'm quite afraid: will the AI be smart enough to build what the economy needs? For instance, if I'm in 1840 and the AI build me a wine factory, clipper and luxury clothes. Very well! But I don't have any "basic" factory such as textile or glass. And what if the AI build non-profitable factory? That will not be the capitalists that pay for the loss, but the State (the player).
I hope the programmers think about all of this, 'cause I don't want to have an entirely stupid-AI ruled economy where it doesn't "think" to build first enough steel factories or textile factories and then the rest of the chain.
But by the way, glad to hear about the reports and looking forward to more news.
 
Emp_Palpatine said:
Seems interesting...
But I'm quite afraid: will the AI be smart enough to build what the economy needs? For instance, if I'm in 1840 and the AI build me a wine factory, clipper and luxury clothes. Very well! But I don't have any "basic" factory such as textile or glass. And what if the AI build non-profitable factory? That will not be the capitalists that pay for the loss, but the State (the player).
I hope the programmers think about all of this, 'cause I don't want to have an entirely stupid-AI ruled economy where it doesn't "think" to build first enough steel factories or textile factories and then the rest of the chain.
But by the way, glad to hear about the reports and looking forward to more news.

Yes, if the factory can't be supplied then it wont make any money, so Capitalists will not build it. Similarly if you are short of a good like steel (which is not demanded by pops) then Capitalists become more keen to build it.
 
King said:
Yes, if the factory can't be supplied then it wont make any money, so Capitalists will not build it. Similarly if you are short of a good like steel (which is not demanded by pops) then Capitalists become more keen to build it.

So is it going to be like.... an uncontrollable AI in your nation? That would give more depth to the game indeed.
 
King said:
Yes, if the factory can't be supplied then it wont make any money, so Capitalists will not build it. Similarly if you are short of a good like steel (which is not demanded by pops) then Capitalists become more keen to build it.
Very good news indeed! :p
Looks like we'll see the invisible hand in action if it works properly. :) Looking forward to the release.
 
This is impressive, more realistic. In the older version, the state had full control on industrialization. Now laissez faire governmets have an adventage. I hope the AI works fine.
 
Like this a lot :) What's still rather strange from a realism perspective though, is that the capitalists are in fact themselves financing factories that then become state controlled and use goods owned by the state (as opposed to owned by the capitalists own company).
That said I really think this is going to work out nicely :D
 
In any case the biggest worry is/was if the capitalist will base their factory building on the supply/demand of the market. If this will be true as it is promised than this system should work like a charm...
 
Questions, questions

Ok, I still don't understand one thing. Does it matter in which state capitalists are? Do they build factories only in states they are in or in states that have free workers or what? The same about railroads, where will they be build first? Can capitalists also upgrade factories? Will there be a delete factory button? If they build factories do you care to have the required materials or do capitalists pay cash as well as the MPs for example? What if MPs are unavailable on the WM? What with upgrading RGOs? Do you get a pop-up when capitalist decide to build something?

So many questions but this is the most intriguing part of the game.
 
Time to add in a few things I forgot to mention. Capitalists build factories only in the state they are in. However they will build railways anywhere. A Capitalist will not build a factory if there is already an empty factory in the state.
 
Delighted to see another update for Revolutions!
When I get home from work I will look forward to reading it! :D
 
Not good for us micromanagers whom like to control, plan and perfectly balance the industry for ideal production/profits. But, I guess you can still open & close, and staff the available factories at your own discretion, right? And, of course nothing says I even have to be lazy-fair.

All in all, a realistic improvement, though. And interesting dynamic.
 
Jagdmaus said:
Not good for us micromanagers whom like to control, plan and perfectly balance the industry for ideal production/profits. But, I guess you can still open & close, and staff the available factories at your own discretion, right? And, of course nothing says I even have to be lazy-fair.

All in all, a realistic improvement, though. And interesting dynamic.

Go for commie/socialist, that will partly bring back the memories of OLD vicky.

Although I understand the new economic stuff, I want to see what will happen when i put my hands on it. Man, it'll take some time to master this stuff.
And imagine the rants when Capitalists build factories that you do not want them to build.
 
Not good. Better if it was a system where you need capitalists to build more industries, but still control which are built.

Perhaps more realistic, but not fun IMO.
 
weychun said:
Go for commie/socialist, that will partly bring back the memories of OLD vicky.

Although I understand the new economic stuff, I want to see what will happen when i put my hands on it. Man, it'll take some time to master this stuff.
And imagine the rants when Capitalists build factories that you do not want them to build.

I'm presuming we can still staff (or even close) the factories at will, though. Then again, we probably shouldn't be able to, to be totally 'realistic' in lazy-fair. But, in game terms, "if I can take you out of the fields, educate you, and put you in the factory... then by gosh I can take you out of the factory, and put you in uniform." But however, in this kind of (realistic) gov't situation, you can't just have officials show up and close a facotry, and start ordering the workers onto flatcars, to go to bootcamp.

But, I'm 'presuming' we can still manipulate factory staffing. So, if you don't like the factory, just don't staff it, or close it altogether. Of course, maybe the capitalists will be stubborn, and open another one, or keep expanding it.

"The POPs want regular clothes, and by golly, we're gonna produce them!"

-Next thing you know, you have clothes factories popping up all over, and your struggling to close them fast enough, and soon the "Fashion Designer Revolution" event kicks in..... :eek:
 
Looks very interesting and promising. Wonderful to see that British-style industrialism will differ from for example Russian industrialization just like in history! :cool:

One question, though: how do capitalists choose where to build railroads? After all, are they taking into account strategic decisions (like building railroad for Prussia from French border to Russian border for faster troop movement) or do they simply build railroad to province which brings the largest monetary profit?