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unmerged(18738)

Crusher of Dreams
Aug 7, 2003
1.388
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This is an area that got almost immediate groans on the release of v1.2. I thought I'd comment on areas that seem to me to be needing adjustment. I think it is a little different than what people might immediately think on this topic.

First, this domestic policy is just too powerful as it currently stands. Not that I have an issue with full Central Planning (CP) giving +25% IC. It is just that the negatives to that aren't really correct. This is how I see a better FM/CP domestic policy and its values:

Money from Consumer Goods
currently from +40% (FM) to -50% (CP)
needs to be +30% to -60%
(central planning or command economies SUCK for capital generation, unlike capitalist societies)
This is an area that I think is IMPORTANT to get right - the big drawback for full CP economy. But as it is currently, it is also too strong for full FM economy since political influence is about money.

Total IC
currently +15, +20 and +25 for CP-style economies
I can live with it as is - this is the power of CP

Production Time and Cost
currently -20%, -15% and -10% for FM economies
kinda silly all around - everyone near DC knows about the 'Beltway Bandits' and how much money private companies make on govt military contracts...
anyhow, it would be better to at least drop this to -15%, -10% and -5%; basically minimize this area, or even cut the costs out completely but give a relevant time bonus (better production methods)

Tech Team Salary
+25% (FM) to -25% (CP)
maybe a little strong on either end
would like to see +20% to -20% with some zeros in the middle (none currently)

Upgrade Time and Cost
-25% (FM) to 25% (CP)
blech - too much either way
again, cut it down 5% from either end and zero settings in the center

Consumer Goods Demand
+20% (FM) to -20% (CP)
probably OK to leave as is
might suggest the two center sections be cut down to +3%/-3% as 8% is a might sick jump between the two middle settings

In short, CP needs to remain a powerful production tech but must absolutely BLOW when it comes to anything resembling capital generation/private industrialization/personal initiative and all that encompasses. At the moment it does NOT and is too strong. As a buffer, the penalty for upgrading needs to be downtoned slightly. But the production/upgrade areas are not sufficient ways to offset this economic area properly.
 
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unmerged(18738)

Crusher of Dreams
Aug 7, 2003
1.388
0
Actually, I just remembered that policy settings for IC also increase the resources for those extra IC. Which is something I absolutely HATE.

Therefore, I would suggest wacking the Total IC levels back about 5% each. There just is no way those economies should generate extra resources via this policy, but since they do I think +25 and that extra resource production is too excessive.
 

unmerged(18738)

Crusher of Dreams
Aug 7, 2003
1.388
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Generated in the other forum for discussion as this forum rarely gets discussion.
I felt at some point it might be moved. Doubtful now it will get any airplay.

You kill me with the unhappiness face, Tracid. As if it is an end-of-world event. :rofl:
 

unmerged(18738)

Crusher of Dreams
Aug 7, 2003
1.388
0
LOL - I am about sooo guilty of that kind of crap myself. I wish there was some kind of 'guard filter' I could set on my outgoing posts and whatnot. :rofl:
 

Mithel

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Nov 29, 2002
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Just in case someone actually reads or sees this and can influence Johan:

Best case: export these values so we can mod them ourselves.

Alternative simple solution: divide all effects in half so that the sliders are not so devastating. (Actually I'd prefer to see most values even smaller)

Example FM vs CP IC adjustment. Start at 0% at full Central Planning and increment by 1% per step thus reaching +9% at full Free Market. This seven stages of zero and then suddenly jumping to 15%, 20% and 25% is horrible!
 

unmerged(47885)

Corporal
Aug 24, 2005
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Real World Economy

I don't know much about the exact numbers involded here. The important thing is that to make this more realistic. In real life Central planning is great if you want to build a huge standarized army. When you are going to build 100 tanks it's easy to plan how much of everything that is needed. I'd like to see a high gearing bounus for central planning. Free market on the orher hand is great if you want to make people happy with consumer goods, so a bonus when it comes to production of this would be appropriate. It would also be realistic in my opinion if free market had a bonus in research.