I've seen a command named 'culture' in revolt.txt, which simply ignores the culture of the capital province (when it revolts) and uses the one after 'culture'.
This is where I have problems, is it even possible to give a revolter two (2) cultures?
P.S I've tried several things such as:
Note: When I used the last one, the game refused to load more than to "Loading Globals..."
This is where I have problems, is it even possible to give a revolter two (2) cultures?
P.S I've tried several things such as:
Code:
[COLOR=silver]
culture = x
culture = y
culture = x, y
culture = x y
culture = {x, y}
culture = {x y}
[/COLOR]
Note: When I used the last one, the game refused to load more than to "Loading Globals..."