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Mar 8, 2003
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It has been mentioned in a few posts that WE should be a function of an offensive or defensive war.

I would suggest that there is little concept of offensive/defensive war to civilians. Most rulers would convince people they are attacking out of defence anyway.

Some people also suggest that if the war is occuring in the province that WE should be higher compared to elsewhere. Not sure if I agree with this either. There are arguements that when war is occuring on your own land that it makes for resolve of the civilians.

I like the current abstract system, as it gets the correct results. If I were to change anything I would add an economic factor to provinces that are being trampled by war.
 

SJG

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Personally I think WE is excessive and nationalism is too small. I think if you reduced the effect of WE and increased nationalism to counter it you could still have a similar level of difficulty but make the game much more realistic.

I started a thread about this subject but nobody seems to have noticed :(

Sniffle. Maybe I need to learn how to make a thread's title more eye-catching.
 

unmerged(12740)

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erebos:

here are a couple of things to do:

first, click on a province
2nd, click on the church
3rd, look in the data box -- it will tell you revolt risk/month
4th, hover the cursor over the data w/ the revolt risk, it will, after a second or two, tell you the causes of your rev. risk.

types of causes of revolt risk:

religion: it may well be that you are not giving some provinces the religious toleration that they need. the way you modify your toleration levels is by clicking on your country shield, which shld give you the monarch ratings area, then to the right you shld see a shield w/ the religious icon, click on that & you shld see sliders representing each religion. unfortunately, it may be that you have four or more religions in your country, in which case some provinces are just gonna be unhappy. you may be able to release said provinces as vassals if you simply don't want to deal w/ it. otherwise, try converting some.

war exhaustion: this starts to go up radically after two years of war. it goes up more for provinces w/ different cultures than your state culture & it goes up more for provinces that are not part of your "core" nation. it may well be that you have not had enough peace. if this is the case, go to "peace" w/ everyone for a while. if necessary, buy peace. this can usually be done by offering 15% tribute, sometimes, however, you need to offer as much as 51%.

tax collectors: they add 3 revolt risk. this can be modified down by chief judges, which you can build when you reach infrastructure 4 -- not 3 as the manual states. chief judges reduce revolt risk by one.

nationalism: when you conquer a province which you don't have a "core province" shield on, you will receive nationalism revolt risk. it starts at 3% & goes down by 1 % every ten years. 3% is fairly significant risk, actually, since it checks every month, so you will have to expect some revolts. there is nothing you can do about nationalism.

cultural differences: + 1 at peace, + 2 at war. nothing you can do about this. as brandenburg you have german culture. if you keep the netherlands through all their revolts, you will earn dutch culture. as far as i know, this is the only culture you can "earn" in the game.

events: there is nothing you can do about events, you just have to wait them out. it may well be that your netherlands holdings are going through their want to create their own nation stage, in which case, you're right, it is their job to revolt & revolt often. if you hold on to them, you will have to put down numerous revolts until they finally "agree" to be a part of your country at which point you will receive dutch culture. you can also decide to release the dutch as vassals which will get rid of the problem.

eu2 is a very complicated game, but i'd give good odds on you coming to like it very much indeed if you take some time to get to know it.
 

unmerged(5120)

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Originally posted by Erebos Eventide
I am playing bradenberg (sp??) and using 1.06 patch. I have no idea how to check why they revolt. But france and poland attack me regualarly, and while fighting them i have revolts out the wazoo, i even tried switching religion. Most of the revolts are my denmark and netherlands holdings, they revolt like its their job!

The Netherlands are a special case. While Dutch nationalism is in effect - From the Luther event on IIRC until roughly the end of the XVIIth century - they have a very large revolt modifier (something like +25% IIRC). when not controlled by the Netherlands. This simulates the long war for Dutch independance.

It's usually a very bad idea when playing a small German country to annex those provinces early in the game because keeping them under control is a major drain of resources (as it should be) even for major powers like Spain or France.

As others have said, the religious tolerance sliders also have a large effect on revolt risk (RR). Do pay a lot of attention to the religion of the provinces you own and what is your level of tolerance for those religions.

That said, like many others, I too feel there are way too many revolts in the game. I'd like fewer of them, but also for some of them to get leaders, which would make them far more dangerous.

And WE should be based more on how much recruiting and taxing you're doing and whether the war's going well for you or else than how long it lasts.

As long as nobody gets press-ganged, taxes are low, and your vilage doesn't get looted by anybody, why should the people complain?
 

Castellon

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Re: Re: revolts everywhere ruining game

Originally posted by chris8b


quote:
--------------------------------------------------------------------------------
Originally posted by Erebos Eventide
ITs so fn GAY cuz
--------------------------------------------------------------------------------


Must...resist...flame.

-C

Yes a poor choice of words. I will adjust the post, accordingly.
 

unmerged(5822)

Moved on
Sep 20, 2001
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Originally posted by Sire Enaique
As long as nobody gets press-ganged, taxes are low, and your vilage doesn't get looted by anybody, why should the people complain?

Let's see...:D
1. The women miss the men;)
2. There are fewer able workers around
3. They think the war is wrong (silly peasants, of course the pope is the evil incarnation of anti-Christ!:p (that was meant 100% as illustrative humour, not anything serious related to the real world))
4. With so many men gone, the local pubs suffer economical setbacks that are reflected in the mood of the barkeeps, who in turn pass on the moody atmosphere to the visitors of the pub, and soon all of the society is "moody"...:cool:
 

Old Joe

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revolts everywhere makes game more fun, isnt it bored to sit and look when you've done with all major rivals and jusr build your enormous colonial empire by centuries without wars and such, and even that brandenburg needs more trouble as it have now, its too easy inherit all this kleves and become prussia, so 'few' revolters are just neccessary :D
 

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Jun 2, 2002
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I don't think people would care if 10,000 regulars went off conquering Mataram in the middle of the Pacific.

But thats just me. (And I don't think it would make you be a Bad Boy in Europe, either.)

But WE is the way it is, and BB is the way it is, and if it was totally realistic the game would be totally too easy.
 

unmerged(5120)

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Jul 30, 2001
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Originally posted by Onslaught
Let's see...:D
1. The women miss the men;)
2. There are fewer able workers around
3. They think the war is wrong (silly peasants, of course the pope is the evil incarnation of anti-Christ!:p (that was meant 100% as illustrative humour, not anything serious related to the real world))
4. With so many men gone, the local pubs suffer economical setbacks that are reflected in the mood of the barkeeps, who in turn pass on the moody atmosphere to the visitors of the pub, and soon all of the society is "moody"...:cool:

That's why I said "if nobody gets press-ganged".
We're talking before conscription was invented, so armies were rather small as a proportion of the whole population.

Soldiers in that era usually being uncouth louts were actually quite inpopular, so put them in the next country instead of your own and your popularity rises.

Victories in foreign lands give rise to heated discutions in pubs which are now safe for normal people since the soldiers are far away, so business soars.

Booty flows into your economy.

It's "We love the President" day in every city!!

(err, sorry, wrong game :D)
 

unmerged(5120)

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Jul 30, 2001
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Originally posted by Old Joe
revolts everywhere makes game more fun, isnt it bored to sit and look when you've done with all major rivals and jusr build your enormous colonial empire by centuries without wars and such, and even that brandenburg needs more trouble as it have now, its too easy inherit all this kleves and become prussia, so 'few' revolters are just neccessary :D

I'd rather have fewer revolts each of which would be more dangerous. Past a certain tech point, revolts are rather easy to put down, and it's just plain boring to chase dozens of random rebels each turn.
 

unmerged(15867)

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Mar 29, 2003
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In my game i have to put 20k army in Ruthenia. It revolted sometimes 3 times a year, despite being at peace with everyone (sometimes there was "war" with the knights, but since that was virtual war, that shouldn't bother peasants?

In real life such army would slaughter rebels, burn their houses so I would get time at least one decade before another rebellion.

But, of course, in every game i played, i was stopped not by opponents, but by rebels in my own countries.

But then, i played only five or six times, and never finished game.

szopen