I can't recall the relevant thread(s) to cite, but many of the things I remember reading about revolts/revolutions and their effects do not seem to be confirmed by what I've seen playing the POPs of Darkness mod -- so I am wondering if things were changed for HoD, or if the differences are due to the mod -- and can people confirm how things really work?
Previously, I had read:
1) If a country's government falls to ideological rebels -- a revolution -- it will immediately lose all Satellites and Spherelings.
2) States with other-culture-cores can have nationalist rebellions that cause secession if they gain control of all their provinces, but this does not happen for Protectorates or Colonies.
3) The wiki says that rebels cannot enforce their demands while the country is at war -- there must be peace first before the rebels can win.
However, I have observed in games playing POPs of Darkness mod:
1) When I started a game as UK in 1861 and did everything I could to provoke revolts, once I finally got Socialist rebels to appear and topple the government, the UK kept all its Satellites and Spherelings. And again, after a Communist takeover, still no loss of Satellites/Spherelings.
2) In that same game, I got nationalist revolts in the UK's Colonies in India, that resulted in Indian minors declaring independence.
3) In a game playing USA in a war with UK, I observed Canadian nationalist rebels appearing and causing the secession of Maritime Union from UK during the war with USA.
Regarding:
1) A revolution causing the loss of all Satellites and Spherelings always seemed a bit harsh, so perhaps they relaxed things for HoD, or is it a PoD change? One thing I didn't check during my UK game was whether the UK's existing Influence (not Opinion) disappeared after the revolution -- perhaps that's what happens?
2) It makes sense that Colonies would have nationalist revolts -- but with the disadvantage that the resulting independent countries will have the government type of the parent empire, rather than a country that liberates them.
3) This means that it should be possible to make large heterogeneous empires self-destruct during a war by pushing up their War Exhaustion and Militancy. What I still don't know is whether ideological rebels can cause a revolution while the country is at war.
Previously, I had read:
1) If a country's government falls to ideological rebels -- a revolution -- it will immediately lose all Satellites and Spherelings.
2) States with other-culture-cores can have nationalist rebellions that cause secession if they gain control of all their provinces, but this does not happen for Protectorates or Colonies.
3) The wiki says that rebels cannot enforce their demands while the country is at war -- there must be peace first before the rebels can win.
However, I have observed in games playing POPs of Darkness mod:
1) When I started a game as UK in 1861 and did everything I could to provoke revolts, once I finally got Socialist rebels to appear and topple the government, the UK kept all its Satellites and Spherelings. And again, after a Communist takeover, still no loss of Satellites/Spherelings.
2) In that same game, I got nationalist revolts in the UK's Colonies in India, that resulted in Indian minors declaring independence.
3) In a game playing USA in a war with UK, I observed Canadian nationalist rebels appearing and causing the secession of Maritime Union from UK during the war with USA.
Regarding:
1) A revolution causing the loss of all Satellites and Spherelings always seemed a bit harsh, so perhaps they relaxed things for HoD, or is it a PoD change? One thing I didn't check during my UK game was whether the UK's existing Influence (not Opinion) disappeared after the revolution -- perhaps that's what happens?
2) It makes sense that Colonies would have nationalist revolts -- but with the disadvantage that the resulting independent countries will have the government type of the parent empire, rather than a country that liberates them.
3) This means that it should be possible to make large heterogeneous empires self-destruct during a war by pushing up their War Exhaustion and Militancy. What I still don't know is whether ideological rebels can cause a revolution while the country is at war.
Last edited: