Edit: for the purposes of this thread, by 'currency' I mean the resource in the game which is used to purchase goods on the market.
A couple of weeks back someone started a thread on the question of whether energy and currency should be two different resources.
In that thread I made the following argument in favour of separation:
The market mechanic favours specialising in energy over other resources because in order to trade energy for any other resource, you only have to pay the market fee once, whereas exchanging, say, food for alloys, you have to pay the the market fee twice.
A couple of people raised an important objection to this argument. They pointed out that as a matter of practice, energy becomes very cheap in the galactic market. You can frequently get more than 1 energy for minerals or even food (with market fee included), so as a matter of fact it's a bad idea to invest in energy production over other resources.
In hindsight, I agree with their objection to specialising in energy. However, having thought about it some more, I think their point actually strengthens the case for separating energy from currency.
Energy is incredibly easy to come by right now, so much so that many players forgo building any industrial districts. There are at least two reasons for this, but only two that I'll focus on here.
I don't think that the issue of the overabundance of energy should be solved by lowering the amount of energy generated in systems. Sure that might force us to build more industrial districts. However, it wouldn't fix the problem that energy is in principle cheaper to exchange for than other resources. That problem arises from the second reason above, which is not really an issue of over abundance.
A couple of weeks back someone started a thread on the question of whether energy and currency should be two different resources.
In that thread I made the following argument in favour of separation:
The market mechanic favours specialising in energy over other resources because in order to trade energy for any other resource, you only have to pay the market fee once, whereas exchanging, say, food for alloys, you have to pay the the market fee twice.
A couple of people raised an important objection to this argument. They pointed out that as a matter of practice, energy becomes very cheap in the galactic market. You can frequently get more than 1 energy for minerals or even food (with market fee included), so as a matter of fact it's a bad idea to invest in energy production over other resources.
In hindsight, I agree with their objection to specialising in energy. However, having thought about it some more, I think their point actually strengthens the case for separating energy from currency.
Energy is incredibly easy to come by right now, so much so that many players forgo building any industrial districts. There are at least two reasons for this, but only two that I'll focus on here.
- The first reason is that trade value has been added, which gets automatically converted to energy, and it's not clear whether the devs balanced this by lowering the amount of energy that's generated in the galaxy. In fact, as I'll shortly make clear, I don't think that lowering the amount of energy found in systems is a good way to balance the abundance of energy.
- The second reason is the inverse of the argument I made for specialising in energy. The fact that in order to obtain energy by trading for it on the market you only need to pay the market fee once makes it cheaper compared to other resources. Once again, if I want to trade my surplus of food for alloys, I need to sell the food and buy the alloys in two separate transactions, and hence pay the market fee twice. On the other hand, if I want to trade my surplus of food for energy, I just sell the food, and hence pay the market fee only once.
I don't think that the issue of the overabundance of energy should be solved by lowering the amount of energy generated in systems. Sure that might force us to build more industrial districts. However, it wouldn't fix the problem that energy is in principle cheaper to exchange for than other resources. That problem arises from the second reason above, which is not really an issue of over abundance.
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