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Nerva

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I can't recall the relevant thread(s) to cite, but many of the things I remember reading about revolts/revolutions and their effects do not seem to be confirmed by what I've seen playing the POPs of Darkness mod -- so I am wondering if things were changed for HoD, or if the differences are due to the mod -- and can people confirm how things really work?

Previously, I had read:

1) If a country's government falls to ideological rebels -- a revolution -- it will immediately lose all Satellites and Spherelings.

2) States with other-culture-cores can have nationalist rebellions that cause secession if they gain control of all their provinces, but this does not happen for Protectorates or Colonies.

3) The wiki says that rebels cannot enforce their demands while the country is at war -- there must be peace first before the rebels can win.


However, I have observed in games playing POPs of Darkness mod:

1) When I started a game as UK in 1861 and did everything I could to provoke revolts, once I finally got Socialist rebels to appear and topple the government, the UK kept all its Satellites and Spherelings. And again, after a Communist takeover, still no loss of Satellites/Spherelings.

2) In that same game, I got nationalist revolts in the UK's Colonies in India, that resulted in Indian minors declaring independence.

3) In a game playing USA in a war with UK, I observed Canadian nationalist rebels appearing and causing the secession of Maritime Union from UK during the war with USA.


Regarding:

1) A revolution causing the loss of all Satellites and Spherelings always seemed a bit harsh, so perhaps they relaxed things for HoD, or is it a PoD change? One thing I didn't check during my UK game was whether the UK's existing Influence (not Opinion) disappeared after the revolution -- perhaps that's what happens?

2) It makes sense that Colonies would have nationalist revolts -- but with the disadvantage that the resulting independent countries will have the government type of the parent empire, rather than a country that liberates them.

3) This means that it should be possible to make large heterogeneous empires self-destruct during a war by pushing up their War Exhaustion and Militancy. What I still don't know is whether ideological rebels can cause a revolution while the country is at war.
 
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Flobalob

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1) I can't say I know for this one.. I can only go on what would make sense, which would be that the country loses it's Satellites but not it's Spheres.

2) I can confirm that in HoD 3.04 it is as you had previously read. In my current Luxembourg game, Zanzibarian nationalists have occupied all of Zanzibar and I am still in control of it. I presume this is because it would be harsh considering they could occupy the whole place before you can even send reinforcements.

3) I can again confirm that, at least for ideological rebels, the country must be at peace. I don't know about nationalists, but I doubt if they could still do so whilst at war. I would expect to have seen it happen at some point, which I haven't, and it would create problems if they revolted in the state which an enemy was trying to acquire. Again, it would make sense if they could, but practically it would be difficult to have in the game.
 

DuroSVK

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I think POP mod has some bugs in this.
I played as Spain and Philiphines nationalists revolted. They occupied their whole country but after that they dissappeared, instead of liberating it.
But when Jacobines spawn there, they managed to even liberate one part of this country. Wasnt hard to take it back.
 

Nerva

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In one of my games as USA, Canada revolted from UK, took a bunch of provinces in no time, and then the rebels vanished almost as suddenly as they appeared -- I eventually traced it to the UK changing from a Liberal to a Conservative government, which caused the rebellious POPs (who were ideologically Conservative) to suddenly get the "agrees with ruling party" modifier to Militancy, which quickly calmed things down and made the rebellion vanish -- perhaps that's what happened in your game?
 

Nerva

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Separatists are driven by Militancy just like other POPs, so things that drive down Militancy will affect Separatists as well -- and "agrees with ruling party" is a BIG Militancy reducer.