Given we have an array of console commands for numerous things that openly conflict or outright override game mechanics (the bypass command for example), I was wondering about the feasibility of a "revive" command.
The function would be (captain obvious is obvious) to override their death (including the timestamp for said death) to be as if they never died.
Plausibly it would likely have a secondary function to remove themselves from a "kill" list if killed by another character. (Or you could possibly set their murderer (if any) to being an enemy/nemesis instead? lol).
Possibly it could adjust their birth date to line up with the age they died, specifically this might help in case the game does not allow for ages beyond a certain point (looking at you roman emperors).
Or one could set it to not work on characters who died prior to the game start date if needed. Although I suspect many would tweak the age with its respective command either way.
The function would be (captain obvious is obvious) to override their death (including the timestamp for said death) to be as if they never died.
Plausibly it would likely have a secondary function to remove themselves from a "kill" list if killed by another character. (Or you could possibly set their murderer (if any) to being an enemy/nemesis instead? lol).
Possibly it could adjust their birth date to line up with the age they died, specifically this might help in case the game does not allow for ages beyond a certain point (looking at you roman emperors).
Or one could set it to not work on characters who died prior to the game start date if needed. Although I suspect many would tweak the age with its respective command either way.